HUMANITY
HUMANITY is an inventive third-person puzzle-action game where players assume the role of an ethereal Shiba Inu tasked with guiding massive crowds of people to safety. By barking commands onto the ground to dictate movement, jumps, and block interactions, players navigate sprawling obstacle courses reminiscent of classic Lemmings mechanics. As the campaign advances, the gameplay expands with tactical combat, boss encounters, and an extensive level editor for community-crafted stages.
Overview of the platinum guide
No missable trophies · Fully obtainable offline
Playtime
Platinum Requirement Profile (Difficulty & Effort)
Fascinating puzzle game with generous assistance features, focusing on solving puzzles and stage-specific feats.
- Mechanics & Peak: 4/10 – Some Wonder trophies require precise timing and fast reactions.
- Guide Reliance: 5/10 – Tricky puzzles and Goldies; video guides make this trivial.
- Grind & Collectibles: 4/10 – 100,000 enemy kills and 50,000 human sacrifices require mindless farming.
- RNG & Luck: 1/10 – Completely deterministic puzzle gameplay with zero random factors.
- Punishment Severity: 2/10 – Very forgiving thanks to pause, fast-forward, and retry options.
- Co-op / MP Dependency: 0/10 – Pure single-player experience with no multiplayer trophies.
Trophies
WHO'S A GOOD BOY?
Earn all other trophies.
Unlock all other trophies to earn the Platinum trophy.
UP, UP, AND AWAY
Lead the people into the light.
Unlocked automatically through story progression.
GOLDY, MINE
Deliver a Goldy into the light.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
PROLOGUE: IN THE BOOKS
Complete the prologue.
Unlocked automatically through story progression.
SCENIC ROUTE
Complete an optional trial.
Optional stages branch off the main path and feature letter suffixes (such as 01-A); clearing any single one unlocks the trophy.
AWAKENING: PUT TO BED
Complete Sequence 1: Awakening.
Unlocked automatically through story progression.
CHOICE: MADE
Complete Sequence 2: Choice.
Unlocked automatically through story progression.
BLACK & BLUE
Defeat the Blue Core.
Unlocked automatically through story progression.
FATE: SEALED
Complete Sequence 3: Fate.
Unlocked automatically through story progression.
COMPETITION: BESTED
Complete Sequence 4: Competition
Unlocked automatically through story progression.
GREEN-EYED MONSTER
Defeat the Green Core.
Unlocked automatically through story progression.
WAR: WON
Complete Sequence 5: War.
Unlocked automatically through story progression.
DEPENDENCE: BROKEN
Complete Sequence 6: Dependence.
Unlocked automatically through story progression.
YELLOW MELLOWED
Defeat the Yellow Core.
Unlocked automatically through story progression.
CIVILIZATION: CONQUERED
Complete Sequence 7: Civilization.
Unlocked automatically through story progression.
RED IS DEAD
Defeat the Red Core.
Unlocked automatically through story progression.
GOLDY STAR: PROLOGUE
Collect all the Goldy in the Prologue.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: AWAKENING
Collect all the Goldy in Sequence 1: Awakening.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: CHOICE
Collect all the Goldy in Sequence 2: Choice.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: FATE
Collect all the Goldy in Sequence 3: Fate.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: COMPETITION
Collect all the Goldy in Sequence 4: Competition.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: WAR
Collect all the Goldy in Sequence 5: War.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: DEPENDENCE
Collect all the Goldy in Sequence 6: Dependence.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY STAR: CIVILIZATION
Collect all the Goldy in Sequence 7: Civilization.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
GOLDY GOD
Collect all the Goldy.
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
REFORMER
Cause the people to take on a new form.
Equip any unlocked alternate human model or outfit in the Archives menu under 'Customize People' after earning enough Goldy rewards.
NO LONGER HUMAN?
Cause the people to take on a truly astonishing form.
Equip an unconventional model like the Shiba Inu form in the Archives under 'Customize People' after unlocking it via Goldy progression.
TRY, TRY AGAIN
Retry the same trial five times while keeping your placed commands.
Pause any level and select 'Retry (Keep Commands)' five times in succession.
SAFETY FIRST
Get squished by a block.
Position your dog on a tile directly beneath a falling block or in the path of a pushed block so you get crushed.
FIRE AT WILL
Issue the people with firearms.
Unlocked automatically through story progression.
WALKING THE HUMAN
Have a single human follow you using the FOLLOW command.
Activate the FOLLOW command briefly to grab a single human from a line, then immediately move away or turn off the command so only that solitary person follows you.
FOLLOW THE LEADER
Have 1,000 humans follow you at once using the FOLLOW command.
In a trial with endless human spawns, let a massive crowd accumulate in a loop or enclosed area, then activate the FOLLOW command at its center.
SIGNIFICANT OTHERS
Defeat 100,000 Others.
Cumulative across all campaign and custom stages. Can be farmed efficiently in Sequence 5 combat trials by stationing firearm-equipped humans near enemy spawn rifts.
LEADER OF THE PACK
Lead 50,000 people into the light.
Cumulative across all levels. Fast-forward the game speed while maintaining a stable loop leading into the light goal to farm this quickly.
OH, THE HUMANITY
Cause 50,000 humans to perish.
Direct an uninterrupted spawn stream off the edge of any stage and run the game at high speed to accumulate fatalities rapidly.
ARCHIVE DIGGER
Access the Archives.
Open the Archives menu from the pause screen or stage select map once unlocked.
PLAYING GOD
Visit the Archives and give the people a new model and skin.
Navigate to 'Customize People' in the Archives and equip both a different human model and a new skin pattern simultaneously.
BY THE NUMBERS
View all Stats.
Navigate to the Stats screen inside the Archives and view all listed category pages.
FIRST WONDER
Complete Sequence 1: Trial 02-A THREE TOWERS with all Goldy, while using only two switches.
In Trial 02-A, trigger exactly two floor switches to configure the bridges and escort all Goldies to the exit without activating any other switches.
SECOND WONDER
Complete Sequence 2: Trial 04-A DROP BOX without a single person perishing.
Use the pause feature to lay down commands before unpausing, ensuring block drops and turns are timed so no human falls off or gets squashed.
THIRD WONDER
Complete Sequence 3: Trial 05-A MISSING LINK without using one of the branching commands.
Clear the trial without deploying any split/branching commands, guiding the entire unified crowd using turns, fans, and jumps.
FOURTH WONDER
Complete Sequence 4: Trial 08 THE LAST STRAW without a single person perishing.
Set up ranged shooters and melee defenders behind chokepoints so all enemy Others are eliminated at distance before claiming a single casualty.
FIFTH WONDER
Complete Sequence 5: Trial 04 HILL TO DIE ON after destroying all the Others' gates.
Arm sufficient troops with firearms and direct them to systematically demolish every enemy spawn gate on the hill before clearing the stage.
SIXTH WONDER
Lead every single person to the light in Sequence 6: Trial 03-B GRID RUNNER.
Carefully time and stagger grid intersections so that traversing crowds never collide or get knocked into voids, guiding 100% of spawns to the light.
SEVENTH WONDER
Complete Sequence 7: Trial 08 CENTRAL PROCESSING without retrying and keeping your placed commands.
Pause right at stage start to map out your full route in advance, and avoid using 'Retry (Keep Commands)' if you need to reset.
WONDERDOG
Assemble the Seven Wonders of Humanity.
Unlocks automatically once all seven individual Wonder challenge trophies (First through Seventh Wonder) are completed.
Walkthrough
Intro
Walkthrough
Level 01
All Goldies (Sequence 1)
Level 02
All Goldies (Sequence 1)
Stage 02-A
All Goldies (Sequence 1)
Level 03
All Goldies (Sequence 1)
Stage 03-A
All Goldies (Sequence 1)
Level 04
All Goldies (Sequence 1)
Level 05
All Goldies (Sequence 1)
Level 06
All Goldies (Sequence 1)
Intro
Walkthrough
Level 01
All Goldies (Sequence 2)
Level 02
All Goldies (Sequence 2)
Stage 02-A
All Goldies (Sequence 2)
Stage 02-B
All Goldies (Sequence 2)
Level 03
All Goldies (Sequence 2)
Level 04
All Goldies (Sequence 2)
Stage 04-A
All Goldies (Sequence 2)
Stage 04-B
All Goldies (Sequence 2)
Level 05
All Goldies (Sequence 2)
Level 06
All Goldies (Sequence 2)
Intro
Walkthrough
Level 01
All Goldies (Sequence 3)
Level 02
All Goldies (Sequence 3)
Level 03
All Goldies (Sequence 3)
Level 04
All Goldies (Sequence 3)
Stage 04-A
All Goldies (Sequence 3)
Stage 04-B
All Goldies (Sequence 3)
Level 05
All Goldies (Sequence 3)
Stage 05-A
All Goldies (Sequence 3)
Stage 05-B
All Goldies (Sequence 3)
Level 06
All Goldies (Sequence 3)
Level 07
All Goldies (Sequence 3)
Intro
Walkthrough
Level 01
All Goldies (Sequence 4)
Level 02
All Goldies (Sequence 4)
Level 03
All Goldies (Sequence 4)
Stage 03-A
All Goldies (Sequence 4)
Level 04
All Goldies (Sequence 4)
Stage 04-A
All Goldies (Sequence 4)
Level 05
All Goldies (Sequence 4)
Stage 05-A
All Goldies (Sequence 4)
Level 06
All Goldies (Sequence 4)
Level 07
All Goldies (Sequence 4)
Level 08
All Goldies (Sequence 4)
Intro
Walkthrough
Level 01
All Goldies (Sequence 5)
Level 02
All Goldies (Sequence 5)
Level 03
All Goldies (Sequence 5)
Stage 03-A
All Goldies (Sequence 5)
Stage 03-B
All Goldies (Sequence 5)
Level 04
All Goldies (Sequence 5)
Level 05
All Goldies (Sequence 5)
Stage 05-A
All Goldies (Sequence 5)
Stage 05-B
All Goldies (Sequence 5)
Level 06
All Goldies (Sequence 5)
Level 07
All Goldies (Sequence 5)
Level 08
All Goldies (Sequence 5)
Intro
Walkthrough
Level 01
All Goldies (Sequence 6)
Level 02
All Goldies (Sequence 6)
Level 03
All Goldies (Sequence 6)
Stage 03-A
All Goldies (Sequence 6)
Stage 03-B
All Goldies (Sequence 6)
Level 04
All Goldies (Sequence 6)
Level 05
All Goldies (Sequence 6)
Stage 05-A
All Goldies (Sequence 6)
Stage 05-B
All Goldies (Sequence 6)
Level 06
All Goldies (Sequence 6)
Level 07
All Goldies (Sequence 6)
Level 8
All Goldies (Sequence 6)
Intro
Walkthrough
Level 01
All Goldies (Sequence 7)
Level 02
All Goldies (Sequence 7)
Level 03
All Goldies (Sequence 7)
Stage 03-A
All Goldies (Sequence 7)
Stage 03-B
All Goldies (Sequence 7)
Level 04
All Goldies (Sequence 7)
Level 05
All Goldies (Sequence 7)
Stage 05-A
All Goldies (Sequence 7)
Stage 05-B
All Goldies (Sequence 7)
Level 06
All Goldies (Sequence 7)
Level 07
All Goldies (Sequence 7)
Level 08
All Goldies (Sequence 7)
FIRST WONDER
Trophy Guides
SECOND WONDER
Trophy Guides
THIRD WONDER
Trophy Guides
FOURTH WONDER
Trophy Guides
FIFTH WONDER
Trophy Guides
SIXTH WONDER
Trophy Guides
SEVENTH WONDER
Trophy Guides
SAFETY FIRST
Trophy Guides
WALKING THE HUMAN
Trophy Guides