Brotato
Brotato is a top-down arena shooter roguelite where you control a potato capable of wielding up to six weapons at once. Fend off relentless hordes of aliens while gathering materials to buy items and upgrade your stats between waves. Create synergistic builds and survive every incoming onslaught to complete your run.
Overview of the platinum guide
No missable trophies · Fully obtainable offline
Playtime
Platinum Requirement Profile (Difficulty & Effort)
Addictive wave shooter whose Platinum difficulty can be completely trivialized using built-in accessibility sliders.
- Mechanics & Peak: 2/10 – In-game sliders drastically lower enemy damage and health.
- Guide Reliance: 2/10 – Character trophies and stat goals require minimal prior planning.
- Grind & Collectibles: 4/10 – 20,000 kills and wins with ~20 characters take some time.
- RNG & Luck: 3/10 – Shop items rely on RNG, but rerolls help.
- Punishment Severity: 1/10 – Failed runs only set you back a short 20-minute run.
- Co-op / MP Dependency: 0/10 – No online or co-op trophies required for Platinum.
Trophies
Main game
Mash Master
Unlock all the Trophies.
Unlock all other trophies to earn the Platinum trophy.
Danger 0
Win a run in Danger 0.
Winning a run on a higher Danger level does not retroactively unlock lower Danger trophies, so Danger 0 must be completed individually. Solid baseline characters like Well-Rounded or Knight make this straightforward.
Danger 1
Win a run in Danger 1.
Specialize into a single weapon type early on to maximize weapon set bonuses, and maintain a steady balance between offensive output and defense stats like Armor and Max HP.
Danger 2
Win a run in Danger 2.
Prioritize Harvesting in the first 5 waves to snowball your economy, and begin investing heavily into defensive stats like Armor and Max HP before Wave 11.
Danger 3
Win a run in Danger 3.
Danger 3 introduces elite encounters on Waves 11 and 12. Ensure you have high movement speed and single-target DPS to handle them without getting cornered.
Danger 4
Win a run in Danger 4.
Danger 4 features an additional elite round and faster, more aggressive enemies. Ensure your character has at least +15 Armor and reliable sustain before Wave 14.
Danger 5
Win a run in Danger 5.
You face two simultaneous bosses on Wave 20. If struggling, the in-game Gameplay Accessibility settings allow you to reduce enemy health, damage, and speed down to 25% without disabling trophies.
Survivor 1
Kill 300 enemies.
Kill a total of 300 enemies. This will happen automatically during your first wave or run.
Survivor 2
Kill 2000 enemies.
Kill a total of 2,000 enemies. This will unlock naturally over the course of your first few runs.
Survivor 3
Kill 5000 enemies.
Kill a total of 5,000 enemies. This will come naturally on your way to the Platinum trophy.
Survivor 4
Kill 10000 enemies.
Kill a total of 10,000 enemies. Accumulates naturally across multiple runs.
Survivor 5
Kill 20000 enemies.
Kill a total of 20,000 enemies. Requires multiple full runs, but is guaranteed to come during normal gameplay.
Gatherer 1
Collect 300 materials.
Collect a total of 300 materials. These are dropped by defeated enemies.
Gatherer 2
Collect 2000 materials.
Collect a total of 2,000 materials. Unlocks automatically after a few rounds.
Gatherer 3
Collect 5000 materials.
Collect a total of 5,000 materials. Focus on gathering materials at the end of each wave.
Gatherer 4
Collect 10000 materials.
Collect a total of 10,000 materials. Will unlock naturally during your first successful runs.
Gatherer 5
Collect 20000 materials.
Collect a total of 20,000 materials. Comes naturally on your way to earning character wins.
Rookie
Die for the first time.
Simply die in any wave to unlock this trophy immediately.
Dying
Reach -5 HP Regeneration.
Draft items that reduce HP Regeneration such as Weird Ghost, Spicy Sauce, or Alien Tongue. The Mutant or Demon can also hit negative values very early in a run.
Agriculture
Reach +200 Harvesting.
Pick Farmer, who gains +200% to Harvesting modifications, and prioritize items like Fertilizer, Tractor, and Crown.
Hallucination
Reach +60% Dodge.
Play as Ghost, who starts with +30% Dodge and raises the Dodge stat cap to 90%. Pick up Ethereal weapons to passively increase your Dodge further upon level-ups.
Fast
Reach +50% Speed.
Play as Speedy, who starts with +30% Speed, and buy items like Gentle Alien, Coffee, or Small Frog to push past the remaining 20% quickly.
Hoarder
Hold 3000 materials.
Saver is the ideal choice for this, as their damage scales directly with unspent materials and their built-in Piggy Bank generates compound interest each round.
Turrets
Get 5 turrets on the map simultaneously.
Equip multiple Wrenches and purchase Turret items in the shop. Play as Engineer to start with a free wrench and boost overall structure effectiveness.
Lumberjack
Kill 50 trees.
Playing as Explorer naturally spawns more trees each round. Equipping the Lumberjack Shirt allows you to one-shot every tree on contact.
Medicine
Heal 200 HP in one wave.
Doctor using Medical weapons like Scissors is ideal. Stack high HP Regeneration or Life Steal, then intentionally take chip damage from weak mobs during later, dense waves.
Perfect Vision
Reach +300 Range.
Play as Hunter or Ranger, who both receive substantial native Range bonuses, and buy items such as Scope and Mediguard whenever they appear in the shop.
Fireworks
Kill 15 enemies with a single explosion.
Play as Artificer or equip multiple Rocket Launchers / Shredders. Kite a large mob into a dense cluster during later waves before firing into the center.
Recycling
Recycle 12 weapons during a run.
Buy the cheapest Tier 1 weapons available in every shop phase and recycle them immediately. This can be easily cleared across the first 10 waves.
Slow
Reach -20% Speed.
Purchase items that carry speed penalties such as Snail, Broken Mouth, and Barricade. Soldier also synergizes well since standing still is a core part of their kit.
Hungry
Pick up 20 consumables during a run.
Purchase Gardens or play as Explorer to generate abundant consumable fruits from trees and gardens across the arena.
Advanced Technology
Reach 10 Ranged Damage and get 3 structures at the same time.
Pick Cyborg, as their passive naturally converts Ranged Damage into Engineering midway through every wave, making this trigger seamlessly.
Giant Slayer
Kill a boss or an elite in less than 15 seconds.
Stack critical chance, percentage damage, and attack speed on high single-target builds like Hunter or Crazy. Alternatively, drop enemy health to 25% in the accessibility settings.
Robust
Reach +100 Max HP.
Pick Golem, who gains an extra +20% to Max HP increases and starts with a large health pool, or stack Potato and Cake items on Chunky.
Baited
Get 2 Bait during a run.
Buy Bait twice during a single run. Keep in mind that each Bait spawns a wave of aggressive charging leeches in the next round, so ensure your burst damage is ready.
Forest
Finish a wave with 10 or more living trees.
Play as Explorer with multiple Tree items bought from the shop. Avoid using melee sweep weapons or piercing ranged weapons during a late round so you do not accidentally fell them.
Bourgeoisie
Get 3 trier IV weapons at once.
Upgrade matching weapons by combining them in the shop or purchase red weapons directly on Wave 15+. Playing as King makes this especially easy due to their Tier IV weapon bonuses.
Reckless
Finish a wave with 1 HP.
Buy the item 'Weird Ghost' in the shop, which immediately sets your starting HP to 1 at the beginning of the next wave. Simply dodge until the wave timer expires.
Scavenger
Get 10 different tier 1 items during a run
Stock up on cheap grey (common) utility items like Coffee, Fertilizer, Tree, and Helmet during the first 6 shop phases without locking or upgrading.
Well-Rounded
Win a run with Well-Rounded.
Well-Rounded has no negative penalties and starts with bonus HP and Speed. Six SMGs or six Shotguns scale very well into Wave 20.
Crazy
Win a run with Crazy.
Equip six Knives or Thief Daggers to exploit Crazy's +100 Range with Precise weapons and innate +25% Critical Chance bonus.
Ranger
Win a run with Ranger.
Stack six SMGs or Shotguns. Ranger cannot equip melee weapons and has reduced Max HP scaling, so emphasize Speed, Dodge, and Knockback to maintain distance.
Mage
Win a run with Mage.
Start with the Taser to slow enemies and transition into Flamethrowers and Lightning Shivs. Prioritize Elemental Damage and HP Regeneration.
Multitasker
Win a run with Multitasker.
Multitasker loses 5% damage per equipped weapon, but having 12 weapons overwhelms this drawback. Run 12 Sticks, as their set damage bonus completely negates the passive penalty.
Pacifist
Win a run with Pacifist.
Pacifist gains XP and Materials for surviving enemies, meaning killing them is counterproductive. Stack Armor, Max HP, HP Regeneration, and Movement Speed, kiting in wide circles.
Ghost
Win a run with Ghost.
Use only Ethereal weapons (Ghost Axe, Ghost Flint, Ghost Scepter) to continuously farm permanent stats while capping your Dodge at 90% as soon as possible.
Speedy
Win a run with Speedy.
Equip Jousting Lances, which deal bonus damage scaled directly from your movement speed. Keep moving constantly during waves to maximize your output.
Explorer
Win a run with Explorer.
Explorer gains massive speed and drops numerous trees. Equipping Wrenches and Turrets allows your structures to kill enemies while you run laps harvesting wood.
Doctor
Win a run with Doctor.
Equip six pairs of Scissors and focus on Attack Speed and Life Steal. Doctor doubles the effectiveness of HP Regeneration, making you nearly unkillable in dense brawls.
Arms Dealer
Win a run with Arms Dealer.
Since your weapons are destroyed every round, invest heavily into Harvesting and stat-boosting passive items. Buy whatever high-damage cheap weapons appear each shop phase.
Cyborg
Win a run with Cyborg.
Equip high-rate-of-fire guns like the Minigun or SMG alongside Engineering structures. Stack Ranged Damage, as it doubles as your Engineering stat in the second half of each wave.
Glutton
Win a run with Glutton.
Glutton gains permanent Explosion Damage whenever consumable fruit is collected. Use Choppers or Pruning Shears alongside gardens to continuously trigger explosive bursts.
Lich
Win a run with Lich.
Stack HP Regeneration and Max HP, and equip Slingshots or SMGs. Taking intentional light hits will heal you back up while bombarding surrounding enemies with retaliatory damage.
Cryptid
Win a run with Cryptid.
Do not cut down trees; Cryptid gains stacking Attack Speed and Health Regeneration for every living tree at the end of a wave. Kite enemies away from trees to preserve your bonuses.
Golem
Win a run with Golem.
Golem cannot heal through any means during a wave, but gains massive Armor and Speed at low health. Heavy melee weapons like Hammers and blunt weapons keep enemies staggered.
King
Win a run with King.
King gains enormous damage and attack speed buffs for every Tier IV weapon held, but suffers severe penalties for Tier 1 items. Aggressively upgrade and fuse weapons early.
Renegade
Win a run with Renegade.
Equip Crossbows or Laser Guns to capitalize on Renegade's innate projectile pierce and bouncing projectiles bonus.
Knight
Win a run with Knight.
Stack Armor relentlessly, as Knight converts 2 Armor into 1 Melee Damage. Equip Swords or Hammers and watch your offensive power scale alongside your defense.
Demon
Win a run with Demon.
Demon spends Max HP to purchase shop items, and materials convert into Max HP at the end of each round. Invest in Harvesting early to generate an massive late-game health pool.
Free Local Co-Op Update
Technomage
Win a run with Technomage
Can be completed on Danger 0. Technomage excels when combining Elemental Damage with Engineering weapons. Lowering enemy health and damage in the accessibility menu does not void trophies.
Vampire
Win a run with Vampire
Can be completed on Danger 0. Fast-attacking weapons pair best with Vampire's Life Steal mechanics to sustain health throughout later waves. Accessibility sliders can be freely adjusted if needed.
Baby
Win a run with Baby
Can be completed on Danger 0. Prioritize Dodge and Movement Speed to easily maneuver through dense crowds. Adjusting accessibility settings to lower enemy stats will not disable trophies.
Abyssal Terrors DLC
Buccaneer
Win a run with Buccaneer
Win a run on any difficulty with the character Buccaneer.
Builder
Win a run with Builder
Win a run on any difficulty with the character Builder.
Captain
Win a run with Captain
Win a run on any difficulty with the character Captain.
Chef
Win a run with Chef
Win a run on any difficulty with the Chef character.
Creature
Win a run with Creature
Win a run on any difficulty with the character Creature.
Curious
Win a run with Curious
Win a run on any difficulty with the Curious character.
Diver
Win a run with Diver
Win a run on any difficulty with the character Diver.
Druid
Win a run with Druid
Win a run on any difficulty with the character Druid.
Dwarf
Win a run with Dwarf
Win a run on any difficulty with the character Dwarf.
Gangster
Win a run with Gangster
Win a run on any difficulty with the character Gangster.
Hiker
Win a run with Hiker
Win a run on any difficulty with the character Hiker.
Ogre
Win a run with Ogre
Win a run on any difficulty with the character Ogre.
Romantic
Win a run with Romantic
Win a run on any difficulty with the character Romantic.
Paws & Claws Update
Beast Master
Win a run with Beast Master
Complete the run on Danger 0 for the easiest path to victory. Prioritize purchasing pet and summon items from the shop to maximize your stat scaling while investing in enough defenses to safely survive wave 20.
All Pain No Gain Update
Nightmare
Win a run in Nightmare
Successfully win a full run with the character Nightmare.
Wounded
Win a run with Wounded
Successfully win a full run with the character Wounded.