Twin Mirror
Twin Mirror is a psychological thriller wrapped around an investigation where your memories, choices, and relationships will determine Sam's complicated fate.
In Twin Mirror, every decision you make alters the course of your investigation, as well as your relationships in Basswood. Trust others or rely only on yourself in your hunt for the truth. But no matter your choices, your story is yours.
Take a look in the mirror - what will you see?
Overview of the platinum guide
14 missable trophies · Fully obtainable offline
Playtime
Platinum Requirement Profile (Difficulty & Effort)
Relaxing and easy Platinum, but requires good planning due to conflicting decision trophies.
- Mechanics & Peak: 1/10 – No motor skill demands, purely narrative interactions and easy puzzles.
- Guide Reliance: 6/10 – Guide needed for missable collectibles, decision paths, and endings.
- Grind & Collectibles: 3/10 – Scene selection needed for all endings, but game is very short.
- RNG & Luck: 0/10 – No random elements present.
- Punishment Severity: 1/10 – Extremely forgiving gameplay with no real penalties or frustration.
- Co-op / MP Dependency: 0/10 – Pure single-player experience with no online or co-op trophies.
Trophies
The well-examined life
Unlock all trophies in Twin Mirror
Unlock all other trophies to earn the Platinum trophy.
Way back home
Finish the "Memory lane" scene
Unlocked automatically through story progression.
Raise a glass
Finish the "Raise a glass" scene
Unlocked automatically through story progression.
Things could be worse
Finish the "Wake up!" scene
Unlocked automatically through story progression.
Knowledge is power
Finish the "Ghosts" scene
Unlocked automatically through story progression.
Nice catch
Finish the "To catch a fish" scene
Unlocked automatically through story progression.
Trial by fire
Finish the "Refuge" scene
Unlocked automatically through story progression.
No place like home [Missable] [Hidden]
Stay in your hometown
Missable! Choose your Social Self in the final Mind Palace confrontation, keep Anna alive, and decide to remain in Basswood.
Onwards and upwards [Missable] [Hidden]
Leave for pastures new
Missable! Choose your Social Self in the final Mind Palace confrontation, keep Anna alive, and decide to leave Basswood behind.
No stone unturned [Missable]
Explore all the endings
Missable! View all five narrative endings. After completing the story once, use Scene Selection from the main menu to branch out from key decision points.
You'll never be alone [Missable] [Hidden]
You've chosen your social self
Missable! During the final confrontation inside the Mind Palace, choose to side with your Double (Social Self).
Truth is everything [Missable] [Hidden]
You've chosen your analytical self
Missable! During the final confrontation inside the Mind Palace, choose to reject your Double and side with your Analytical Self.
Straight shooter [Missable] [Hidden]
You've made 60% of your decisions as your analytical self
Missable! Consistently dismiss your Double's suggestions and prioritize cold logic whenever major choices arise throughout the story.
Manners make the man [Missable] [Hidden]
You've made 60% of your decisions as your social self
Missable! Consistently heed your Double's advice and select empathetic, socially considerate responses whenever prompted.
Master negotiator [Missable] [Hidden]
You kept Anna alive by putting yourself in your opponent's shoes
Missable! Side with your Social Self in the finale. When talking to the culprit, select Warn Anna, Tread carefully, Calm anger, and Sam's fault.
Presence of mind [Missable] [Hidden]
You kept Anna alive by outsmarting your opponent
Missable! Side with your Analytical Self in the finale. When talking to the culprit, select Confront with logic, Distract, and Sam's fault.
A foot in the door [Missable] [Hidden]
Find your way out of the infinite hallway without help
Missable! Navigate the endless hallway inside the Mind Palace in Chapter 1 by entering the doors marked with glowing symbols without asking your Double for hints.
Waka waka [Missable] [Hidden]
Play an old favorite
Missable! Interact with the Pac-Man arcade cabinet located in the back corner of The Black Lantern bar and play a round.
Super sleuth [Missable] [Hidden]
Reconstruct Dennis's murder without help
Missable! Solve the crime scene reconstruction at the cabin on your first try without asking your Double for help.
Smooth talker [Missable] [Hidden]
Talk to Anna without asking for advice
Missable! During the conversation with Anna at the pharmacy, exhaust all dialogue options without turning to your Double for guidance.
Code breaker [Missable] [Hidden]
Crack the code on Nick's fishing bag on your first try
Missable! Input the combination 0-5-2 on your first attempt when unlocking Nick's fishing bag.
Lost and found
Find one memento
Collect any memento in the game world. The first one can usually be found early in the game without much effort.
Full house
Find all the mementos
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
A blast from the past
Relive one memory
Go to the progress screen in the game menu, select an already completed scene, and replay it. The trophy will unlock as soon as you replay the selected memory.
Cherish your memories
Relive all your memories
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Walkthrough
Start
Memory Lane
Chapter 1: Memory Lane
Memory Lane
Memento 1/14 (Carvings) + Achievement: Lost and Found
Memory Lane · Memento
Memory 1/8 (Telescope) + Achievement: A blast from the past
Memory Lane · Memorys
Way back home
Memory Lane
Chapter 2: Cold Feet
Memory Lane
Memento 2/14 (The Coal Miner's Haven)
Memory Lane · Mementos
Chapter 3: Raise A Glass
Memory Lane
Memory 2/8 (Photo)
Memory Lane · Memorys
Memory 3/8 (Jukebox)
Memory Lane · Memorys
Memento 3/14 (Guitar)
Memory Lane · Mementos
Raise a glass
Memory Lane
Chapter 4: Wake Up!
Enter Basswood
A foot in the door
Enter Basswood
Things could be worse
Enter Basswood
Chapter 5: Gumshoe
Enter Basswood
Memento 4/14 (Exotic Bottle)
Enter Basswood · Mementos
Waka waka
Enter Basswood
Chapter 6: Enter Basswood
Enter Basswood
Memento 5/14 (Dennis's Car)
Enter Basswood · Mementos
Memento 6/14 (Graffiti)
Enter Basswood · Mementos
Memento 7/14 (Kathy's Glass Jar)
Enter Basswood · Mementos
Memory 4/8 (Card Game)
Enter Basswood · Memorys
Memento 8/14 (Keychain)
Enter Basswood · Mementos
Chapter 7: Blood and Ink
Broken Home
Super sleuth
Broken Home
Memento 9/14 (Basswood Jungle Team)
Broken Home · Mementos
Memento 10/14 (My Nameplate)
Broken Home · Mementos
Knowledge is power
Broken Home
Chapter 9: How Things Weren't
Broken Home
Memory 5/8 (For Sale Sign)
Broken Home · Memorys
Knowledge is power
Broken Home
Smooth talker
Broken Home
Memento 11/14 (Anna's Travel Journal)
Broken Home · Mementos
Memory 6/8 (Desk)
Broken Home · Memorys
Memory 7/8 (Bed)
Broken Home · Memorys
Memento 12/14 (Mr. Unicorni)
Broken Home · Mementos
Chapter 11: To Catch A Fish
To Catch A Fish
Memory 8/8 (Broken Rod) + Achievement: Cherish your memories
To Catch A Fish · Memorys
Memento 13/14 (Comic Book)
To Catch A Fish · Mementos
Memento 14/14 (Graduation Picture) + Achievement: Full house
To Catch A Fish · Mementos
Code breaker
To Catch A Fish
Nice catch
To Catch A Fish
Chapter 12: Double Trouble
To Catch A Fish
Chapter 13: Refuge
To Catch A Fish
Trial by fire
To Catch A Fish
Chapter 14: Reflection
Reflection
Truth is everything
Reflection
Chapter 15: Nightfall
Reflection
Chapter 16: The Last Dime + Mind Palace Ending 1/4
Reflection
Achievement: Straight shooter + Credits
Reflection
Chapter 15: Nightfall (Replayed)
Reflection
Presence of mind
Reflection
Presence of mind
Reflection
Start
The Last Dime
Chapter 2: Cold Feet (Replayed)
The Last Dime
Choose HIM 1/6
The Last Dime · Choose Him
Chapter 6: Enter Basswood (Replayed)
The Last Dime
Choose HIM 2/6
The Last Dime · Choose Him
Chapter 7: Blood and Ink (Replayed)
The Last Dime
Choose HIM 3/6
The Last Dime · Choose Him
Chapter 9: How Things Weren't (Replayed)
The Last Dime
Choose HIM 4/6
The Last Dime · Choose Him
Chapter 11: To Catch A Fish (Replayed)
The Last Dime
Choose HIM 5/6
The Last Dime · Choose Him
Chapter 14: Reflection (Replayed)
The Last Dime
Choose HIM 6/6 + Achievement: You'll never be alone
The Last Dime · Choose Him
Chapter 15: Nightfall (Second Replayed)
The Last Dime
Master negotiator
The Last Dime
Master negotiator
The Last Dime
Achievement: No place like home + Achievement: Manners make the man
The Last Dime
Chapter 15: Nightfall (Third Replayed)
The Last Dime
Chapter 16: The Last Dime (Third Replayed) + HIM Ending 4/4
The Last Dime
Achievement: The well-examined life (PLATINUM!)
The Last Dime
No stone unturned
The Last Penny
Trophy: The well-examined life (Platinum!)
The Last Penny
Collectibles
Memento 1/14 (Carvings) + Achievement: Lost and Found
Memory Lane · Memento
Memory 1/8 (Telescope) + Achievement: A blast from the past
Memory Lane · Memorys
Memento 2/14 (The Coal Miner's Haven)
Memory Lane · Mementos
Memory 2/8 (Photo)
Memory Lane · Memorys
Memory 3/8 (Jukebox)
Memory Lane · Memorys
Memento 3/14 (Guitar)
Memory Lane · Mementos
Memento 4/14 (Exotic Bottle)
Enter Basswood · Mementos
Memento 5/14 (Dennis's Car)
Enter Basswood · Mementos
Memento 6/14 (Graffiti)
Enter Basswood · Mementos
Memento 7/14 (Kathy's Glass Jar)
Enter Basswood · Mementos
Memory 4/8 (Card Game)
Enter Basswood · Memorys
Memento 8/14 (Keychain)
Enter Basswood · Mementos
Memento 9/14 (Basswood Jungle Team)
Broken Home · Mementos
Memento 10/14 (My Nameplate)
Broken Home · Mementos
Memory 5/8 (For Sale Sign)
Broken Home · Memorys
Memento 11/14 (Anna's Travel Journal)
Broken Home · Mementos
Memory 6/8 (Desk)
Broken Home · Memorys
Memory 7/8 (Bed)
Broken Home · Memorys
Memento 12/14 (Mr. Unicorni)
Broken Home · Mementos
Memory 8/8 (Broken Rod) + Achievement: Cherish your memories
To Catch A Fish · Memorys
Memento 13/14 (Comic Book)
To Catch A Fish · Mementos
Memento 14/14 (Graduation Picture) + Achievement: Full house
To Catch A Fish · Mementos
Choose HIM 1/6
The Last Dime · Choose Him
Choose HIM 2/6
The Last Dime · Choose Him
Choose HIM 3/6
The Last Dime · Choose Him
Choose HIM 4/6
The Last Dime · Choose Him
Choose HIM 5/6
The Last Dime · Choose Him
Choose HIM 6/6 + Achievement: You'll never be alone
The Last Dime · Choose Him