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Assassin's Creed® Freedom Cry

PS4 · 2013 · Ubisoft Montreal · Ubisoft Entertainment

In Assassin's Creed® Freedom Cry, players step into the boots of Adéwalé, a former slave turned pirate and trained Assassin. Shipwrecked in 18th-century Saint-Domingue, he takes up arms against brutal colonial masters to liberate captive slaves and ignite a rebellion. Armed with devastating weapons like the machete and blunderbuss, Adéwalé commands the Experto Crede across hazardous Caribbean waters in a standalone fight for human freedom.

Overview of the platinum guide

No missable trophies · Fully obtainable offline

Trophies total12
Missable trophies0
Online trophies0

Playtime

Main story only6 h
Completionist10 h

Platinum Requirement Profile (Difficulty & Effort)

Compact standalone adventure with an easy trophy list, only requiring some effort for 100% sync and freeing 500 slaves.

  • Mechanics & Peak: 3/10 – 100% sync requires precise timing in main missions.
  • Guide Reliance: 2/10 – No missable trophies; main memory sequences can be replayed.
  • Grind & Collectibles: 4/10 – Freeing 500 slaves and plundering 30 ships takes time.
  • RNG & Luck: 3/10 – Slave events and whale spawns rely on mild RNG.
  • Punishment Severity: 2/10 – Generous checkpoints and very forgiving overall difficulty.
  • Co-op / MP Dependency: 0/10 – Pure single-player experience with no multiplayer components.

Trophies

  1. Liberation Day

    Free your first slave.

    Unlocked automatically during early story events or by intervening in slave auctions, runaways, or punishment encounters scattered across Port-au-Prince.

  2. Seeds of independence

    Liberate 500 slaves.

    Intercepting and boarding slave ships at sea awards roughly 100 freed slaves per capture, making naval boarding significantly faster than relying solely on plantation raids and city dynamic events.

  3. Firepower

    Kill 5 guards at once with a blunderbuss.

    Aggro a large group of guards in Port-au-Prince and herd them into a narrow alleyway or choke point. Toss a smoke bomb to freeze them in place, then fire your blunderbuss into the cluster at point-blank range.

  4. His Own Medicine [Hidden]

    Disarm the Gouverneur and kill him with the branding iron.

    During Memory 9 ('de Fayet's Last Stand'), equip your bare hands, counter Governor de Fayet's melee attack to disarm him, and finish him off using the dropped branding iron.

  5. His Word Was “Perhaps” [Hidden]

    Complete all missions

    Unlocked automatically through story progression.

  6. His Full Attention

    Achieve 100% synchronization

    Requires completing all primary and optional secondary constraints across all nine main memories. Missed constraints can be replayed individually at any point via the DNA Progress Tracker.

  7. Silence, Fool!

    Kill a guard ringing a bell.

    Intentionally break stealth inside a restricted zone and hang back until a guard sprints toward an alarm bell. Take him down with a pistol, blunderbuss, or sleep dart the moment he begins ringing it.

  8. Killer Killer

    Harpoon a killer whale.

    Sail to a Killer Whale icon marked on the nautical map and trigger the harpooning minigame from the rowboat. Upgrading harpoon damage and boat armor will significantly shorten the hunt.

  9. Mer-man

    Swim a total of 1 nmi.

    Jump into the sea and swim a total distance of one nautical mile. This unlocks cumulatively as you play through the game.

  10. Thug Life

    Plunder 30 ships.

    Incapacitate and board 30 ships across the Caribbean. Focusing on smaller vessels like Schooners and Brigs will dramatically speed up the boarding requirements compared to heavier warships.

  11. Roped In

    Perform 5 air assassinations from a swinging rope.

    During naval boarding sequences, interact with the swinging lift ropes on your deck and trigger an air assassination while swinging directly over enemy crew members.

  12. All Aboard!

    Board a ship without losing any crew members.

    Target a small vessel like a Schooner, as they require very few kills to secure. Soften up the enemy crew with swivel guns before your boarding party engages in melee combat.

Walkthrough

  1. Mer-man

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  2. Liberation Day.Story Related!

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  3. Silence, Fool!

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  4. Firepower

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  5. Thug Life

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  6. All Aboard!

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  7. Roped In

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  8. Killer Killer

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  9. His Full Attention

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  10. Memory #3

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  11. Memory #4

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  12. Memory #5

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  13. Memory #6

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  14. Memory #7

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  15. Memory #8

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  16. Memory #9 His Own Medicine & His Word Was “Perhaps”.

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