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Alien: Isolation

PS3 · 2014 · SEGA

Alien: Isolation is a survival horror game based on the Alien franchise. As Amanda Ripley, daughter of Ellen Ripley, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked population and an unpredictable Alien. You must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission but to simply stay alive. In addition to the main story mode there's Survivor mode in which the player needs to escape from a specially designed map fulfilling secondary objectives along the way, while being aggressively hunted by the alien. This mode includes online leaderboards.

Overview of the platinum guide

9 missable trophies · Fully obtainable offline

Trophies total51
Missable trophies9
Online trophies0

Playtime

Main story only21 h
Completionist32 h

Platinum Requirement Profile (Difficulty & Effort)

A nerve-wracking Platinum requiring top stealth efficiency, a no-death run, and strong nerves.

  • Mechanics & Peak: 6/10 – Precise stealth and quick reactions under constant, extreme tension.
  • Guide Reliance: 6/10 – Guide needed for 100 archive logs, ID tags, and missable pacifist run.
  • Grind & Collectibles: 5/10 – Numerous collectibles like ID tags and logs scattered across Sevastopol.
  • RNG & Luck: 7/10 – Unpredictable Alien AI results in random, unscripted patrols.
  • Punishment Severity: 8/10 – Highest difficulty combined with a mandatory zero-death requirement.
  • Co-op / MP Dependency: 0/10 – Pure single-player experience with no multiplayer components.

Trophies

  1. Alien: Isolation

    Unlocked every Alien: Isolation trophy

    Unlock all other trophies to earn the Platinum trophy.

  2. Awake

    Complete the first mission

    Unlocked automatically through story progression.

  3. Welcome to Sevastopol

    Complete the second mission

    Unlocked automatically through story progression.

  4. A Hunt Begins

    Complete the third mission

    Unlocked automatically through story progression.

  5. You Shouldn't Be There.

    Complete the fourth mission

    Unlocked automatically through story progression.

  6. How Do You Feel?

    Complete the fifth mission

    Unlocked automatically through story progression.

  7. Caught in the Trap

    Complete the sixth mission

    Unlocked automatically through story progression.

  8. An Outpost of Progress

    Complete the seventh mission

    Unlocked automatically through story progression.

  9. Shock to the System

    Use the stun baton

    Equip the Stun Baton and hit an enemy after collecting the weapon in Mission 6.

  10. Bait

    Complete the tenth mission

    Unlocked automatically through story progression.

  11. Hazard Containment

    Complete the eleventh mission

    Unlocked automatically through story progression.

  12. A Synthetic Solution

    Complete the twelfth mission

    Unlocked automatically through story progression.

  13. Consultation

    Complete the thirteenth mission

    Unlocked automatically through story progression.

  14. Survivor [Missable]

    Complete the game on the hardest difficulty setting

    Missable! Complete the campaign on Hard difficulty or higher. Do not change the difficulty setting at any point during your playthrough, or the trophy will be voided.

  15. Ripley, Signing Off

    Complete the game on any difficulty setting

    Unlocked automatically through story progression.

  16. The Missing

    Collect an ID tag

    Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.

  17. The Taken [Missable]

    Collect all ID tags

    Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.

  18. Archivist [Missable]

    Collect 10 Nostromo logs in the main campaign

    Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.

  19. Light 'em Up

    Use the flamethrower

    Simply fire the flamethrower once after picking it up in Mission 10.

  20. Just out of Reach [Missable]

    Contact your team and escape Comms without being attacked by an android

    Missable! If a Working Joe android grabs or strikes you during Mission 4, immediately pause and reload your previous save before the damage registers.

  21. Use With Caution…

    Use the shotgun

    Fire the shotgun once after collecting it from the desk in Mission 11.

  22. Every Bullet Counts

    Use the revolver

    Fire a single round from the revolver once you pick it up in Mission 3.

  23. Self Defense

    Kill 10 humans

    Human kills track across saves. If you are combining this with your pacifist run, keep a manual save near hostile humans to farm kills and reload.

  24. Not a Scratch

    Escape from android combat without taking damage

    Engage an android, stun it with an EMP Mine or Stun Baton, and finish it off with the Maintenance Jack without taking any hits.

  25. Retreat From Fire [Hidden]

    Cause the Alien to retreat using a molotov

    Throw a Molotov directly at the Alien when it approaches to force it into a retreat.

  26. A Perfect Organism

    Encounter the Alien in Sevastopol for the first time

    Unlocked automatically through story progression.

  27. She's in the Vents...

    Use the vent system 20 times

    Crawl into and out of ventilation shafts a total of 20 times during the course of the game.

  28. I Admire its Purity

    Detect 30 targets with the motion tracker

    Equip the Motion Tracker whenever hostiles are nearby. Targets are counted as long as they appear as active blips on the radar screen.

  29. Back Off [Hidden]

    Cause the Alien to retreat by using the flamethrower

    Tap the trigger to release a short burst of flame at the Alien when it charges to send it fleeing into the ceiling vents.

  30. Stunned [Hidden]

    Knock down a human or stun an android with a non-lethal attack

    Toss a Flashbang at an enemy human or shock a Working Joe android with an EMP Mine or Stun Baton.

  31. Build to Survive

    Construct an item

    Open the radial crafting menu and construct your first item as soon as you find the Medikit blueprint in Mission 2.

  32. Mercy or Prudence? [Missable]

    Complete the game without killing any humans

    Missable! Do not kill any human survivors directly. Luring the Alien to slaughter humans using a Noisemaker or letting androids kill them will not void the trophy.

  33. Mind Your Step [Missable] [Hidden]

    Navigate Reactor Maintenance without dying

    Missable! During Mission 14, navigate the Reactor Core without dying. If you get spotted by the Alien or grabbed by a Facehugger, pause immediately and reload your save.

  34. Seegson Security Bypass

    Perform 10 successful hacks

    Successfully hack 10 terminals or doors using the Access Tuner during the course of the game.

  35. Seegson Systems Expert

    Complete 10 minigames successfully

    Successfully complete 10 minigames at terminals or rewire boxes.

  36. Power Games

    Access 10 different rewire points

    Interact with 10 different Rewire boxes mounted on walls across the station to reroute power utilities like air purification or cameras.

  37. A True Engineer

    Construct one of each craftable item

    You must craft all seven items at least once: Medikit, Smoke Bomb, Flashbang, EMP Mine, Noisemaker, Pipe Bomb, and Molotov.

  38. A Record of Disaster

    Collect an archive log

    Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.

  39. Voices of Sevastopol [Missable]

    Collect 100 archive logs

    Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.

  40. Fault Detected

    Kill an Android

    Destroy an android. It is best to use an EMP Mine and then strike it with the Maintenance Jack.

  41. 100 Times Too Many [Hidden]

    Get killed by the Alien 100 times

    Alien kills carry over across all saves and reloads. If needed, create a manual save near the Alien and repeatedly sprint into it.

  42. Throwing the Switch

    Complete the fourteenth mission

    Unlocked automatically through story progression.

  43. The Message

    Complete the fifteenth mission

    Unlocked automatically through story progression.

  44. Hide. Run. Survive. [Missable]

    Complete the fifth mission without being killed by the Alien

    Missable! Pause and reload your previous save immediately if the Alien spots you or initiates a kill animation during Mission 5.

  45. Not the First [Hidden]

    Turn off the beacon

    Unlocked automatically through story progression.

  46. Transmission

    Complete the sixteenth mission

    Unlocked automatically through story progression.

  47. One Shot [Missable]

    Complete the game without dying

    Missable! If you are attacked or about to die, immediately pause and reload your Current Save before the death animation finishes. If the black death screen appears, you must reload your Previous Save.

  48. Free the Torrens

    Complete the seventeenth mission

    Unlocked automatically through story progression.

  49. End of the Hunt

    Complete the eighteenth mission

    Unlocked automatically through story progression.

  50. This Should Work

    Use the bolt gun

    Fire the Bolt Gun once after acquiring it inside the reactor core area in Mission 14.

  51. My Turn Now

    Kill an android using only the maintenance jack

    Stun a Working Joe with an EMP Mine, then finish it off exclusively with the Maintenance Jack without dealing damage from any other weapon.

Walkthrough

  1. Start

    Mission #1: Seegson Communications

  2. Archive Log 1/151

    Mission #1: Seegson Communications · Archive Log

  3. Archive Log 2-3/151

    Mission #1: Seegson Communications · Archive Log

  4. Awake

    Mission #1: Seegson Communications

  5. Start

    Mission #2: Welcome to Sevastopol

  6. Archive Log 4/151

    Mission #2: Welcome to Sevastopol · Archive Log

  7. Archive Log 5-7/151

    Mission #2: Welcome to Sevastopol · Archive Log

  8. Blueprint: Medikit (V.1)

    Mission #2: Welcome to Sevastopol · Blueprints

  9. Archive Log 8/151

    Mission #2: Welcome to Sevastopol · Archive Log

  10. Archive Log 9-11/151

    Mission #2: Welcome to Sevastopol · Archive Log

  11. Archive Log 12/151

    Mission #2: Welcome to Sevastopol · Archive Log

  12. Archive Log 13/151

    Mission #2: Welcome to Sevastopol · Archive Log

  13. Archive Log 14/151

    Mission #2: Welcome to Sevastopol · Archive Log

  14. ID Tag: Z. Watson 1/50 + Achievement: The Missing

    Mission #2: Welcome to Sevastopol · ID Tags

  15. Archive Log 15/151

    Mission #2: Welcome to Sevastopol · Archive Log

  16. ID Tag: A. Fielding 2/50

    Mission #2: Welcome to Sevastopol · ID Tags

  17. Archive Log 16-18/151

    Mission #2: Welcome to Sevastopol · Archive Log

  18. Welcome to Sevastopol

    Mission #2: Welcome to Sevastopol

  19. Start

    Mission #3: Encounters

  20. ID Tag: A. Hutchison 3/50 + Archive Log 19/151

    Mission #3: Encounters · ID Tags

  21. Archive Log 19

    Mission #3: Encounters · Archive Log

  22. She's in the Vents...

    Mission #3: Encounters

  23. ID Tag: C. Ward 4/50

    Mission #3: Encounters · ID Tags

  24. Blueprint: Smoke Bomb (V.1)

    Mission #3: Encounters · Blueprints

  25. Blueprint: Flashbang (V.1)

    Mission #3: Encounters · Blueprints

  26. ID Tag: J. Williams 5/50

    Mission #3: Encounters · ID Tags

  27. Archive Log 20/151

    Mission #3: Encounters · Archive Log

  28. Archive Log 21-22/151

    Mission #3: Encounters · Archive Log

  29. A Perfect Organism

    Mission #3: Encounters

  30. A Hunt Begins

    Mission #3: Encounters

  31. Start

    Mission #4: Seegson Communications

  32. Archive Log 23-26/151

    Mission #4: Seegson Communications · Archive Log

  33. Blueprint: Noisemaker (V.1)

    Mission #4: Seegson Communications · Blueprints

  34. Archive Log 27-28/151

    Mission #4: Seegson Communications · Archive Log

  35. ID Tag: T. Curwen 6/50

    Mission #4: Seegson Communications · ID Tags

  36. Archive Log 29-31/151

    Mission #4: Seegson Communications · Archive Log

  37. ID Tag: D. Turner 7/50

    Mission #4: Seegson Communications · ID Tags

  38. Archive Log 32/151

    Mission #4: Seegson Communications · Archive Log

  39. Blueprint: EMP (V.1)

    Mission #4: Seegson Communications · Blueprints

  40. Archive Log 33-34/151

    Mission #4: Seegson Communications · Archive Log

  41. ID Tag: P. Brophy 8/50

    Mission #4: Seegson Communications · ID Tags

  42. Nostromo Log 1/10

    Mission #4: Seegson Communications · Nostromo Logs

  43. ID Tag: T. Armer 9/50

    Mission #4: Seegson Communications · ID Tags

  44. Just out of Reach

    Mission #4: Seegson Communications

  45. You Shouldn't Be There.

    Mission #4: Seegson Communications

  46. Start

    Mission #5: The Quarantine

  47. ID Tag: E. Koorlander 10/50

    Mission #5: The Quarantine · ID Tags

  48. ID Tag: F. Whitechapel 11/50

    Mission #5: The Quarantine · ID Tags

  49. ID Tag: C. Burrows 12/50

    Mission #5: The Quarantine · ID Tags

  50. Archive Log 35/151

    Mission #5: The Quarantine · Archive Log

  51. Archive Log 36-38/151

    Mission #5: The Quarantine · Archive Log

  52. ID Tag: T. Miller 13/50

    Mission #5: The Quarantine · ID Tags

  53. ID Tag: L. Tart 14/50

    Mission #5: The Quarantine · ID Tags

  54. Blueprint: Pipe Bomb (V.1)

    Mission #5: The Quarantine · Blueprints

  55. Archive Log 39-40/151

    Mission #5: The Quarantine · Archive Log

  56. ID Tag: A. Lynch 15/50

    Mission #5: The Quarantine · ID Tags

  57. Achievement: How Do You Feel? + Achievement: Hide. Run. Survive.

    Mission #5: The Quarantine

  58. Start

    Mission #6: The Outbreak

  59. Archive Log 41-42/151

    Mission #6: The Outbreak · Archive Log

  60. ID Tag: C. McCormack 16/50

    Mission #6: The Outbreak · ID Tags

  61. Archive Log 43/151

    Mission #6: The Outbreak · Archive Log

  62. Archive Log 44-47/151

    Mission #6: The Outbreak · Archive Log

  63. Blueprint: Molotov (V.1)

    Mission #6: The Outbreak · Blueprints

  64. ID Tag: A. Sawers 18/50

    Mission #6: The Outbreak · ID Tags

  65. Archive Log 48-52/151

    Mission #6: The Outbreak · Archive Log

  66. ID Tag: K. Neville 17/50

    Mission #6: The Outbreak · ID Tags

  67. Archive Log 53-54/151

    Mission #6: The Outbreak · Archive Log

  68. Achievement: Stunned + Achievement: Shock to the System + Achievement: Fault Detected

    Mission #6: The Outbreak

  69. Caught in the Trap

    Mission #6: The Outbreak

  70. Start

    Mission #7: Seegson Synthetics

  71. ID Tag: O. Sans-Gomez 19/50

    Mission #7: Seegson Synthetics · ID Tags

  72. Archive Log 55-56/151

    Mission #7: Seegson Synthetics · Archive Log

  73. Blueprint: Smoke Bomb (V.2)

    Mission #7: Seegson Synthetics · Blueprints

  74. Archive Log 57-58/151

    Mission #7: Seegson Synthetics · Archive Log

  75. Archive Log 59-60/151

    Mission #7: Seegson Synthetics · Archive Log

  76. ID Tag: N. Brunswick 20/50

    Mission #7: Seegson Synthetics · ID Tags

  77. Seegson Security Bypass

    Mission #7: Seegson Synthetics

  78. Archive Log 61-63/151

    Mission #7: Seegson Synthetics · Archive Log

  79. Archive Log 64/151

    Mission #7: Seegson Synthetics · Archive Log

  80. An Outpost of Progress

    Mission #7: Seegson Synthetics

  81. Start

    Mission #8: Haven

  82. Blueprint: Flashbang (V.2)

    Mission #8: Haven · Blueprints

  83. ID Tag: K. Clarke 21/50

    Mission #8: Haven · ID Tags

  84. Every Bullet Counts

    Mission #8: Haven

  85. Archive Log 65-66/151

    Mission #8: Haven · Archive Log

  86. Archive Log 67/151

    Mission #8: Haven · Archive Log

  87. ID Tag: V. Nash 22/50

    Mission #8: Haven · ID Tags

  88. ID Tag: K. Lingard 23/50

    Mission #8: Haven · ID Tags

  89. Start

    Mission #9: Beacon

  90. Not the First

    Mission #9: Beacon

  91. Start

    Mission #10: The Trap

  92. ID Tag: W. Woodbury 24/50

    Mission #10: The Trap · ID Tags

  93. Archive Log 68-69/151

    Mission #10: The Trap · Archive Log

  94. Archive Log 70/151

    Mission #10: The Trap · Archive Log

  95. Archive Log 71-72/151

    Mission #10: The Trap · Archive Log

  96. Nostromo Log 2/10

    Mission #10: The Trap · Nostromo Logs

  97. Not a Scratch

    Mission #10: The Trap

  98. Archive Log 73/151

    Mission #10: The Trap · Archive Log

  99. Archive Log 74-76/151

    Mission #10: The Trap · Archive Log

  100. Archive Log 77-78/151

    Mission #10: The Trap · Archive Log

  101. Archive Log 79/151

    Mission #10: The Trap · Archive Log

  102. Archive Log 80-81/151

    Mission #10: The Trap · Archive Log

  103. ID Tag: R. Tafler 25/50

    Mission #10: The Trap · ID Tags

  104. Archive Log 82/151

    Mission #10: The Trap · Archive Log

  105. Blueprint: Medikit (V.2)

    Mission #10: The Trap · Blueprints

  106. Archive Log 83-84/151

    Mission #10: The Trap · Archive Log

  107. Achievement: Light 'em Up + Achievement: Back Off

    Mission #10: The Trap

  108. Archive Log 85-87/151

    Mission #10: The Trap · Archive Log

  109. ID Tag: C. Gascoyne 26/50

    Mission #10: The Trap · ID Tags

  110. Blueprint: Noisemaker (V.2)

    Mission #10: The Trap · Blueprints

  111. Power Games

    Mission #10: The Trap

  112. Archive Log 88-89/151

    Mission #10: The Trap · Archive Log

  113. Archive Log 90-91/151

    Mission #10: The Trap · Archive Log

  114. Archive Log 92/151

    Mission #10: The Trap · Archive Log

  115. Archive Log 93-94/151

    Mission #10: The Trap · Archive Log

  116. ID Tag: K. Lenton 27/50

    Mission #10: The Trap · ID Tags

  117. Archive Log 95/151

    Mission #10: The Trap · Archive Log

  118. ID Tag: P. Ryniak 28/50

    Mission #10: The Trap · ID Tags

  119. Archive Log 96/151

    Mission #10: The Trap · Archive Log

  120. Bait

    Mission #10: The Trap

  121. Start

    Mission #11: Hazard Containment

  122. Use With Caution…

    Mission #11: Hazard Containment

  123. Blueprint: EMP (V.2)

    Mission #11: Hazard Containment · Blueprints

  124. Archive Log 97/151

    Mission #11: Hazard Containment · Archive Log

  125. ID Tag: B. Hymers 29/50

    Mission #11: Hazard Containment · ID Tags

  126. I Admire its Purity

    Mission #11: Hazard Containment

  127. ID Tag: G. Ramsey 30/50

    Mission #11: Hazard Containment · ID Tags

  128. Archive Log 98-99/151

    Mission #11: Hazard Containment · Archive Log

  129. Archive Log 100-103/151 + Achievement: Voices of Sevastopol

    Mission #11: Hazard Containment · Archive Log

  130. A True Engineer

    Mission #11: Hazard Containment

  131. Achievement: Hazar Containment

    Mission #11: Hazard Containment

  132. Start

    Mission #12: Synthetic Solution

  133. Nostromo Log 3/10

    Mission #12: Synthetic Solution · Nostromo Logs

  134. Archive Log 104-105/151

    Mission #12: Synthetic Solution · Archive Log

  135. ID Tag: B. Bullock 31/50

    Mission #12: Synthetic Solution · ID Tags

  136. Archive Log 106-107/151

    Mission #12: Synthetic Solution · Archive Log

  137. Archive Log 108-110/151

    Mission #12: Synthetic Solution · Archive Log

  138. Blueprint: Molotov (V.2)

    Mission #12: Synthetic Solution · Blueprints

  139. Archive Log 111-112/151

    Mission #12: Synthetic Solution · Archive Log

  140. ID Tag: J. Mitchell 32/50

    Mission #12: Synthetic Solution · ID Tags

  141. Archive Log 113/151

    Mission #12: Synthetic Solution · Archive Log

  142. ID Tag: E. Hampton 33/50

    Mission #12: Synthetic Solution · ID Tags

  143. ID Tag: E. Guevara 34/50

    Mission #12: Synthetic Solution · ID Tags

  144. A Synthetic Solution

    Mission #12: Synthetic Solution

  145. Start

    Mission #13: Consultation

  146. ID Tag: J. Shotliff 35/50

    Mission #13: Consultation · ID Tags

  147. Archive Log 114-115/151

    Mission #13: Consultation · Archive Log

  148. Archive Log 116/151

    Mission #13: Consultation · Archive Log

  149. Archive Log 117/151

    Mission #13: Consultation · Archive Log

  150. Archive Log 118/151

    Mission #13: Consultation · Archive Log

  151. Archive Log 119-120/151

    Mission #13: Consultation · Archive Log

  152. ID Tag: J. King 36/50

    Mission #13: Consultation · ID Tags

  153. Archive Log 121/151

    Mission #13: Consultation · Archive Log

  154. ID Tag: G. Spedding 37/50

    Mission #13: Consultation · ID Tags

  155. Archive Log 122/151

    Mission #13: Consultation · Archive Log

  156. ID Tag: K. Hussein 38/50

    Mission #13: Consultation · ID Tags

  157. Archive Log 123-124/151

    Mission #13: Consultation · Archive Log

  158. Consultation

    Mission #13: Consultation

  159. Start

    Mission #14: The Descent

  160. Archive Log 125/151

    Mission #14: The Descent · Archive Log

  161. This Should Work

    Mission #14: The Descent

  162. ID Tag: Chief Porter 39/50 + Archive Log 126-128/151

    Mission #14: The Descent · ID Tags

  163. Archive Log 126-128

    Mission #14: The Descent · Archiv-Logbücher

  164. Archive Log 129/151

    Mission #14: The Descent · Archive Log

  165. ID Tag: P. Timlett 40/50

    Mission #14: The Descent · ID Tags

  166. Mind Your Step

    Mission #14: The Descent

  167. Achievement: Seegson System Expert

    Mission #14: The Descent

  168. ID Tag: B. Ransome 41/50

    Mission #14: The Descent · ID Tags

  169. Throwing the Switch

    Mission #14: The Descent

  170. Start

    Mission #15: The Message

  171. Nostromo Log 4/10

    Mission #15: The Message · Nostromo Logs

  172. Archive Log 130/151

    Mission #15: The Message · Archive Log

  173. Blueprint: Flashbang (V.3)

    Mission #15: The Message · Blueprints

  174. ID Tag: J. Jones 42/50

    Mission #15: The Message · ID Tags

  175. Archive Log 131/151

    Mission #15: The Message · Archive Log

  176. Archive Log 132-134/151

    Mission #15: The Message · Archive Log

  177. Archive Log 135-136/151

    Mission #15: The Message · Archive Log

  178. The Message

    Mission #15: The Message

  179. Start

    Mission #16: Transmission

  180. ID Tag: M. Perry 43/50

    Mission #16: Transmission · ID Tags

  181. Blueprint: Molotov (V.3)

    Mission #16: Transmission · Blueprints

  182. Nostromo Log 5/10

    Mission #16: Transmission · Nostromo Logs

  183. Nostromo Log 6/10

    Mission #16: Transmission · Nostromo Logs

  184. Archive Log 137/151

    Mission #16: Transmission · Archive Log

  185. Blueprint: Pipe Bomb (V.3)

    Mission #16: Transmission · Blueprints

  186. Archive Log 138/151

    Mission #16: Transmission · Archive Log

  187. Nostromo Log 7/10

    Mission #16: Transmission · Nostromo Logs

  188. Nostromo Log 8/10

    Mission #16: Transmission · Nostromo Logs

  189. Retreat From Fire

    Mission #16: Transmission

  190. ID Tag: K. Bennett 44/50

    Mission #16: Transmission · ID Tags

  191. Blueprint: Noisemaker (V.3)

    Mission #16: Transmission · Blueprints

  192. Archive Log 139/151

    Mission #16: Transmission · Archive Log

  193. Archive Log 140/151

    Mission #16: Transmission · Archive Log

  194. ID Tag: M. Radcliffe 45/50

    Mission #16: Transmission · ID Tags

  195. Blueprint: Smoke Bomb (V.3)

    Mission #16: Transmission · Blueprints

  196. Archive Log 141/151

    Mission #16: Transmission · Archive Log

  197. ID Tag: O. Smith 46/50

    Mission #16: Transmission · ID Tags

  198. Transmission

    Mission #16: Transmission

  199. Start

    Mission #17: Desolation

  200. Archive Log 142-144/151

    Mission #17: Desolation · Archive Log

  201. Archive Log 145/151

    Mission #17: Desolation · Archive Log

  202. ID Tag: E. Winters 47/50

    Mission #17: Desolation · ID Tags

  203. Nostromo Log 9/10

    Mission #17: Desolation · Nostromo Logs

  204. Archive Log 146-147/151

    Mission #17: Desolation · Archive Log

  205. Archive Log 148/151

    Mission #17: Desolation · Archive Log

  206. ID Tag: F. Sinclair 48/50

    Mission #17: Desolation · ID Tags

  207. Archive Log 149/151

    Mission #17: Desolation · Archive Log

  208. Nostromo Log 10/10 + Achievement: Archivist

    Mission #17: Desolation · Nostromo Logs

  209. Blueprint: EMP (V.3)

    Mission #17: Desolation · Blueprints

  210. Free the Torrens

    Mission #17: Desolation

  211. Start

    Mission #18: Tomorrow, Together

  212. ID Tag: R. Padjdlhauser 49/50

    Mission #18: Tomorrow, Together · ID Tags

  213. Archive Log 150/151

    Mission #18: Tomorrow, Together · Archive Log

  214. Archive Log 151/151

    Mission #18: Tomorrow, Together · Archive Log

  215. ID Tag: S. Cooper 50/50 + Achievement: The Taken

    Mission #18: Tomorrow, Together · ID Tags

  216. End of the Hunt

    Mission #18: Tomorrow, Together

  217. Start

    Mission #19: Isolation

  218. Achievement: Mercy or Prudence? + Achievement: Survivor + Achievement: Ripley, Signing Off + Achievement: One Shot

    Mission #19: Isolation

  219. Credits

    Mission #19: Isolation

  220. My Turn Now

    Mission #19: Isolation

  221. Start

    Crew Expendable DLC

  222. Ellen Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  223. Archive Log 1/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  224. Archive Log 2/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  225. Archive Log 3/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  226. Archive Log 4/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  227. Archive Log 5/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  228. Parker Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  229. Dallas Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  230. Start

    Last Survivor DLC

  231. Archive Log 1/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  232. Archive Log 2/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  233. Archive Log 3/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  234. Archive Log 4/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  235. Archive Log 5/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

Collectibles

  1. Archive Log 1/151

    Mission #1: Seegson Communications · Archive Log

  2. Archive Log 2-3/151

    Mission #1: Seegson Communications · Archive Log

  3. Archive Log 4/151

    Mission #2: Welcome to Sevastopol · Archive Log

  4. Archive Log 5-7/151

    Mission #2: Welcome to Sevastopol · Archive Log

  5. Blueprint: Medikit (V.1)

    Mission #2: Welcome to Sevastopol · Blueprints

  6. Archive Log 8/151

    Mission #2: Welcome to Sevastopol · Archive Log

  7. Archive Log 9-11/151

    Mission #2: Welcome to Sevastopol · Archive Log

  8. Archive Log 12/151

    Mission #2: Welcome to Sevastopol · Archive Log

  9. Archive Log 13/151

    Mission #2: Welcome to Sevastopol · Archive Log

  10. Archive Log 14/151

    Mission #2: Welcome to Sevastopol · Archive Log

  11. ID Tag: Z. Watson 1/50 + Achievement: The Missing

    Mission #2: Welcome to Sevastopol · ID Tags

  12. Archive Log 15/151

    Mission #2: Welcome to Sevastopol · Archive Log

  13. ID Tag: A. Fielding 2/50

    Mission #2: Welcome to Sevastopol · ID Tags

  14. Archive Log 16-18/151

    Mission #2: Welcome to Sevastopol · Archive Log

  15. ID Tag: A. Hutchison 3/50 + Archive Log 19/151

    Mission #3: Encounters · ID Tags

  16. Archive Log 19

    Mission #3: Encounters · Archive Log

  17. ID Tag: C. Ward 4/50

    Mission #3: Encounters · ID Tags

  18. Blueprint: Smoke Bomb (V.1)

    Mission #3: Encounters · Blueprints

  19. Blueprint: Flashbang (V.1)

    Mission #3: Encounters · Blueprints

  20. ID Tag: J. Williams 5/50

    Mission #3: Encounters · ID Tags

  21. Archive Log 20/151

    Mission #3: Encounters · Archive Log

  22. Archive Log 21-22/151

    Mission #3: Encounters · Archive Log

  23. Archive Log 23-26/151

    Mission #4: Seegson Communications · Archive Log

  24. Blueprint: Noisemaker (V.1)

    Mission #4: Seegson Communications · Blueprints

  25. Archive Log 27-28/151

    Mission #4: Seegson Communications · Archive Log

  26. ID Tag: T. Curwen 6/50

    Mission #4: Seegson Communications · ID Tags

  27. Archive Log 29-31/151

    Mission #4: Seegson Communications · Archive Log

  28. ID Tag: D. Turner 7/50

    Mission #4: Seegson Communications · ID Tags

  29. Archive Log 32/151

    Mission #4: Seegson Communications · Archive Log

  30. Blueprint: EMP (V.1)

    Mission #4: Seegson Communications · Blueprints

  31. Archive Log 33-34/151

    Mission #4: Seegson Communications · Archive Log

  32. ID Tag: P. Brophy 8/50

    Mission #4: Seegson Communications · ID Tags

  33. Nostromo Log 1/10

    Mission #4: Seegson Communications · Nostromo Logs

  34. ID Tag: T. Armer 9/50

    Mission #4: Seegson Communications · ID Tags

  35. ID Tag: E. Koorlander 10/50

    Mission #5: The Quarantine · ID Tags

  36. ID Tag: F. Whitechapel 11/50

    Mission #5: The Quarantine · ID Tags

  37. ID Tag: C. Burrows 12/50

    Mission #5: The Quarantine · ID Tags

  38. Archive Log 35/151

    Mission #5: The Quarantine · Archive Log

  39. Archive Log 36-38/151

    Mission #5: The Quarantine · Archive Log

  40. ID Tag: T. Miller 13/50

    Mission #5: The Quarantine · ID Tags

  41. ID Tag: L. Tart 14/50

    Mission #5: The Quarantine · ID Tags

  42. Blueprint: Pipe Bomb (V.1)

    Mission #5: The Quarantine · Blueprints

  43. Archive Log 39-40/151

    Mission #5: The Quarantine · Archive Log

  44. ID Tag: A. Lynch 15/50

    Mission #5: The Quarantine · ID Tags

  45. Archive Log 41-42/151

    Mission #6: The Outbreak · Archive Log

  46. ID Tag: C. McCormack 16/50

    Mission #6: The Outbreak · ID Tags

  47. Archive Log 43/151

    Mission #6: The Outbreak · Archive Log

  48. Archive Log 44-47/151

    Mission #6: The Outbreak · Archive Log

  49. Blueprint: Molotov (V.1)

    Mission #6: The Outbreak · Blueprints

  50. ID Tag: A. Sawers 18/50

    Mission #6: The Outbreak · ID Tags

  51. Archive Log 48-52/151

    Mission #6: The Outbreak · Archive Log

  52. ID Tag: K. Neville 17/50

    Mission #6: The Outbreak · ID Tags

  53. Archive Log 53-54/151

    Mission #6: The Outbreak · Archive Log

  54. ID Tag: O. Sans-Gomez 19/50

    Mission #7: Seegson Synthetics · ID Tags

  55. Archive Log 55-56/151

    Mission #7: Seegson Synthetics · Archive Log

  56. Blueprint: Smoke Bomb (V.2)

    Mission #7: Seegson Synthetics · Blueprints

  57. Archive Log 57-58/151

    Mission #7: Seegson Synthetics · Archive Log

  58. Archive Log 59-60/151

    Mission #7: Seegson Synthetics · Archive Log

  59. ID Tag: N. Brunswick 20/50

    Mission #7: Seegson Synthetics · ID Tags

  60. Archive Log 61-63/151

    Mission #7: Seegson Synthetics · Archive Log

  61. Archive Log 64/151

    Mission #7: Seegson Synthetics · Archive Log

  62. Blueprint: Flashbang (V.2)

    Mission #8: Haven · Blueprints

  63. ID Tag: K. Clarke 21/50

    Mission #8: Haven · ID Tags

  64. Archive Log 65-66/151

    Mission #8: Haven · Archive Log

  65. Archive Log 67/151

    Mission #8: Haven · Archive Log

  66. ID Tag: V. Nash 22/50

    Mission #8: Haven · ID Tags

  67. ID Tag: K. Lingard 23/50

    Mission #8: Haven · ID Tags

  68. ID Tag: W. Woodbury 24/50

    Mission #10: The Trap · ID Tags

  69. Archive Log 68-69/151

    Mission #10: The Trap · Archive Log

  70. Archive Log 70/151

    Mission #10: The Trap · Archive Log

  71. Archive Log 71-72/151

    Mission #10: The Trap · Archive Log

  72. Nostromo Log 2/10

    Mission #10: The Trap · Nostromo Logs

  73. Archive Log 73/151

    Mission #10: The Trap · Archive Log

  74. Archive Log 74-76/151

    Mission #10: The Trap · Archive Log

  75. Archive Log 77-78/151

    Mission #10: The Trap · Archive Log

  76. Archive Log 79/151

    Mission #10: The Trap · Archive Log

  77. Archive Log 80-81/151

    Mission #10: The Trap · Archive Log

  78. ID Tag: R. Tafler 25/50

    Mission #10: The Trap · ID Tags

  79. Archive Log 82/151

    Mission #10: The Trap · Archive Log

  80. Blueprint: Medikit (V.2)

    Mission #10: The Trap · Blueprints

  81. Archive Log 83-84/151

    Mission #10: The Trap · Archive Log

  82. Archive Log 85-87/151

    Mission #10: The Trap · Archive Log

  83. ID Tag: C. Gascoyne 26/50

    Mission #10: The Trap · ID Tags

  84. Blueprint: Noisemaker (V.2)

    Mission #10: The Trap · Blueprints

  85. Archive Log 88-89/151

    Mission #10: The Trap · Archive Log

  86. Archive Log 90-91/151

    Mission #10: The Trap · Archive Log

  87. Archive Log 92/151

    Mission #10: The Trap · Archive Log

  88. Archive Log 93-94/151

    Mission #10: The Trap · Archive Log

  89. ID Tag: K. Lenton 27/50

    Mission #10: The Trap · ID Tags

  90. Archive Log 95/151

    Mission #10: The Trap · Archive Log

  91. ID Tag: P. Ryniak 28/50

    Mission #10: The Trap · ID Tags

  92. Archive Log 96/151

    Mission #10: The Trap · Archive Log

  93. Blueprint: EMP (V.2)

    Mission #11: Hazard Containment · Blueprints

  94. Archive Log 97/151

    Mission #11: Hazard Containment · Archive Log

  95. ID Tag: B. Hymers 29/50

    Mission #11: Hazard Containment · ID Tags

  96. ID Tag: G. Ramsey 30/50

    Mission #11: Hazard Containment · ID Tags

  97. Archive Log 98-99/151

    Mission #11: Hazard Containment · Archive Log

  98. Archive Log 100-103/151 + Achievement: Voices of Sevastopol

    Mission #11: Hazard Containment · Archive Log

  99. Nostromo Log 3/10

    Mission #12: Synthetic Solution · Nostromo Logs

  100. Archive Log 104-105/151

    Mission #12: Synthetic Solution · Archive Log

  101. ID Tag: B. Bullock 31/50

    Mission #12: Synthetic Solution · ID Tags

  102. Archive Log 106-107/151

    Mission #12: Synthetic Solution · Archive Log

  103. Archive Log 108-110/151

    Mission #12: Synthetic Solution · Archive Log

  104. Blueprint: Molotov (V.2)

    Mission #12: Synthetic Solution · Blueprints

  105. Archive Log 111-112/151

    Mission #12: Synthetic Solution · Archive Log

  106. ID Tag: J. Mitchell 32/50

    Mission #12: Synthetic Solution · ID Tags

  107. Archive Log 113/151

    Mission #12: Synthetic Solution · Archive Log

  108. ID Tag: E. Hampton 33/50

    Mission #12: Synthetic Solution · ID Tags

  109. ID Tag: E. Guevara 34/50

    Mission #12: Synthetic Solution · ID Tags

  110. ID Tag: J. Shotliff 35/50

    Mission #13: Consultation · ID Tags

  111. Archive Log 114-115/151

    Mission #13: Consultation · Archive Log

  112. Archive Log 116/151

    Mission #13: Consultation · Archive Log

  113. Archive Log 117/151

    Mission #13: Consultation · Archive Log

  114. Archive Log 118/151

    Mission #13: Consultation · Archive Log

  115. Archive Log 119-120/151

    Mission #13: Consultation · Archive Log

  116. ID Tag: J. King 36/50

    Mission #13: Consultation · ID Tags

  117. Archive Log 121/151

    Mission #13: Consultation · Archive Log

  118. ID Tag: G. Spedding 37/50

    Mission #13: Consultation · ID Tags

  119. Archive Log 122/151

    Mission #13: Consultation · Archive Log

  120. ID Tag: K. Hussein 38/50

    Mission #13: Consultation · ID Tags

  121. Archive Log 123-124/151

    Mission #13: Consultation · Archive Log

  122. Archive Log 125/151

    Mission #14: The Descent · Archive Log

  123. ID Tag: Chief Porter 39/50 + Archive Log 126-128/151

    Mission #14: The Descent · ID Tags

  124. Archive Log 126-128

    Mission #14: The Descent · Archiv-Logbücher

  125. Archive Log 129/151

    Mission #14: The Descent · Archive Log

  126. ID Tag: P. Timlett 40/50

    Mission #14: The Descent · ID Tags

  127. ID Tag: B. Ransome 41/50

    Mission #14: The Descent · ID Tags

  128. Nostromo Log 4/10

    Mission #15: The Message · Nostromo Logs

  129. Archive Log 130/151

    Mission #15: The Message · Archive Log

  130. Blueprint: Flashbang (V.3)

    Mission #15: The Message · Blueprints

  131. ID Tag: J. Jones 42/50

    Mission #15: The Message · ID Tags

  132. Archive Log 131/151

    Mission #15: The Message · Archive Log

  133. Archive Log 132-134/151

    Mission #15: The Message · Archive Log

  134. Archive Log 135-136/151

    Mission #15: The Message · Archive Log

  135. ID Tag: M. Perry 43/50

    Mission #16: Transmission · ID Tags

  136. Blueprint: Molotov (V.3)

    Mission #16: Transmission · Blueprints

  137. Nostromo Log 5/10

    Mission #16: Transmission · Nostromo Logs

  138. Nostromo Log 6/10

    Mission #16: Transmission · Nostromo Logs

  139. Archive Log 137/151

    Mission #16: Transmission · Archive Log

  140. Blueprint: Pipe Bomb (V.3)

    Mission #16: Transmission · Blueprints

  141. Archive Log 138/151

    Mission #16: Transmission · Archive Log

  142. Nostromo Log 7/10

    Mission #16: Transmission · Nostromo Logs

  143. Nostromo Log 8/10

    Mission #16: Transmission · Nostromo Logs

  144. ID Tag: K. Bennett 44/50

    Mission #16: Transmission · ID Tags

  145. Blueprint: Noisemaker (V.3)

    Mission #16: Transmission · Blueprints

  146. Archive Log 139/151

    Mission #16: Transmission · Archive Log

  147. Archive Log 140/151

    Mission #16: Transmission · Archive Log

  148. ID Tag: M. Radcliffe 45/50

    Mission #16: Transmission · ID Tags

  149. Blueprint: Smoke Bomb (V.3)

    Mission #16: Transmission · Blueprints

  150. Archive Log 141/151

    Mission #16: Transmission · Archive Log

  151. ID Tag: O. Smith 46/50

    Mission #16: Transmission · ID Tags

  152. Archive Log 142-144/151

    Mission #17: Desolation · Archive Log

  153. Archive Log 145/151

    Mission #17: Desolation · Archive Log

  154. ID Tag: E. Winters 47/50

    Mission #17: Desolation · ID Tags

  155. Nostromo Log 9/10

    Mission #17: Desolation · Nostromo Logs

  156. Archive Log 146-147/151

    Mission #17: Desolation · Archive Log

  157. Archive Log 148/151

    Mission #17: Desolation · Archive Log

  158. ID Tag: F. Sinclair 48/50

    Mission #17: Desolation · ID Tags

  159. Archive Log 149/151

    Mission #17: Desolation · Archive Log

  160. Nostromo Log 10/10 + Achievement: Archivist

    Mission #17: Desolation · Nostromo Logs

  161. Blueprint: EMP (V.3)

    Mission #17: Desolation · Blueprints

  162. ID Tag: R. Padjdlhauser 49/50

    Mission #18: Tomorrow, Together · ID Tags

  163. Archive Log 150/151

    Mission #18: Tomorrow, Together · Archive Log

  164. Archive Log 151/151

    Mission #18: Tomorrow, Together · Archive Log

  165. ID Tag: S. Cooper 50/50 + Achievement: The Taken

    Mission #18: Tomorrow, Together · ID Tags

  166. Ellen Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  167. Archive Log 1/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  168. Archive Log 2/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  169. Archive Log 3/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  170. Archive Log 4/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  171. Archive Log 5/5

    Crew Expendable DLC · Archive Log (Crew Expendable DLC)

  172. Parker Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  173. Dallas Character

    Crew Expendable DLC · Charakter (Crew Expendable DLC)

  174. Archive Log 1/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  175. Archive Log 2/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  176. Archive Log 3/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  177. Archive Log 4/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

  178. Archive Log 5/5

    Last Survivor DLC · Archive Log (Last Survivor DLC)

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