Alien: Isolation
Alien: Isolation is a survival horror game based on the Alien franchise. As Amanda Ripley, daughter of Ellen Ripley, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked population and an unpredictable Alien. You must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission but to simply stay alive. In addition to the main story mode there's Survivor mode in which the player needs to escape from a specially designed map fulfilling secondary objectives along the way, while being aggressively hunted by the alien. This mode includes online leaderboards.
Overview of the platinum guide
9 missable trophies · Fully obtainable offline
Playtime
Platinum Requirement Profile (Difficulty & Effort)
A nerve-wracking Platinum requiring top stealth efficiency, a no-death run, and strong nerves.
- Mechanics & Peak: 6/10 – Precise stealth and quick reactions under constant, extreme tension.
- Guide Reliance: 6/10 – Guide needed for 100 archive logs, ID tags, and missable pacifist run.
- Grind & Collectibles: 5/10 – Numerous collectibles like ID tags and logs scattered across Sevastopol.
- RNG & Luck: 7/10 – Unpredictable Alien AI results in random, unscripted patrols.
- Punishment Severity: 8/10 – Highest difficulty combined with a mandatory zero-death requirement.
- Co-op / MP Dependency: 0/10 – Pure single-player experience with no multiplayer components.
Trophies
Alien: Isolation
Unlocked every Alien: Isolation trophy
Unlock all other trophies to earn the Platinum trophy.
Awake
Complete the first mission
Unlocked automatically through story progression.
Welcome to Sevastopol
Complete the second mission
Unlocked automatically through story progression.
A Hunt Begins
Complete the third mission
Unlocked automatically through story progression.
You Shouldn't Be There.
Complete the fourth mission
Unlocked automatically through story progression.
How Do You Feel?
Complete the fifth mission
Unlocked automatically through story progression.
Caught in the Trap
Complete the sixth mission
Unlocked automatically through story progression.
An Outpost of Progress
Complete the seventh mission
Unlocked automatically through story progression.
Shock to the System
Use the stun baton
Equip the Stun Baton and hit an enemy after collecting the weapon in Mission 6.
Bait
Complete the tenth mission
Unlocked automatically through story progression.
Hazard Containment
Complete the eleventh mission
Unlocked automatically through story progression.
A Synthetic Solution
Complete the twelfth mission
Unlocked automatically through story progression.
Consultation
Complete the thirteenth mission
Unlocked automatically through story progression.
Survivor [Missable]
Complete the game on the hardest difficulty setting
Missable! Complete the campaign on Hard difficulty or higher. Do not change the difficulty setting at any point during your playthrough, or the trophy will be voided.
Ripley, Signing Off
Complete the game on any difficulty setting
Unlocked automatically through story progression.
The Missing
Collect an ID tag
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
The Taken [Missable]
Collect all ID tags
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Archivist [Missable]
Collect 10 Nostromo logs in the main campaign
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Light 'em Up
Use the flamethrower
Simply fire the flamethrower once after picking it up in Mission 10.
Just out of Reach [Missable]
Contact your team and escape Comms without being attacked by an android
Missable! If a Working Joe android grabs or strikes you during Mission 4, immediately pause and reload your previous save before the damage registers.
Use With Caution…
Use the shotgun
Fire the shotgun once after collecting it from the desk in Mission 11.
Every Bullet Counts
Use the revolver
Fire a single round from the revolver once you pick it up in Mission 3.
Self Defense
Kill 10 humans
Human kills track across saves. If you are combining this with your pacifist run, keep a manual save near hostile humans to farm kills and reload.
Not a Scratch
Escape from android combat without taking damage
Engage an android, stun it with an EMP Mine or Stun Baton, and finish it off with the Maintenance Jack without taking any hits.
Retreat From Fire [Hidden]
Cause the Alien to retreat using a molotov
Throw a Molotov directly at the Alien when it approaches to force it into a retreat.
A Perfect Organism
Encounter the Alien in Sevastopol for the first time
Unlocked automatically through story progression.
She's in the Vents...
Use the vent system 20 times
Crawl into and out of ventilation shafts a total of 20 times during the course of the game.
I Admire its Purity
Detect 30 targets with the motion tracker
Equip the Motion Tracker whenever hostiles are nearby. Targets are counted as long as they appear as active blips on the radar screen.
Back Off [Hidden]
Cause the Alien to retreat by using the flamethrower
Tap the trigger to release a short burst of flame at the Alien when it charges to send it fleeing into the ceiling vents.
Stunned [Hidden]
Knock down a human or stun an android with a non-lethal attack
Toss a Flashbang at an enemy human or shock a Working Joe android with an EMP Mine or Stun Baton.
Build to Survive
Construct an item
Open the radial crafting menu and construct your first item as soon as you find the Medikit blueprint in Mission 2.
Mercy or Prudence? [Missable]
Complete the game without killing any humans
Missable! Do not kill any human survivors directly. Luring the Alien to slaughter humans using a Noisemaker or letting androids kill them will not void the trophy.
Mind Your Step [Missable] [Hidden]
Navigate Reactor Maintenance without dying
Missable! During Mission 14, navigate the Reactor Core without dying. If you get spotted by the Alien or grabbed by a Facehugger, pause immediately and reload your save.
Seegson Security Bypass
Perform 10 successful hacks
Successfully hack 10 terminals or doors using the Access Tuner during the course of the game.
Seegson Systems Expert
Complete 10 minigames successfully
Successfully complete 10 minigames at terminals or rewire boxes.
Power Games
Access 10 different rewire points
Interact with 10 different Rewire boxes mounted on walls across the station to reroute power utilities like air purification or cameras.
A True Engineer
Construct one of each craftable item
You must craft all seven items at least once: Medikit, Smoke Bomb, Flashbang, EMP Mine, Noisemaker, Pipe Bomb, and Molotov.
A Record of Disaster
Collect an archive log
Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Voices of Sevastopol [Missable]
Collect 100 archive logs
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Fault Detected
Kill an Android
Destroy an android. It is best to use an EMP Mine and then strike it with the Maintenance Jack.
100 Times Too Many [Hidden]
Get killed by the Alien 100 times
Alien kills carry over across all saves and reloads. If needed, create a manual save near the Alien and repeatedly sprint into it.
Throwing the Switch
Complete the fourteenth mission
Unlocked automatically through story progression.
The Message
Complete the fifteenth mission
Unlocked automatically through story progression.
Hide. Run. Survive. [Missable]
Complete the fifth mission without being killed by the Alien
Missable! Pause and reload your previous save immediately if the Alien spots you or initiates a kill animation during Mission 5.
Not the First [Hidden]
Turn off the beacon
Unlocked automatically through story progression.
Transmission
Complete the sixteenth mission
Unlocked automatically through story progression.
One Shot [Missable]
Complete the game without dying
Missable! If you are attacked or about to die, immediately pause and reload your Current Save before the death animation finishes. If the black death screen appears, you must reload your Previous Save.
Free the Torrens
Complete the seventeenth mission
Unlocked automatically through story progression.
End of the Hunt
Complete the eighteenth mission
Unlocked automatically through story progression.
This Should Work
Use the bolt gun
Fire the Bolt Gun once after acquiring it inside the reactor core area in Mission 14.
My Turn Now
Kill an android using only the maintenance jack
Stun a Working Joe with an EMP Mine, then finish it off exclusively with the Maintenance Jack without dealing damage from any other weapon.
Walkthrough
Start
Mission #1: Seegson Communications
Archive Log 1/151
Mission #1: Seegson Communications · Archive Log
Archive Log 2-3/151
Mission #1: Seegson Communications · Archive Log
Awake
Mission #1: Seegson Communications
Start
Mission #2: Welcome to Sevastopol
Archive Log 4/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 5-7/151
Mission #2: Welcome to Sevastopol · Archive Log
Blueprint: Medikit (V.1)
Mission #2: Welcome to Sevastopol · Blueprints
Archive Log 8/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 9-11/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 12/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 13/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 14/151
Mission #2: Welcome to Sevastopol · Archive Log
ID Tag: Z. Watson 1/50 + Achievement: The Missing
Mission #2: Welcome to Sevastopol · ID Tags
Archive Log 15/151
Mission #2: Welcome to Sevastopol · Archive Log
ID Tag: A. Fielding 2/50
Mission #2: Welcome to Sevastopol · ID Tags
Archive Log 16-18/151
Mission #2: Welcome to Sevastopol · Archive Log
Welcome to Sevastopol
Mission #2: Welcome to Sevastopol
Start
Mission #3: Encounters
ID Tag: A. Hutchison 3/50 + Archive Log 19/151
Mission #3: Encounters · ID Tags
Archive Log 19
Mission #3: Encounters · Archive Log
She's in the Vents...
Mission #3: Encounters
ID Tag: C. Ward 4/50
Mission #3: Encounters · ID Tags
Blueprint: Smoke Bomb (V.1)
Mission #3: Encounters · Blueprints
Blueprint: Flashbang (V.1)
Mission #3: Encounters · Blueprints
ID Tag: J. Williams 5/50
Mission #3: Encounters · ID Tags
Archive Log 20/151
Mission #3: Encounters · Archive Log
Archive Log 21-22/151
Mission #3: Encounters · Archive Log
A Perfect Organism
Mission #3: Encounters
A Hunt Begins
Mission #3: Encounters
Start
Mission #4: Seegson Communications
Archive Log 23-26/151
Mission #4: Seegson Communications · Archive Log
Blueprint: Noisemaker (V.1)
Mission #4: Seegson Communications · Blueprints
Archive Log 27-28/151
Mission #4: Seegson Communications · Archive Log
ID Tag: T. Curwen 6/50
Mission #4: Seegson Communications · ID Tags
Archive Log 29-31/151
Mission #4: Seegson Communications · Archive Log
ID Tag: D. Turner 7/50
Mission #4: Seegson Communications · ID Tags
Archive Log 32/151
Mission #4: Seegson Communications · Archive Log
Blueprint: EMP (V.1)
Mission #4: Seegson Communications · Blueprints
Archive Log 33-34/151
Mission #4: Seegson Communications · Archive Log
ID Tag: P. Brophy 8/50
Mission #4: Seegson Communications · ID Tags
Nostromo Log 1/10
Mission #4: Seegson Communications · Nostromo Logs
ID Tag: T. Armer 9/50
Mission #4: Seegson Communications · ID Tags
Just out of Reach
Mission #4: Seegson Communications
You Shouldn't Be There.
Mission #4: Seegson Communications
Start
Mission #5: The Quarantine
ID Tag: E. Koorlander 10/50
Mission #5: The Quarantine · ID Tags
ID Tag: F. Whitechapel 11/50
Mission #5: The Quarantine · ID Tags
ID Tag: C. Burrows 12/50
Mission #5: The Quarantine · ID Tags
Archive Log 35/151
Mission #5: The Quarantine · Archive Log
Archive Log 36-38/151
Mission #5: The Quarantine · Archive Log
ID Tag: T. Miller 13/50
Mission #5: The Quarantine · ID Tags
ID Tag: L. Tart 14/50
Mission #5: The Quarantine · ID Tags
Blueprint: Pipe Bomb (V.1)
Mission #5: The Quarantine · Blueprints
Archive Log 39-40/151
Mission #5: The Quarantine · Archive Log
ID Tag: A. Lynch 15/50
Mission #5: The Quarantine · ID Tags
Achievement: How Do You Feel? + Achievement: Hide. Run. Survive.
Mission #5: The Quarantine
Start
Mission #6: The Outbreak
Archive Log 41-42/151
Mission #6: The Outbreak · Archive Log
ID Tag: C. McCormack 16/50
Mission #6: The Outbreak · ID Tags
Archive Log 43/151
Mission #6: The Outbreak · Archive Log
Archive Log 44-47/151
Mission #6: The Outbreak · Archive Log
Blueprint: Molotov (V.1)
Mission #6: The Outbreak · Blueprints
ID Tag: A. Sawers 18/50
Mission #6: The Outbreak · ID Tags
Archive Log 48-52/151
Mission #6: The Outbreak · Archive Log
ID Tag: K. Neville 17/50
Mission #6: The Outbreak · ID Tags
Archive Log 53-54/151
Mission #6: The Outbreak · Archive Log
Achievement: Stunned + Achievement: Shock to the System + Achievement: Fault Detected
Mission #6: The Outbreak
Caught in the Trap
Mission #6: The Outbreak
Start
Mission #7: Seegson Synthetics
ID Tag: O. Sans-Gomez 19/50
Mission #7: Seegson Synthetics · ID Tags
Archive Log 55-56/151
Mission #7: Seegson Synthetics · Archive Log
Blueprint: Smoke Bomb (V.2)
Mission #7: Seegson Synthetics · Blueprints
Archive Log 57-58/151
Mission #7: Seegson Synthetics · Archive Log
Archive Log 59-60/151
Mission #7: Seegson Synthetics · Archive Log
ID Tag: N. Brunswick 20/50
Mission #7: Seegson Synthetics · ID Tags
Seegson Security Bypass
Mission #7: Seegson Synthetics
Archive Log 61-63/151
Mission #7: Seegson Synthetics · Archive Log
Archive Log 64/151
Mission #7: Seegson Synthetics · Archive Log
An Outpost of Progress
Mission #7: Seegson Synthetics
Start
Mission #8: Haven
Blueprint: Flashbang (V.2)
Mission #8: Haven · Blueprints
ID Tag: K. Clarke 21/50
Mission #8: Haven · ID Tags
Every Bullet Counts
Mission #8: Haven
Archive Log 65-66/151
Mission #8: Haven · Archive Log
Archive Log 67/151
Mission #8: Haven · Archive Log
ID Tag: V. Nash 22/50
Mission #8: Haven · ID Tags
ID Tag: K. Lingard 23/50
Mission #8: Haven · ID Tags
Start
Mission #9: Beacon
Not the First
Mission #9: Beacon
Start
Mission #10: The Trap
ID Tag: W. Woodbury 24/50
Mission #10: The Trap · ID Tags
Archive Log 68-69/151
Mission #10: The Trap · Archive Log
Archive Log 70/151
Mission #10: The Trap · Archive Log
Archive Log 71-72/151
Mission #10: The Trap · Archive Log
Nostromo Log 2/10
Mission #10: The Trap · Nostromo Logs
Not a Scratch
Mission #10: The Trap
Archive Log 73/151
Mission #10: The Trap · Archive Log
Archive Log 74-76/151
Mission #10: The Trap · Archive Log
Archive Log 77-78/151
Mission #10: The Trap · Archive Log
Archive Log 79/151
Mission #10: The Trap · Archive Log
Archive Log 80-81/151
Mission #10: The Trap · Archive Log
ID Tag: R. Tafler 25/50
Mission #10: The Trap · ID Tags
Archive Log 82/151
Mission #10: The Trap · Archive Log
Blueprint: Medikit (V.2)
Mission #10: The Trap · Blueprints
Archive Log 83-84/151
Mission #10: The Trap · Archive Log
Achievement: Light 'em Up + Achievement: Back Off
Mission #10: The Trap
Archive Log 85-87/151
Mission #10: The Trap · Archive Log
ID Tag: C. Gascoyne 26/50
Mission #10: The Trap · ID Tags
Blueprint: Noisemaker (V.2)
Mission #10: The Trap · Blueprints
Power Games
Mission #10: The Trap
Archive Log 88-89/151
Mission #10: The Trap · Archive Log
Archive Log 90-91/151
Mission #10: The Trap · Archive Log
Archive Log 92/151
Mission #10: The Trap · Archive Log
Archive Log 93-94/151
Mission #10: The Trap · Archive Log
ID Tag: K. Lenton 27/50
Mission #10: The Trap · ID Tags
Archive Log 95/151
Mission #10: The Trap · Archive Log
ID Tag: P. Ryniak 28/50
Mission #10: The Trap · ID Tags
Archive Log 96/151
Mission #10: The Trap · Archive Log
Bait
Mission #10: The Trap
Start
Mission #11: Hazard Containment
Use With Caution…
Mission #11: Hazard Containment
Blueprint: EMP (V.2)
Mission #11: Hazard Containment · Blueprints
Archive Log 97/151
Mission #11: Hazard Containment · Archive Log
ID Tag: B. Hymers 29/50
Mission #11: Hazard Containment · ID Tags
I Admire its Purity
Mission #11: Hazard Containment
ID Tag: G. Ramsey 30/50
Mission #11: Hazard Containment · ID Tags
Archive Log 98-99/151
Mission #11: Hazard Containment · Archive Log
Archive Log 100-103/151 + Achievement: Voices of Sevastopol
Mission #11: Hazard Containment · Archive Log
A True Engineer
Mission #11: Hazard Containment
Achievement: Hazar Containment
Mission #11: Hazard Containment
Start
Mission #12: Synthetic Solution
Nostromo Log 3/10
Mission #12: Synthetic Solution · Nostromo Logs
Archive Log 104-105/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: B. Bullock 31/50
Mission #12: Synthetic Solution · ID Tags
Archive Log 106-107/151
Mission #12: Synthetic Solution · Archive Log
Archive Log 108-110/151
Mission #12: Synthetic Solution · Archive Log
Blueprint: Molotov (V.2)
Mission #12: Synthetic Solution · Blueprints
Archive Log 111-112/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: J. Mitchell 32/50
Mission #12: Synthetic Solution · ID Tags
Archive Log 113/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: E. Hampton 33/50
Mission #12: Synthetic Solution · ID Tags
ID Tag: E. Guevara 34/50
Mission #12: Synthetic Solution · ID Tags
A Synthetic Solution
Mission #12: Synthetic Solution
Start
Mission #13: Consultation
ID Tag: J. Shotliff 35/50
Mission #13: Consultation · ID Tags
Archive Log 114-115/151
Mission #13: Consultation · Archive Log
Archive Log 116/151
Mission #13: Consultation · Archive Log
Archive Log 117/151
Mission #13: Consultation · Archive Log
Archive Log 118/151
Mission #13: Consultation · Archive Log
Archive Log 119-120/151
Mission #13: Consultation · Archive Log
ID Tag: J. King 36/50
Mission #13: Consultation · ID Tags
Archive Log 121/151
Mission #13: Consultation · Archive Log
ID Tag: G. Spedding 37/50
Mission #13: Consultation · ID Tags
Archive Log 122/151
Mission #13: Consultation · Archive Log
ID Tag: K. Hussein 38/50
Mission #13: Consultation · ID Tags
Archive Log 123-124/151
Mission #13: Consultation · Archive Log
Consultation
Mission #13: Consultation
Start
Mission #14: The Descent
Archive Log 125/151
Mission #14: The Descent · Archive Log
This Should Work
Mission #14: The Descent
ID Tag: Chief Porter 39/50 + Archive Log 126-128/151
Mission #14: The Descent · ID Tags
Archive Log 126-128
Mission #14: The Descent · Archiv-Logbücher
Archive Log 129/151
Mission #14: The Descent · Archive Log
ID Tag: P. Timlett 40/50
Mission #14: The Descent · ID Tags
Mind Your Step
Mission #14: The Descent
Achievement: Seegson System Expert
Mission #14: The Descent
ID Tag: B. Ransome 41/50
Mission #14: The Descent · ID Tags
Throwing the Switch
Mission #14: The Descent
Start
Mission #15: The Message
Nostromo Log 4/10
Mission #15: The Message · Nostromo Logs
Archive Log 130/151
Mission #15: The Message · Archive Log
Blueprint: Flashbang (V.3)
Mission #15: The Message · Blueprints
ID Tag: J. Jones 42/50
Mission #15: The Message · ID Tags
Archive Log 131/151
Mission #15: The Message · Archive Log
Archive Log 132-134/151
Mission #15: The Message · Archive Log
Archive Log 135-136/151
Mission #15: The Message · Archive Log
The Message
Mission #15: The Message
Start
Mission #16: Transmission
ID Tag: M. Perry 43/50
Mission #16: Transmission · ID Tags
Blueprint: Molotov (V.3)
Mission #16: Transmission · Blueprints
Nostromo Log 5/10
Mission #16: Transmission · Nostromo Logs
Nostromo Log 6/10
Mission #16: Transmission · Nostromo Logs
Archive Log 137/151
Mission #16: Transmission · Archive Log
Blueprint: Pipe Bomb (V.3)
Mission #16: Transmission · Blueprints
Archive Log 138/151
Mission #16: Transmission · Archive Log
Nostromo Log 7/10
Mission #16: Transmission · Nostromo Logs
Nostromo Log 8/10
Mission #16: Transmission · Nostromo Logs
Retreat From Fire
Mission #16: Transmission
ID Tag: K. Bennett 44/50
Mission #16: Transmission · ID Tags
Blueprint: Noisemaker (V.3)
Mission #16: Transmission · Blueprints
Archive Log 139/151
Mission #16: Transmission · Archive Log
Archive Log 140/151
Mission #16: Transmission · Archive Log
ID Tag: M. Radcliffe 45/50
Mission #16: Transmission · ID Tags
Blueprint: Smoke Bomb (V.3)
Mission #16: Transmission · Blueprints
Archive Log 141/151
Mission #16: Transmission · Archive Log
ID Tag: O. Smith 46/50
Mission #16: Transmission · ID Tags
Transmission
Mission #16: Transmission
Start
Mission #17: Desolation
Archive Log 142-144/151
Mission #17: Desolation · Archive Log
Archive Log 145/151
Mission #17: Desolation · Archive Log
ID Tag: E. Winters 47/50
Mission #17: Desolation · ID Tags
Nostromo Log 9/10
Mission #17: Desolation · Nostromo Logs
Archive Log 146-147/151
Mission #17: Desolation · Archive Log
Archive Log 148/151
Mission #17: Desolation · Archive Log
ID Tag: F. Sinclair 48/50
Mission #17: Desolation · ID Tags
Archive Log 149/151
Mission #17: Desolation · Archive Log
Nostromo Log 10/10 + Achievement: Archivist
Mission #17: Desolation · Nostromo Logs
Blueprint: EMP (V.3)
Mission #17: Desolation · Blueprints
Free the Torrens
Mission #17: Desolation
Start
Mission #18: Tomorrow, Together
ID Tag: R. Padjdlhauser 49/50
Mission #18: Tomorrow, Together · ID Tags
Archive Log 150/151
Mission #18: Tomorrow, Together · Archive Log
Archive Log 151/151
Mission #18: Tomorrow, Together · Archive Log
ID Tag: S. Cooper 50/50 + Achievement: The Taken
Mission #18: Tomorrow, Together · ID Tags
End of the Hunt
Mission #18: Tomorrow, Together
Start
Mission #19: Isolation
Achievement: Mercy or Prudence? + Achievement: Survivor + Achievement: Ripley, Signing Off + Achievement: One Shot
Mission #19: Isolation
Credits
Mission #19: Isolation
My Turn Now
Mission #19: Isolation
Start
Crew Expendable DLC
Ellen Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Archive Log 1/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 2/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 3/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 4/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 5/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Parker Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Dallas Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Start
Last Survivor DLC
Archive Log 1/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 2/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 3/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 4/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 5/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Collectibles
Archive Log 1/151
Mission #1: Seegson Communications · Archive Log
Archive Log 2-3/151
Mission #1: Seegson Communications · Archive Log
Archive Log 4/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 5-7/151
Mission #2: Welcome to Sevastopol · Archive Log
Blueprint: Medikit (V.1)
Mission #2: Welcome to Sevastopol · Blueprints
Archive Log 8/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 9-11/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 12/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 13/151
Mission #2: Welcome to Sevastopol · Archive Log
Archive Log 14/151
Mission #2: Welcome to Sevastopol · Archive Log
ID Tag: Z. Watson 1/50 + Achievement: The Missing
Mission #2: Welcome to Sevastopol · ID Tags
Archive Log 15/151
Mission #2: Welcome to Sevastopol · Archive Log
ID Tag: A. Fielding 2/50
Mission #2: Welcome to Sevastopol · ID Tags
Archive Log 16-18/151
Mission #2: Welcome to Sevastopol · Archive Log
ID Tag: A. Hutchison 3/50 + Archive Log 19/151
Mission #3: Encounters · ID Tags
Archive Log 19
Mission #3: Encounters · Archive Log
ID Tag: C. Ward 4/50
Mission #3: Encounters · ID Tags
Blueprint: Smoke Bomb (V.1)
Mission #3: Encounters · Blueprints
Blueprint: Flashbang (V.1)
Mission #3: Encounters · Blueprints
ID Tag: J. Williams 5/50
Mission #3: Encounters · ID Tags
Archive Log 20/151
Mission #3: Encounters · Archive Log
Archive Log 21-22/151
Mission #3: Encounters · Archive Log
Archive Log 23-26/151
Mission #4: Seegson Communications · Archive Log
Blueprint: Noisemaker (V.1)
Mission #4: Seegson Communications · Blueprints
Archive Log 27-28/151
Mission #4: Seegson Communications · Archive Log
ID Tag: T. Curwen 6/50
Mission #4: Seegson Communications · ID Tags
Archive Log 29-31/151
Mission #4: Seegson Communications · Archive Log
ID Tag: D. Turner 7/50
Mission #4: Seegson Communications · ID Tags
Archive Log 32/151
Mission #4: Seegson Communications · Archive Log
Blueprint: EMP (V.1)
Mission #4: Seegson Communications · Blueprints
Archive Log 33-34/151
Mission #4: Seegson Communications · Archive Log
ID Tag: P. Brophy 8/50
Mission #4: Seegson Communications · ID Tags
Nostromo Log 1/10
Mission #4: Seegson Communications · Nostromo Logs
ID Tag: T. Armer 9/50
Mission #4: Seegson Communications · ID Tags
ID Tag: E. Koorlander 10/50
Mission #5: The Quarantine · ID Tags
ID Tag: F. Whitechapel 11/50
Mission #5: The Quarantine · ID Tags
ID Tag: C. Burrows 12/50
Mission #5: The Quarantine · ID Tags
Archive Log 35/151
Mission #5: The Quarantine · Archive Log
Archive Log 36-38/151
Mission #5: The Quarantine · Archive Log
ID Tag: T. Miller 13/50
Mission #5: The Quarantine · ID Tags
ID Tag: L. Tart 14/50
Mission #5: The Quarantine · ID Tags
Blueprint: Pipe Bomb (V.1)
Mission #5: The Quarantine · Blueprints
Archive Log 39-40/151
Mission #5: The Quarantine · Archive Log
ID Tag: A. Lynch 15/50
Mission #5: The Quarantine · ID Tags
Archive Log 41-42/151
Mission #6: The Outbreak · Archive Log
ID Tag: C. McCormack 16/50
Mission #6: The Outbreak · ID Tags
Archive Log 43/151
Mission #6: The Outbreak · Archive Log
Archive Log 44-47/151
Mission #6: The Outbreak · Archive Log
Blueprint: Molotov (V.1)
Mission #6: The Outbreak · Blueprints
ID Tag: A. Sawers 18/50
Mission #6: The Outbreak · ID Tags
Archive Log 48-52/151
Mission #6: The Outbreak · Archive Log
ID Tag: K. Neville 17/50
Mission #6: The Outbreak · ID Tags
Archive Log 53-54/151
Mission #6: The Outbreak · Archive Log
ID Tag: O. Sans-Gomez 19/50
Mission #7: Seegson Synthetics · ID Tags
Archive Log 55-56/151
Mission #7: Seegson Synthetics · Archive Log
Blueprint: Smoke Bomb (V.2)
Mission #7: Seegson Synthetics · Blueprints
Archive Log 57-58/151
Mission #7: Seegson Synthetics · Archive Log
Archive Log 59-60/151
Mission #7: Seegson Synthetics · Archive Log
ID Tag: N. Brunswick 20/50
Mission #7: Seegson Synthetics · ID Tags
Archive Log 61-63/151
Mission #7: Seegson Synthetics · Archive Log
Archive Log 64/151
Mission #7: Seegson Synthetics · Archive Log
Blueprint: Flashbang (V.2)
Mission #8: Haven · Blueprints
ID Tag: K. Clarke 21/50
Mission #8: Haven · ID Tags
Archive Log 65-66/151
Mission #8: Haven · Archive Log
Archive Log 67/151
Mission #8: Haven · Archive Log
ID Tag: V. Nash 22/50
Mission #8: Haven · ID Tags
ID Tag: K. Lingard 23/50
Mission #8: Haven · ID Tags
ID Tag: W. Woodbury 24/50
Mission #10: The Trap · ID Tags
Archive Log 68-69/151
Mission #10: The Trap · Archive Log
Archive Log 70/151
Mission #10: The Trap · Archive Log
Archive Log 71-72/151
Mission #10: The Trap · Archive Log
Nostromo Log 2/10
Mission #10: The Trap · Nostromo Logs
Archive Log 73/151
Mission #10: The Trap · Archive Log
Archive Log 74-76/151
Mission #10: The Trap · Archive Log
Archive Log 77-78/151
Mission #10: The Trap · Archive Log
Archive Log 79/151
Mission #10: The Trap · Archive Log
Archive Log 80-81/151
Mission #10: The Trap · Archive Log
ID Tag: R. Tafler 25/50
Mission #10: The Trap · ID Tags
Archive Log 82/151
Mission #10: The Trap · Archive Log
Blueprint: Medikit (V.2)
Mission #10: The Trap · Blueprints
Archive Log 83-84/151
Mission #10: The Trap · Archive Log
Archive Log 85-87/151
Mission #10: The Trap · Archive Log
ID Tag: C. Gascoyne 26/50
Mission #10: The Trap · ID Tags
Blueprint: Noisemaker (V.2)
Mission #10: The Trap · Blueprints
Archive Log 88-89/151
Mission #10: The Trap · Archive Log
Archive Log 90-91/151
Mission #10: The Trap · Archive Log
Archive Log 92/151
Mission #10: The Trap · Archive Log
Archive Log 93-94/151
Mission #10: The Trap · Archive Log
ID Tag: K. Lenton 27/50
Mission #10: The Trap · ID Tags
Archive Log 95/151
Mission #10: The Trap · Archive Log
ID Tag: P. Ryniak 28/50
Mission #10: The Trap · ID Tags
Archive Log 96/151
Mission #10: The Trap · Archive Log
Blueprint: EMP (V.2)
Mission #11: Hazard Containment · Blueprints
Archive Log 97/151
Mission #11: Hazard Containment · Archive Log
ID Tag: B. Hymers 29/50
Mission #11: Hazard Containment · ID Tags
ID Tag: G. Ramsey 30/50
Mission #11: Hazard Containment · ID Tags
Archive Log 98-99/151
Mission #11: Hazard Containment · Archive Log
Archive Log 100-103/151 + Achievement: Voices of Sevastopol
Mission #11: Hazard Containment · Archive Log
Nostromo Log 3/10
Mission #12: Synthetic Solution · Nostromo Logs
Archive Log 104-105/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: B. Bullock 31/50
Mission #12: Synthetic Solution · ID Tags
Archive Log 106-107/151
Mission #12: Synthetic Solution · Archive Log
Archive Log 108-110/151
Mission #12: Synthetic Solution · Archive Log
Blueprint: Molotov (V.2)
Mission #12: Synthetic Solution · Blueprints
Archive Log 111-112/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: J. Mitchell 32/50
Mission #12: Synthetic Solution · ID Tags
Archive Log 113/151
Mission #12: Synthetic Solution · Archive Log
ID Tag: E. Hampton 33/50
Mission #12: Synthetic Solution · ID Tags
ID Tag: E. Guevara 34/50
Mission #12: Synthetic Solution · ID Tags
ID Tag: J. Shotliff 35/50
Mission #13: Consultation · ID Tags
Archive Log 114-115/151
Mission #13: Consultation · Archive Log
Archive Log 116/151
Mission #13: Consultation · Archive Log
Archive Log 117/151
Mission #13: Consultation · Archive Log
Archive Log 118/151
Mission #13: Consultation · Archive Log
Archive Log 119-120/151
Mission #13: Consultation · Archive Log
ID Tag: J. King 36/50
Mission #13: Consultation · ID Tags
Archive Log 121/151
Mission #13: Consultation · Archive Log
ID Tag: G. Spedding 37/50
Mission #13: Consultation · ID Tags
Archive Log 122/151
Mission #13: Consultation · Archive Log
ID Tag: K. Hussein 38/50
Mission #13: Consultation · ID Tags
Archive Log 123-124/151
Mission #13: Consultation · Archive Log
Archive Log 125/151
Mission #14: The Descent · Archive Log
ID Tag: Chief Porter 39/50 + Archive Log 126-128/151
Mission #14: The Descent · ID Tags
Archive Log 126-128
Mission #14: The Descent · Archiv-Logbücher
Archive Log 129/151
Mission #14: The Descent · Archive Log
ID Tag: P. Timlett 40/50
Mission #14: The Descent · ID Tags
ID Tag: B. Ransome 41/50
Mission #14: The Descent · ID Tags
Nostromo Log 4/10
Mission #15: The Message · Nostromo Logs
Archive Log 130/151
Mission #15: The Message · Archive Log
Blueprint: Flashbang (V.3)
Mission #15: The Message · Blueprints
ID Tag: J. Jones 42/50
Mission #15: The Message · ID Tags
Archive Log 131/151
Mission #15: The Message · Archive Log
Archive Log 132-134/151
Mission #15: The Message · Archive Log
Archive Log 135-136/151
Mission #15: The Message · Archive Log
ID Tag: M. Perry 43/50
Mission #16: Transmission · ID Tags
Blueprint: Molotov (V.3)
Mission #16: Transmission · Blueprints
Nostromo Log 5/10
Mission #16: Transmission · Nostromo Logs
Nostromo Log 6/10
Mission #16: Transmission · Nostromo Logs
Archive Log 137/151
Mission #16: Transmission · Archive Log
Blueprint: Pipe Bomb (V.3)
Mission #16: Transmission · Blueprints
Archive Log 138/151
Mission #16: Transmission · Archive Log
Nostromo Log 7/10
Mission #16: Transmission · Nostromo Logs
Nostromo Log 8/10
Mission #16: Transmission · Nostromo Logs
ID Tag: K. Bennett 44/50
Mission #16: Transmission · ID Tags
Blueprint: Noisemaker (V.3)
Mission #16: Transmission · Blueprints
Archive Log 139/151
Mission #16: Transmission · Archive Log
Archive Log 140/151
Mission #16: Transmission · Archive Log
ID Tag: M. Radcliffe 45/50
Mission #16: Transmission · ID Tags
Blueprint: Smoke Bomb (V.3)
Mission #16: Transmission · Blueprints
Archive Log 141/151
Mission #16: Transmission · Archive Log
ID Tag: O. Smith 46/50
Mission #16: Transmission · ID Tags
Archive Log 142-144/151
Mission #17: Desolation · Archive Log
Archive Log 145/151
Mission #17: Desolation · Archive Log
ID Tag: E. Winters 47/50
Mission #17: Desolation · ID Tags
Nostromo Log 9/10
Mission #17: Desolation · Nostromo Logs
Archive Log 146-147/151
Mission #17: Desolation · Archive Log
Archive Log 148/151
Mission #17: Desolation · Archive Log
ID Tag: F. Sinclair 48/50
Mission #17: Desolation · ID Tags
Archive Log 149/151
Mission #17: Desolation · Archive Log
Nostromo Log 10/10 + Achievement: Archivist
Mission #17: Desolation · Nostromo Logs
Blueprint: EMP (V.3)
Mission #17: Desolation · Blueprints
ID Tag: R. Padjdlhauser 49/50
Mission #18: Tomorrow, Together · ID Tags
Archive Log 150/151
Mission #18: Tomorrow, Together · Archive Log
Archive Log 151/151
Mission #18: Tomorrow, Together · Archive Log
ID Tag: S. Cooper 50/50 + Achievement: The Taken
Mission #18: Tomorrow, Together · ID Tags
Ellen Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Archive Log 1/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 2/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 3/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 4/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Archive Log 5/5
Crew Expendable DLC · Archive Log (Crew Expendable DLC)
Parker Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Dallas Character
Crew Expendable DLC · Charakter (Crew Expendable DLC)
Archive Log 1/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 2/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 3/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 4/5
Last Survivor DLC · Archive Log (Last Survivor DLC)
Archive Log 5/5
Last Survivor DLC · Archive Log (Last Survivor DLC)