The Sinking City
The Sinking City is a game of investigation genre taking place in a fictional open world inspired by the works of H.P. Lovecraft.
The player incarnates a private investigator in 1920s, who finds himself in a city of New England, Oakmont Massachusetts. It's currently suffering from extensive waterflood, and its cause is clearly supernatural.
Overview of the platinum guide
No missable trophies · Fully obtainable offline
Playtime
Trophies
All Evidence Collected
Complete every challenge the city of Oakmont has to offer.
Unlock all other trophies to earn the Platinum trophy.
Tempting Fate
Have your fortune read.
Hook, Line, and Sinker
Solve your first case in Oakmont.
Deep Breath
Go below the surface for the first time.
The Pleasure of Finding Things Out
Use the intelligence archives in your investigation.
Reanimator
Satisfy curiosity.
Brutal Honesty
Betray the warehouse guard's trust.
Compliments to the Chef
Help the professor with his plan.
Use Protection
Challenge the horror of the Redemption Church.
Sic Semper Tyrannis
Dethrone the patriarch.
Et Tu, Brutus?
Punish the upstart.
It's a Kind of Magic
Ask the Imperial Wizard to show you a magic trick.
Not Too Deep for Me
Study all the frescoes in the Temple of Dagon.
What Could Go Wrong?
Have a ritual conducted on you.
Crime, No Punishment
Kill the old lady.
Double Tap
Finally commit the crime you were accused of.
The End Justifies the Means
Kill the priestess.
Still Salty
Kill the archeologist.
Dodge This
Defeat a little girl without playing fair.
Damage Control
Prevent the last self-immolation.
I'm Out of Here
Leave the city and the world to their fate.
The Stars are Right
End the Cycle.
Leap of Faith
Restart the Cycle.
First, Do No Harm
Agree to the experimental treatment.
Extra! Extra!
Give an interview to the local newspaper.
No Honor Among Thieves
Take Sidney's stash. You monster.
Family Reunion
Uphold your agreement with Robert.
Both Worlds
Humor a grieving mother.
All Sewn Up
Banish Granny Weaver.
Walkthrough
Introduction and basics
Part 1
Ship investigation
Part 1
First steps in Oakmont
Part 1
Fisherman's house investigation
Part 1
Deduction and mind palace
Part 1
Warehouse investigation
Part 1
Under the Keel bar
Part 1
Throgmorton investigation outcome
Part 1
Hotel and open world
Part 1
Expedition headquarters
Part 1
Headquarters investigation
Part 1
Oakmont Chronicle archives
Part 1
Shipyard and investigation
Part 1
Shipyard aftermath
Part 1
Hospital of St. Mary
Part 1
Diving suit preparations
Part 1
Diving suit factory
Part 1
First underwater dive
Part 1
Post-dive consequences
Part 1
Quid Pro Quo mission
Part 1
Police and fish market
Part 1
Fish warehouse infiltration
Part 1
Betrayal or cooperation
Part 1
Oakmont University visit
Part 1
Lab investigation
Part 1
George Cavendish investigation
Part 1
The moral choice
Part 1
Smuggler's alley and conclusion
Part 1
Seven Oaks bar meeting
Part 1
Courier's warehouse search
Part 1
Crematorium and aftermath
Part 1
Redemption Church investigation
Part 1
Underwater cavern search
Part 1
Carpenter family resolution
Part 1
Blackwood's office
Part 2
Evidence collection
Part 2
Orion club
Part 2
Club investigation
Part 2
Imperial Wizard boss fight
Part 2
Blackwood's hideout
Part 2
Hideout secrets
Part 2
Diving exploration
Part 2
Diving combat
Part 2
Ancient cave discovery
Part 2
Confronting Harriet Doe
Part 2
Psychiatric hospital visit
Part 2
Throgmorton manor update
Part 2
Seven Oaks bar
Part 2
Confronting the gang
Part 2
Navigating to Blackwood Manor
Part 2
Entering Blackwood Manor
Part 2
Manor investigation
Part 2
Uncovering rituals
Part 2
City Hall investigation
Part 2
Ritual resolution
Part 2
Blackwood's fate
Part 2
Crown Theater encounter
Part 2
Evidence and revelations
Part 2
Police station arrest
Part 2
Carpenter's request
Part 2
Oakmont Chronicle
Part 2
Pierce's residence
Part 2
City Hall confrontation
Part 2
Poisoning the mother
Part 2
Confession search
Part 2
Family rescue
Part 2
Glover's hideout
Part 2
Clearing the case
Part 2
Poison quest completion
Part 2
Hotel return
Part 2
Johannes confrontation
Part 2
Investigating the archaeologist
Part 2
Priestess investigation
Part 2
Preparing for final dive
Part 2
Final evidence collection
Part 2
Hotel investigations
Part 2
Ritual intervention
Part 2
Decision time
Part 2
Finalizing objectives
Part 2
Final underwater dive
Part 2
Tomb arrival
Part 2
Mission conclusion
Part 2
Joy's side quest
Part 3
Investigating granny weaver
Part 3
Finding monolith pieces
Part 3
Final mission and endings
Part 3
Trophy guide conclusion
Part 3