XCOM 2
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Overview of the platinum guide
12 missable trophies · 1 online trophy
Playtime
Platinum Requirement Profile (Difficulty & Effort)
One of the toughest Platinum trophies ever: Merciless turn-based strategy with Ironman mode, time pressure, and permadeath.
- Mechanics & Peak: 1/10 – Turn-based tactics; no reflexes or controller precision required.
- Guide Reliance: 9/10 – Strict research paths, tight time limits, and squad restrictions are mandatory.
- Grind & Collectibles: 6/10 – Multiple full runs required with specific trophy restrictions.
- RNG & Luck: 9/10 – Hit percentages, random maps, and crit luck decide battles.
- Punishment Severity: 10/10 – Ironman mode, permadeath, time limits, and costly errors leave no room for mistakes.
- Co-op / MP Dependency: 2/10 – Only one online match required, boosted in minutes.
Trophies
Main game
Commander
Unlocked all other XCOM 2 trophies
Earned automatically once you unlock all other trophies.
Earth Avenged
Overthrow the aliens at any difficulty level
Unlocked automatically through story progression.
Defender of Humanity
Overthrow the aliens on Commander difficulty
Stacks with 'Immortal Commander' if completing the campaign on Legend difficulty. Prioritize squad size upgrades and magnetic weaponry early to stabilize tactical combat.
Immortal Commander
Overthrow the aliens on Legend difficulty
Legend features doubled research and construction times alongside elevated alien HP. Minimize risk by avoiding multi-pod activations, relying heavily on Mimic Beacons, and rushing Mag Weapons.
Tinker
Build an experimental item in the Proving Grounds
Build the Proving Ground facility in the Avenger and craft any experimental project (e.g., ammo) there.
Rise of the Resistance
Make contact with a region
Unlocked automatically through story progression.
First Blood [Missable]
Complete the tactical tutorial
Missable! Ensure the tutorial option is checked when starting a new campaign, and play through the scripted introductory mission to completion.
Rebel Radio
Build Resistance Comms
Build the Resistance Comms facility in an open slot in your Avenger.
Codebreaker
Build the Shadow Chamber
Unlocked automatically through story progression.
Room to Grow
Upgrade a facility
Click on an already constructed facility in the Avenger and select the 'Upgrade' option if you have enough resources.
Shadow Broker
Sell goods worth 1000 supplies to the Black Market (Can span multiple games)
Sell excess alien corpses, PCS chips, and unneeded weapon modifications at the Black Market. Pay attention to items marked with green 'interested' text, as they sell for a significantly higher supply value.
Rumor Hunter
Complete a Rumor
Scan any rumor (green icons) on the Geoscape with the Avenger until the timer expires.
A Horrible Truth
Recover the Blacksite Data
Unlocked automatically through story progression.
A Grim Key
Recover a Codex Brain
Unlocked automatically through story progression.
A Dark Doorway
Recover the Psi Gate
Unlocked automatically through story progression.
A Line Crossed
Complete the Avatar Autopsy
Unlocked automatically through story progression.
A God Falls
Kill an Avatar
Unlocked automatically through story progression.
Meat Over Metal
Kill a Sectopod on the same turn you encounter it (in Single Player)
Shred the Sectopod's heavy armor immediately using a Grenadier equipped with Rupture or Chain Shot. Follow up with Bluescreen Rounds or a Ranger executing Rapid Fire to deplete its health pool before it can act.
Like Clockwork
Complete a successful ambush
Place all squad members except one on Overwatch while concealed. Break concealment by firing on the pod with your remaining soldier; every enemy in the patrol must be wiped out during their scatter phase.
Mechlord
Hack a Sectopod
Equip a high-level Specialist with a Gremlin Mark III and a Skulljack to significantly boost your Tech score. Activate Haywire Protocol and target the Control option rather than Shutdown.
Nick of Time
Evacuate a soldier whose bleed-out timer is still running
Place the Skyranger evac flare directly on top of or adjacent to the bleeding-out soldier. Have an active squadmate pick them up and carry them into the zone to evac immediately.
Locked and Loaded
Upgrade a weapon
Equip any weapon in the Armory with a looted weapon attachment (e.g., Scope).
Excalibur
Completely upgrade a beam weapon with superior grade weapon upgrades
Equip a Tier 3 Beam weapon with Superior modifications in all available slots. Obtaining the 'Armed to the Teeth' Continent Bonus will add an extra slot, but all filled slots must contain Superior-tier attachments.
David and Goliath
Kill a Berserker in melee combat
Weaken the Berserker with ranged attacks and strip its armor before engaging in close quarters. Land the final blow using a Ranger's sword slash to secure the kill.
Breathing Room
Kill a Viper who is strangling a squadmate
When a squadmate is bound and constricted by a Viper, focus fire with your remaining soldiers to eliminate the Viper before its turn starts.
Come Back To Me
Kill a Sectoid who is currently mind controlling a squadmate
Focus all attacks directly on the mind-controlling Sectoid to kill it outright. Do not use a Flashbang first, as disorienting the Sectoid breaks the mind control before the killing blow.
Stop Hitting Yourself
Kill an enemy with a hacked turret
Use a Specialist's Haywire Protocol to take control of an ADVENT security turret. Soften up an enemy target with squad fire, then deliver the final strike using the turret.
Shen's Legacy
Build a facility in every Avenger slot
Clear alien debris from all 12 interior compartments of the Avenger. Construct a facility in every single cleared slot across the ship.
Bring It Down
Sabotage an alien facility
Unlocked automatically through story progression.
Have a Nice Trip
Cause an enemy to fall to its death
Use a Grenadier's explosive or heavy weapon to destroy the rooftop or walkway beneath a weakened humanoid enemy, causing them to plummet and die from fall damage.
Car Explosion
Cause an enemy to die in a car explosion
Target a vehicle being used as high cover by an enemy with low health. Firing directly at the vehicle or throwing a grenade will detonate it, securing the kill.
Exquisite Timing [Missable]
Beat the game on Commander+ difficulty by July 1st
Missable! Rush the Shadow Chamber and primary story research projects while bypassing side facilities and lengthy autopsy projects. Avoid scanning unnecessary rumors on the Geoscape to reach Operation Leviathan before the July 1st cutoff.
Who Needs Tygan? [Missable]
Beat the final mission using only conventional gear
Missable! Strip your entire squad down to Tier 1 assault rifles, shotguns, sniper rifles, cannon, and Kevlar armor before launching the final mission. Fully trained Psi Operatives and high-level Colonel abilities remain usable and are crucial to dealing damage.
The Few and the Proud [Missable]
Beat the game on Commander+ difficulty without buying a Squad Size upgrade
Missable! Do not purchase Squad Size I or Squad Size II from the Guerrilla Tactics School at any point. You must complete the entire campaign with a strict cap of four soldiers per mission.
The Untouchables [Missable]
Beat the game on Commander+ without losing a soldier
Missable! Soldiers that bleed out, are left behind at evac, or die instantly will void the run. Keep manual rolling saves and reload immediately if any squad member falls.
Pile 'Em Up
Kill 500 aliens. (does not have to be in same game)
Cumulative trophy across multiple playthroughs. Unlocks naturally on your path to the Platinum trophy.
The Most Dangerous Game [Online trophy]
Play in a multiplayer match
Online. Create or join a custom multiplayer match through the main menu. The trophy pops upon completing the match, regardless of whether you win or lose.
Overpowered
Beat a mission on Commander+ with a squad of soldiers only of the same class (but not Rookie)
Assemble a squad consisting exclusively of one advanced class, such as six Grenadiers or six Rangers. Attempt this late in the campaign on an easy Guerrilla Op with Tier 3 gear.
Heroes of the Resistance
Beat a Retaliation mission with 3 or less civilian deaths
Advance aggressively using Battle Scanners and Concealment Rangers to locate pods quickly. Eliminate alien squads before they can spend actions executing civilians.
Cyberlord
Earn a second tier hack reward
Equip a Specialist with a Gremlin Mark III and Skulljack to maximize Tech skill. Target an ADVENT security checkpoint or MEC and choose the higher-difficulty Tier 2 reward.
Heavy Metal
Kill an enemy with every heavy weapon in the game (doesn't have to be in the same game)
Produce and secure a kill with all heavy and powered weapons built in the Proving Ground: Rocket Launcher, Shredder Gun, Flamethrower, Plasma Blaster, Blaster Launcher, Hellfire Projector, and Shredstorm Cannon.
The Sun Never Sets
Build a radio relay on every continent
Build at least one Radio Relay on every continent across the Geoscape to establish a complete global communication network.
Global Resistance
Get all of the continent bonuses available in a single campaign
Make contact with every region on Earth and build the required number of Radio Relays per continent to activate all six continental bonuses at the same time.
Beginner's Luck [Missable]
Beat a mission in June or later using only Rookies
Missable! After June 1st in-game, recruit a squad of fresh Rookies and equip them with Tier 3 Plasma weapons, Powered Armor, and Mimic Beacons. Deploy them on a low-difficulty Supply Raid or Guerrilla Op.
Brutal Collection
Skulljack each different type of ADVENT soldier (does not have to be in same game)
Equip the Skulljack on a specialist and successfully use Skullmine on four distinct ADVENT unit types: Trooper, Stun Lancer, Shieldbearer, and Officer.
With Extreme Prejudice
Skulljack an ADVENT Officer
Unlocked automatically through story progression.
A Better Human Being
Recover the Forge Item
Unlocked automatically through story progression.
A Final Stand
Create the Commander's Avatar
Unlocked automatically through story progression.
Harder, Better, Faster, Stronger
Apply a PCS upgrade to a soldier
Equip any soldier in the Barracks with a Personal Combat Sim (PCS) module.
Now Am I Become Death
Kill 3 enemies in a single turn, with a single soldier, without explosives
Use a Colonel-rank Ranger with the Reaper ability or a Sharpshooter with Serial. Pre-damage three weak enemies like Troopers or Lost, then chain three consecutive kill shots in one turn.
Valhalla [Missable]
Beat the game on Commander+ difficulty in Ironman mode
Missable! Play on Commander difficulty with Ironman enabled. Regularly back up your save to PlayStation Plus Cloud Storage or a USB drive between missions to safeguard against save corruption or devastating misclicks.
XCOM 2 - Alien-Jäger
A Forbidden Experiment
Investigate the Abandoned Research Facility
Scan the coordinates on the Geoscape to trigger the narrative mission 'The Nest' and clear it. Completing this investigation unlocks and unleashes the Alien Rulers across your campaign.
Viper Vanquisher
Kill the Viper Ruler
Use the Frost Bomb to freeze the Viper King and suppress its Ruler Reactions. Shred its armor and apply damage-over-time effects like burning or acid to whittle down its health quickly.
Berserker Breaker
Kill the Berserker Ruler
Kite the Berserker Queen and maintain distance, as its melee attacks can incapacitate multiple soldiers. Shred its heavy armor using Grenadiers and follow up with high-burst Ranger attacks.
Archon Annihilator
Kill the Archon Ruler
Evacuate marked tiles immediately when the Archon King channels Devastating Punch or Blazing Pinions. Keep it crowd-controlled with Stun and Freeze effects to minimize devastating aerial retaliation.
Kingslayer [Missable]
Kill all three alien rulers in a single game
Missable! Alien Rulers flee through Psionic Gates after taking critical damage and retain their lost health in future ambushes. Ensure all three (Viper King, Berserker Queen, Archon King) are permanently eliminated before starting the final campaign missions.
Deadly Arsenal
Purchase all of the final tier hunter weapons
Upgrade the Bolt Caster, Hunter's Axe, and Shadowkeeper to their top tier (Beam/Plasma equivalents) in Engineering, and complete the Frost Bomb upgrade via the Proving Ground.
Now I Am The Master
Use all ruler armor abilities in a single mission
Craft the Serpent Suit, R.A.G.E. Suit, and Icarus Armor from Ruler corpses at the Proving Ground. Equip all three across your squad and activate Frostbite, Rage Strike, and Icarus Jump during the same mission.
Enemy Adopted [Missable]
Use a ruler armor ability against an alien ruler
Missable if you kill all three Rulers before building a suit. Defeat the Viper King first, research its corpse immediately to build the Serpent Suit, then trigger the Frostbite ability against either the Berserker Queen or Archon King.
Regicide [Missable]
Kill an alien ruler the first time you encounter it
Missable! Easiest against the Viper King on lower difficulties during 'The Nest'. Freeze it with a Frost Bomb, attack with high-damage single-target skills, or rely on a weapon equipped with a Repeater attachment for a chance at an instant kill before it summons an escape portal.
Not Throwing Away My Shot [Missable]
Kill an alien ruler while it attempts to escape
Missable! Once an Alien Ruler drops to critical health, it spends an action opening a Psionic Gate. Put multiple squad members on Overwatch or save free-action abilities to deal the final blow while the gate is active before it steps through.
XCOM 2 - Shens letztes Geschenk
A Torch Passed
Beat the Lost Towers mission
Lost Towers is a three-stage gauntlet packed with mechanical enemies. Bring Bluescreen Rounds, EMP Grenades, and armor-shredding weapons to ease the intense multi-floor encounters.
Our New Overlords
Promote a SPARK unit to Champion rank
Unlike regular soldiers, SPARKs cannot be trained in the Guerrilla Tactics School and must gain all XP through mission deployments and kills. Attach a Superior Scope and Expanded Magazine to compensate for their lower base aim.
Rise of the Robots
Complete a mission with three or more SPARK units in the squad
Construct additional SPARK units in the Proving Ground, then bring three of them on a low-difficulty Guerilla Op or Supply Raid to knock this out safely.
Matter Over Mind
Defeat an Avatar with a SPARK unit
Whittle an Avatar's health down with the rest of your squad during the final campaign mission, then secure the fatal blow using Overdrive or a heavy weapon on your SPARK.
Running on Fumes
A SPARK unit survives a mission it started with less than half health
Send a damaged SPARK into an easy mission while at or below 50% health. Keep it parked in full cover far behind your frontline while the rest of the squad clears the map.
Bells and Whistles
Outfit a SPARK unit with the highest tier weaponry and armor
Research Sectopod Breakdown and Powered Armor, then produce and equip both the Tier 3 Particle Cannon and the Anvil Chassis in the Engineering bay.
Always be Shooting
Hit three shots on a single turn with a SPARK unit after using its Overdrive ability
Position your SPARK adjacent to a massive, low-defense target like a Berserker or Sectopod before popping Overdrive to ensure 100% hit chance on all three consecutive shots.
Axles to Axles, Bolts to Bolts
Defeat a robotic enemy with a SPARK unit
Finish off any mechanical enemy, such as an ADVENT Drone or MEC, with the final shot from a SPARK unit.
Just Like Dad Used To Make
Build a SPARK unit
Build a SPARK via the Proving Ground facility. If playing with the narrative DLC mission enabled, you must complete Lost Towers first before the construction project becomes available.
Make ‘em go Boom
Kill an enemy primed Derelict MEC before it can self-destruct
During the Lost Towers mission, Derelict MECs begin a self-destruct countdown when brought to critical health. Focus all squad fire or use Shen's Combat Protocol to finish it off during that same turn.
XCOM 2 - War of the Chosen
A New Alliance [Missable]
Complete the Lost and Abandoned mission
Missable! Ensure 'Lost and Abandoned' is checked when starting your campaign. This story mission triggers early on and introduces both the Reapers and the Skirmishers.
A Rival Silenced
Permanently defeat one of the Chosen
Complete the three-part 'Hunt the Chosen' Covert Action chain for any faction in the Resistance Ring. This reveals the Chosen Stronghold assault mission, where you must destroy their sarcophagus to eliminate them permanently.
Zombies in a Barrel
Get 15 Headshots against Lost in a single turn
The Headshot mechanic refunds an action point for every lethal attack against the Lost. A Sharpshooter using a pistol or a soldier equipped with a Superior Extended Mag and high hit chance can easily chain 15 kills in a single turn against a Lost swarm.
Born in the Darkness
Get four kills from Shadow mode with a Reaper in a single mission
Weaken enemies with your squad first so your Reaper can land the finishing blow. Unlocking the 'Silent Killer' skill guarantees that scoring a kill will not break Shadow, making four kills in one mission straightforward.
Circle of Psi
Raise a Templar to maximum Focus level, spend it all, and reach the max again in a single mission
Max out your Focus by landing Rend melee kills, then dump all of it at once using an ability like 'Ionic Storm' or 'Ghost'. Once depleted, farm kills on remaining enemies or Lost waves in the same encounter to reach maximum Focus again.
Can't Stop the Fighting
Perform three offensive actions against the same target with a Skirmisher in a single turn
Skirmishers can fire twice per turn by default. Target a durable enemy like a Sectopod, Muton, or Chosen using an opening grapple ability like 'Justice' or 'Wrath', followed by standard shots, or grant extra actions via a Bondmate's 'Teamwork' ability.
It Takes Two
Form a level 3 bond between two soldiers
Deploy two compatible soldiers together consistently or assign them to Resistance Ring Covert Actions to boost cohesion. Once eligible, level their bond up to Rank 3 in the Training Center facility.
Weary Warriors
Complete a mission with all Tired soldiers and no casualties
Deploy a full squad where every operative has the 'Tired' status on an easy Guerrilla Op or Council mission. Play cautiously from full cover, as tired soldiers suffer from reduced Will and panic much more easily.
Fully Operational Resistance
Raise XCOM's influence with all three factions to High in a single game
Continuously run Covert Actions in the Resistance Ring for the Reapers, Skirmishers, and Templars. Completing the respective 'Hunt the Chosen' covert chains advances faction influence to the maximum tier.
No One Left Behind
Rescue a soldier who was captured by the Chosen
When a Chosen extracts knowledge and captures one of your soldiers, wait for the 'Rescue Soldier' covert action to appear in the Resistance Ring. Completing it unlocks a tactical extraction mission to break them out.