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Pirates Outlaws

PS4 · 2019 · Fabled Game

Pirates Outlaws is a roguelike deckbuilder where players navigate procedurally generated seas, battle outlaws, and manage vital resources like ammo and ship action points. Featuring 16 distinct playable heroes, the core loop revolves around drafting cards, collecting relics, and tackling challenges across Navigation runs, the 100-wave Arena, and Tavern Brawls. Conquering the Platinum trophy demands beating Hard Mode with every single character and mastering intricate Arena battle conditions.

Overview of the platinum guide

No missable trophies · Fully obtainable offline

Trophies total48
Missable trophies0
Online trophies0

Platinum Requirement Profile (Difficulty & Effort)

Challenging roguelike deckbuilder featuring a massive grind, heavy RNG, and brutal Arena mode difficulty.

  • Mechanics & Peak: 2/10 – Turn-based card game with no time pressure; purely tactical.
  • Guide Reliance: 7/10 – Requires deep knowledge of card synergies, events, and character unlocks.
  • Grind & Collectibles: 9/10 – 10,000 kills, 16 characters on Hard, and Arena 100 demand massive time.
  • RNG & Luck: 8/10 – Success heavily depends on random card drops, relics, and event nodes.
  • Punishment Severity: 8/10 – Permadeath in long runs; losing at Arena 100 wipes hours of progress.
  • Co-op / MP Dependency: 0/10 – Fully offline, no multiplayer features.

Trophies

  1. The Pirate Outlaw

    Complete all trophies.

    Unlock all other trophies to earn the Platinum trophy.

  2. Rookie Captain

    Complete the tutorial.

    Unlocked automatically through story progression.

  3. Ten Thousand Bodies

    Defeat 10,000 enemies.

    Cumulative across all game modes. Grinding deep into the 100-wave Arena yields the fastest kill count progression.

  4. The More the Merrier

    Have 30 or more cards in your deck when you complete a game.

    Accept a card reward after every battle and buy cheap cards at markets without ever removing any at taverns.

  5. Carefully Selected

    Have 5 or less cards in your deck when you complete a game.

    Prioritize taverns for card removal, exploit trash events, and skip card rewards to trim your deck size down to five or fewer cards.

  6. Iron Rooster

    Have more than 1000 Coins when you complete a game.

    Easiest with the Admiral due to gold scaling. Take high-combat routes and refrain from spending at markets and taverns to finish with over 1,000 coins.

  7. Second Life

    Use Lucky Clover to revive yourself and complete a game.

    Equip the Lucky Clover relic, intentionally take lethal damage to trigger the revive, and proceed to win the run.

  8. Blacksmith's Holiday

    Complete a game without upgrading any cards at the Market.

    Only buy relics or cards at markets and completely ignore the card upgrade option for the entire run.

  9. No Return

    Complete a game with 0 AP remaining.

    Plan your maritime movement on Map 3 so your ship navigation AP drops to exactly 0 when reaching the final boss node.

  10. Myopic

    Complete a game without any ranged cards in your deck.

    Straightforward with the Swordmaster. Purge her starting ranged cards early at taverns and never draft ranged attack rewards.

  11. Inept Swordsman

    Complete a game without any melee cards in your deck.

    Easiest with the Gunner, as his starting deck is heavily ranged. Remove any remaining melee cards early at taverns and never draft melee rewards.

  12. One Shot, One Kill

    Deal more than 100 damage in 1 attack.

    Combine damage-doubling buffs, critical hits, and scaling attacks like 'Heavy Fire' or relics like the 'Telescope', ideally against high-armor bosses.

  13. Around the Corner

    Find the Holy Water.

    The 'Holy Water' relic is obtained through random question-mark event nodes, most notably within the 'Souls Rift' chapter.

  14. Final Weapon

    Defeat the Mechanical Kraken.

    The Mechanical Kraken is the final boss of the 'Eastern Seas' / 'Lost Islands' map. Build around consistent multi-target damage and armor piercing to neutralize its tentacles.

  15. Double Major

    Complete a game with Gunner and have at least 5 melee cards in your deck.

    Draft melee cards deliberately from combat rewards and ensure at least five remain in your deck when defeating the stage 3 boss.

  16. Strong Physique

    Complete a game with Swordmaster without healing your HP at the Tavern.

    Rely on the Swordmaster's innate lifesteal and shield cards to sustain your HP. Only use taverns for card removal or ammo replenishment.

  17. High Requirements

    Complete a game with Explorer and never own more than 1 relic during your journey.

    Decline relic rewards after battle or sell them immediately at the next market to ensure you never carry more than one relic simultaneously.

  18. Purified

    Complete a game with Curse Captain without any curse cards in your deck.

    Visit taverns frequently to purge all starting curses and steer clear of event choices that add new curse cards to your deck.

  19. Great Witch

    Complete a game with Alchemist without any Shoot, Punch or Wooden Shield cards in your deck.

    Purge the starting Shoot, Punch, and Wooden Shield cards at taverns or via trash can events as early in the run as possible.

  20. Keep Calm

    Complete a game with Carpenter without becoming Overloaded.

    Keep a close watch on the Carpenter's rage gauge. End your turns early or use cards that lower fury to avoid ever hitting the maximum Overload threshold.

  21. Specialization

    Finish with Musician and only one of these in your deck: Offensive Stance, Masque or Impromptu.

    The Musician starts with these three stance cards. Remove two of them at tavern keepers and avoid drafting duplicates during the run.

  22. The Chosen One

    Complete a game with Vigilante and never get Unlucky when you have less than 40 HP.

    Keep the Vigilante's health comfortably above 40 HP using armor cards and tavern healing so the trigger condition is completely bypassed.

  23. Master of Fate

    Complete a game with Fortune Teller with no attack cards in your deck.

    Remove all attack cards from your deck and rely entirely on skill cards, shields, and passive status ailments like Burn or Poison to defeat enemies.

  24. Bear Power

    Complete a game with Bear Tamer, and the damage of the bear reaches 20 in the final boss battle.

    Repeatedly play buffing Command cards on the bear during the Stage 3 boss fight until its attack value hits at least 20 before winning.

  25. Perfect Victory

    Complete a game with Unknown Captain, and finish the final boss battle with full HP.

    Build high armor values before the final blow or use lifesteal and healing skills right before finishing the boss to exit combat with full HP.

  26. Organ Transplant

    Complete a game with Doctor with at least 100 max HP.

    Use the Doctor's harvesting abilities alongside max-HP-increasing relics from markets to expand your maximum health pool to 100 or higher.

  27. Monster Hunter

    Defeat the Kraken with Chicken.

    Play as Chicken in the 'Pirates Bay' chapter until the Kraken appears as the Stage 3 boss. Exploit Chicken's rage mechanics for burst single-target damage against the tentacles.

  28. Wood Master

    Defeat Puppet Master with Inventor.

    Play as the Inventor and defeat the Puppet Master boss. Rely on crafted inventions and defensive shields to absorb the puppets' attacks.

  29. Fallen from Grace

    Have less than 100 Coins when you complete a game with Admiral.

    Spend all your gold at the final market and tavern on upgrades and card removals right before the stage 3 boss so your coin count drops below 100.

  30. Relief

    Free the specters of Elysians.

    In the 'Port Elysia' chapter, choose the compassionate quest options at story event nodes to liberate the trapped Elysian specters.

  31. New Era

    Save Port Elysia.

    Follow the defensive story branch in the 'Port Elysia' chapter and defeat the final boss to protect the port city.

  32. End

    Destroy Port Elysia.

    Take the destructive dialogue choices and quest path in 'Port Elysia' and complete the alternative final encounter.

  33. Reputed

    Reach 9999 Repute and unlock Hard mode.

    Complete navigation runs across various chapters to accumulate 9,999 Repute and unlock Hard Mode.

  34. Easy

    Complete a game in Hard Mode with every character.

    Requires completing a Hard Mode run with all 16 characters. Keep decks streamlined and prioritize consistent defense and ammo generation.

  35. True Champion

    Win Arena 100.

    Requires clearing all 100 waves in the Arena mode. Build toward infinite draw-and-discard engines or massive turn-one armor generation.

  36. Fearless

    In Arena 10, beat Unknown Slave with Chain in your hand.

    The floor 10 Arena boss shuffles Chain curse cards into your hand. Ensure you hold at least one Chain card when landing the finishing blow.

  37. Face to Face

    In Arena 20, beat Lucy Weston in your first turn.

    Prepare a deck with massive card draw and zero-cost attacks in preceding waves to defeat Lucy Weston on turn one with an OTK.

  38. Blitzkrieg

    In Arena 30, beat The Impostor before he transforms.

    Burst down The Impostor on Arena floor 30 rapidly to eliminate him before his phase change is triggered.

  39. Surgical Strike

    In Arena 40, beat Coco without defeating any undead dogs.

    Use strictly single-target attack cards against Coco on Arena floor 40 and avoid all AoE or random-target effects so the dogs survive.

  40. No Revive

    In Arena 50, beat Norn before he summon undead minions.

    Defeat Norn on Arena floor 50 within the very first round using heavy burst damage before he casts his minion summon.

  41. I Don't Need

    In Arena 60, beat Ronin and never get any healing in this battle.

    Rely entirely on shields and armor against Ronin on floor 60. Avoid using lifesteal cards or triggering passive healing relics during the fight.

  42. Welcome

    In Arena 70, beat Monkey Brothers and use 10 Poisoned Banana.

    The Monkey Brothers on floor 70 shuffle Poisoned Bananas into your deck. Stall the encounter and play ten of these banana cards before finishing the fight.

  43. Unimpeachable

    In Arena 80, beat Sleepy Hollow when you have max armor (equal to max hp).

    Cap your armor value so it matches your maximum HP pool right before dealing the killing blow to Sleepy Hollow on floor 80.

  44. Fair Treatment

    In Arena 90, beat the 3 Spiritias in the same turn.

    Weaken all three Spiritias on Arena floor 90 evenly, then eliminate all three on the exact same turn using an AoE attack.

  45. Scare the Giant

    In Arena 100, let "The Giant" escape with full HP.

    Do not damage The Giant on floor 100. Target only his summoned minions and turtle defensively until his flee condition triggers with full HP.

  46. Full pint

    Complete a game in Tavern Brawl with 16 different characters.

    Requires completing a full Tavern Brawl run with each of the 16 playable characters.

  47. Sober

    Complete a game in Tavern Brawl and never get Drunk.

    Avoid playing any alcohol cards or acquiring relics that inflict the Drunk status effect throughout the entire Tavern Brawl run.

  48. Cheers

    Defeat the Tavern Keeper when both you and her are Drunk.

    Inflict the Drunk status on both yourself and the Tavern Keeper right before landing the finishing blow in Tavern Brawl.

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