Metro 2033 Redux
Metro 2033 Redux is an atmospheric survival first-person shooter set within the devastated subway system of post-apocalyptic Moscow. Stepping into the boots of Artyom, players navigate claustrophobic tunnels and irradiated surface ruins while balancing gritty combat, stealth tactics, and strict resource management. Hunting down the Platinum requires completing two distinct playstyles—Survival and Spartan—alongside making pivotal moral choices to experience both alternate endings.
Overview of the platinum guide
14 missable trophies · Fully obtainable offline
Playtime
Platinum Requirement Profile (Difficulty & Effort)
Manageable Platinum requiring two playthroughs, keen eyes for collectibles, and specific actions for moral points.
- Mechanics & Peak: 4/10 – Solid FPS skills needed; Survival Mode demands good aim and resource control.
- Guide Reliance: 6/10 – Moral system for good ending and 51 diaries make a guide recommended.
- Grind & Collectibles: 4/10 – Requires two full playthroughs and specific kill-related trophies.
- RNG & Luck: 1/10 – No critical RNG; enemies and loot are mostly fixed.
- Punishment Severity: 4/10 – Resource scarcity in Survival Mode, but chapter select keeps it fair.
- Co-op / MP Dependency: 0/10 – Pure single-player experience with no online or co-op modes.
Trophies
Platinum Trophy
Get all Trophies.
Earned automatically after unlocking all other trophies.
Air Bender
Kill 50 humans with pneumatic weapons.
Use pneumatic rifles such as the Tihar or Hellbreath. Kills carry over between playthroughs and can easily be farmed by reloading checkpoints or using Chapter Select.
Cowboy
Kill 100 enemies using revolvers.
Use the revolver as your primary weapon. Kills carry over between playthroughs and can be farmed.
Demolitionist [Missable]
Blow up the tunnel and airlock at CURSED STATION.
Unlocked automatically through story progression.
DJ Artyom [Missable]
On the level OUTPOST reach the radio tower and broadcast the commander's message.
Missable! Accept the audio cassette from the commander at Defense Station. During Outpost, climb to the roof of the main bunker, dispatch the guards, and insert the cassette into the radio console.
Enlightened [Missable]
Find the truth.
Missable! Accumulate sufficient moral points throughout the game by listening to stories, sparing surrendered foes, and exploring thoroughly. In the finale atop Ostankino Tower, shoot down the laser designator before it locks on.
Fire in the hole
Kill 20 lurkers.
Lurkers are small mole-like mutants that dart in and out of holes, appearing prominently in Defense and Child. Stand near an active burrow with a shotgun ready to blast them as they poke out.
Fire!
Kill 30 enemies with flame grenades.
Equip incendiary flame grenades and toss them into packed mutant spawns or groups of fascist troops. Checkpoint farming functions normally here.
Generous [Missable]
Help the poor, a coin for the kid, medicine for the sick. You help everyone you see.
Missable! Give military ammo to every beggar, sick person, and child who asks for help across Exhibition, Riga, and Market stations.
Gunman
Kill 100 enemies with shotguns.
Use shotguns like the Duplet or Abzats. Kills carry over across all playthroughs.
Heavy Reader
Kill a librarian.
Librarians are encountered during the Archives chapters. Aim for headshots using high-damage close-range weapons like the Duplet or stick them with sticky grenades.
Hedge-hopper [Missable]
On the level FRONTLINE kill all of the enemy Red Army and Fascist Soldiers.
Missable! You must personally kill every single soldier in the level Frontline, including the wounded and sleeping troops on both factions. Be careful not to let them kill each other, as enemy-inflicted deaths will not count toward the total.
Hunter
Kill 200 Mutants.
Comes almost naturally during gameplay. Mutant kills carry over across all playthroughs.
Inquisitor
Kill 2 demons.
Demons are the massive winged beasts patrolling surface areas. Wait until one lands or roosts on a rooftop, then stick it with sticky grenades or fire a fully pumped Hellbreath shot to take it down quickly.
Invisible man [Missable]
Complete FRONTLINE level without killing anyone.
Missable! At the start of Frontline, drop down into the service pipes beneath the bridge to avoid the central confrontation entirely. Do not shoot or knock out any guards, and blow out lamps along your path to remain undetected.
Ka-Boom!
Explode 30 enemies.
Pipe bombs and sticky grenades work best against swarms of charging Nosalises. Kills register immediately, allowing you to reload any combat checkpoint to speed up progress.
Manhattan Project
Spend 60 seconds in a Radiation Hotspot.
Stand inside any radioactive puddle or glowing hot zone in Dead City while monitoring your health bar, popping medkits as necessary until the minute has passed.
Trigger Happy
Kill 100 enemies with assault rifles.
Use assault rifles such as the Bastard or Kalash. Kills carry over between playthroughs.
Toast! [Missable]
Drink at every occasion.
Missable! Drink at every opportunity across the metro: order three drinks at Market Station until Artyom collapses, then take every offered drink at Polis Station.
Merciful [Missable]
Complete the level BLACK STATION without killing or knocking out any enemies.
Missable! Navigate Black Station entirely unseen without killing or knocking out a single enemy. Extinguish oil lamps, track enemy patrol routes carefully, and throw knives into walls or floorboards to lure guards away.
Metro Trader
Make 30 deals in weapon shops.
Can be quickly completed at any station merchant by repeatedly buying and selling inexpensive weapon attachments or single rounds of dirty ammo.
Snake
Stealthily kill 15 Enemies.
Sneak up on human enemies and silently eliminate them with the knife.
Ninja
Kill 30 enemies with throwing knives.
Throwing knives are silent and instantly kill unaware human targets on body impact. Retrieve knives from defeated enemies and surfaces to conserve resources.
Nosalis hunter
Kill 100 nosalises.
Nosalises are the most common mutants in the game. Unlocks almost automatically as you progress through the game.
Pathoanatomist
Kill 5 amoebas.
Amoebas are the explosive biomass bubbles encountered in the lower reactor levels of D6. Shoot them from a safe distance before they drift close to you or Miller.
Blogger
Complete all 51 of Artyom's hidden Diary pages.
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Pyro
Kill 30 enemies with a flamethrower.
Equip the flamethrower during the Dark Star chapter. Mutants rush in dense packs here, making it trivial to farm 30 kills across a couple of checkpoint reloads.
Quick Draw [Missable]
On the level HUNTER kill the nosalises before they break through the ventilation grilles.
Missable! Aim at the elevated ventilation grates while Hunter finishes talking. Fire immediately whenever a Nosalis appears behind the bars to kill it before it breaks through the metal.
Raider [Missable]
On the level DEPOT silently kill the first guard and break into the Fascist station unnoticed.
Missable! As the rail trolley halts outside the station, quickly eliminate the lone sentry using a throwing knife or silenced headshot. Stay crouched on the cart to slip into the station without raising an alert.
Ranger
Find all Ranger stashes in Dead City.
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Rescue Ranger [Missable]
Save a group of Reds from Fascist captivity.
Missable! Head down into the fascist-controlled lower sublevel of Frontline. Ambush the executioners before they execute the captive Red Line soldiers, then untie the prisoners to trigger the trophy.
Thief
Open 15 locked safe boxes.
Missable! Collectible. For exact locations, please refer to our separate TrophyBase collectible guide.
Scrooge [Missable]
Save 1000 military-grade rounds.
Missable! Conserve all military-grade rounds by avoiding weapon purchases and dirty ammo exchanges. Thoroughly loot every corpse and hidden stash, selling surplus ammo and pneumatic ball bearings at late-game stations.
Shocking
Get 30 kills with Hellbreath.
Purchase the Hellbreath (Volt Driver) at Armory Station. Keep its battery fully charged using the universal charger to ensure one-shot kills, farming remaining kills via checkpoints.
Slice & Dice
Kill 30 human enemies in close combat.
Close the distance on human targets and press the lethal melee prompt. Checkpoint farming works seamlessly if you want to grind this out in any early human outpost.
Sniper
Kill 30 human enemies with headshots.
Score headshots on human enemies. Works well when combined with an accurate scoped weapon.
Marksman
Kill 15 human enemies with Headshots from at least 30 meters' distance.
Mount an optical scope onto a Revolver or VSV. Long sightlines such as the bridge battle in Frontline or the railway depot in Dry Station offer ideal setups.
Soft Touch
Disarm 15 wire traps.
Look for taut tripwires strung across low doorways. Slowly crouch toward the mechanism attached to the wall or grenade and press the interact prompt to cut the wire.
Spartan 2033
Complete the game in Spartan Mode.
Spartan Mode features abundant ammunition, faster reloads, and modern shooter mechanics. Pair this run with the Ranger ending to streamline your Platinum path.
Spider hunter
Kill 10 Spiders.
Keep your flashlight beam directly focused on spiders to burn away their shell and force them onto their backs, exposing their soft underside for a quick finish.
Stunning
Knock 30 human enemies out in close combat.
Sneak up on human guards from behind or rush them directly, selecting the non-lethal knockout option rather than the knife kill.
Survivor 2033
Complete the game in Survival Mode.
Survival Mode features scarce ammo, reduced filter timers, and sluggish reload animations. Rely heavily on stealth, pneumatic weapons, and scavenging every corner of the tunnels.
Tank
Kill 10 Enemies in a row without taking any damage.
Trivially earned by eliminating unaware enemies from stealth or during the mounted gun sections on trolley cars as long as no incoming damage is sustained.
Tonic Man
Use a Medkit 75 times.
If you have not reached 75 uses near the end of the campaign, step into fire or radiation, apply a medkit, and repeat before reloading the checkpoint.
If it's hostile, you kill it. [Missable]
Become a true ranger.
Missable! This is the default ending. At the summit of Ostankino Tower, allow the countdown timer to expire without interfering with the target designator to launch the missile strike.
Warrior
Kill 100 Human Enemies.
Kill 100 human enemies. Unlocks automatically over the course of two playthroughs.
Watchman hunter
Kill 50 Watchmen.
Watchmen are the dog-like mutants on the surface. Unlocks almost automatically during gameplay.
Weaponsmith [Missable]
Kill at least one enemy with each weapon available in the game
Missable! You must secure at least one kill with all 18 unique weapons, including throwables and stationary turrets. Be sure to purchase rare firearms like the Hellbreath, Big Ben, and Shambler as soon as shops offer them.
Wheeler-Dealer
Exchange 500 Military-Grade 5.45 rounds at Exchange kiosks.
Exchange 500 gold rounds for standard dirty ammo at any currency kiosk. You can immediately reload your checkpoint afterward to preserve your savings.
Who goes there?
Wipe your Gas Mask 20 times.
Tap L1 while wearing a gas mask to wipe the glass. This can be repeated 20 times in a row the moment you enter any toxic zone.
Walkthrough
Key and Safe #1
Riga · Safes
Key and Safe #1
Lost Tunnels · Safes
Key and Safe #2
Lost Tunnels · Safes
Key and Safe #1
Market · Safes
Key and Safe #1
Dead City · Safes
Key and Safe #2
Dead City · Safes
Key and Safe #3
Dead City · Safes
Key and Safe #1
Ghosts · Safes
Key and Safe #1
Frontline · Safes
Key and Safe #2
Frontline · Safes
Key and Safe #1
Trolley Combat · Safes
Key and Safe #1
Defense · Safes
Key and Safe #2
Defense · Safes
Key and Safe #1
Outpost · Safes
Key and Safe #1
Black Station · Safes
Key and Safe #2
Black Station · Safes
Key and Safe #1
Alley · Safes
Key and Safe #2
Alley · Safes
Key and Safe #1
Archives · Safes
Key and Safe #1
Cave · Safes
Key and Safe #2
Cave · Safes
Key and Safe #1
D6 · Safes
Key and Safe #1
Tower · Safes
Diary Page #1
Tower · Diary Pages
Diary Page #1
Hunter · Diary Pages
Diary Page #1
Exhibition · Diary Pages
Diary Page #2
Exhibition · Diary Pages
Diary Page #1
Riga · Diary Pages
Diary Page #2
Riga · Diary Pages
Diary Page #3
Riga · Diary Pages
Diary Page #1
Lost Tunnels · Diary Pages
Diary Page #2
Lost Tunnels · Diary Pages
Diary Page #1
Market · Diary Pages
Diary Page #2
Market · Diary Pages
Diary Page #1
Dead City · Diary Pages
Diary Page #2
Dead City · Diary Pages
Diary Page #3
Dead City · Diary Pages
Diary Page #1
Dry · Diary Pages
Diary Page #2
Dry · Diary Pages
Diary Page #1
Ghosts · Diary Pages
Diary Page #2
Ghosts · Diary Pages
Diary Page #3
Ghosts · Diary Pages
Diary Page #1
Cursed · Diary Pages
Diary Page #1
Armory · Diary Pages
Diary Page #2
Armory · Diary Pages
Diary Page #1
Frontline · Diary Pages
Diary Page #1
Trolley Combat · Diary Pages
Diary Page #1
Depot · Diary Pages
Diary Page #1
Defense · Diary Pages
Diary Page #2
Defense · Diary Pages
Diary Page #3
Defense · Diary Pages
Diary Page #4
Defense · Diary Pages
Diary Page #1
Outpost · Diary Pages
Diary Page #2
Outpost · Diary Pages
Diary Page #1
Black Station · Diary Pages
Diary Page #2
Black Station · Diary Pages
Diary Page #1
Polis · Diary Pages
Diary Page #2
Polis · Diary Pages
Diary Page #1
Alley · Diary Pages
Diary Page #2
Alley · Diary Pages
Diary Page #1
Child · Diary Pages
Diary Page #1
Archives · Diary Pages
Diary Page #1
Church · Diary Pages
Diary Page #2
Church · Diary Pages
Diary Page #1
Dark Star · Diary Pages
Diary Page #1
Cave · Diary Pages
Diary Page #2
Cave · Diary Pages
Diary Page #3
Cave · Diary Pages
Diary Page #1
D6 · Diary Pages
Diary Page #2
D6 · Diary Pages
Diary Page #3
D6 · Diary Pages
Diary Page #4
D6 · Diary Pages
Diary Page #1
Tower · Diary Pages
Diary Page #2
Tower · Diary Pages
Collectibles
Key and Safe #1
Riga · Safes
Key and Safe #1
Lost Tunnels · Safes
Key and Safe #2
Lost Tunnels · Safes
Key and Safe #1
Market · Safes
Key and Safe #1
Dead City · Safes
Key and Safe #2
Dead City · Safes
Key and Safe #3
Dead City · Safes
Key and Safe #1
Ghosts · Safes
Key and Safe #1
Frontline · Safes
Key and Safe #2
Frontline · Safes
Key and Safe #1
Trolley Combat · Safes
Key and Safe #1
Defense · Safes
Key and Safe #2
Defense · Safes
Key and Safe #1
Outpost · Safes
Key and Safe #1
Black Station · Safes
Key and Safe #2
Black Station · Safes
Key and Safe #1
Alley · Safes
Key and Safe #2
Alley · Safes
Key and Safe #1
Archives · Safes
Key and Safe #1
Cave · Safes
Key and Safe #2
Cave · Safes
Key and Safe #1
D6 · Safes
Key and Safe #1
Tower · Safes
Diary Page #1
Tower · Diary Pages
Diary Page #1
Hunter · Diary Pages
Diary Page #1
Exhibition · Diary Pages
Diary Page #2
Exhibition · Diary Pages
Diary Page #1
Riga · Diary Pages
Diary Page #2
Riga · Diary Pages
Diary Page #3
Riga · Diary Pages
Diary Page #1
Lost Tunnels · Diary Pages
Diary Page #2
Lost Tunnels · Diary Pages
Diary Page #1
Market · Diary Pages
Diary Page #2
Market · Diary Pages
Diary Page #1
Dead City · Diary Pages
Diary Page #2
Dead City · Diary Pages
Diary Page #3
Dead City · Diary Pages
Diary Page #1
Dry · Diary Pages
Diary Page #2
Dry · Diary Pages
Diary Page #1
Ghosts · Diary Pages
Diary Page #2
Ghosts · Diary Pages
Diary Page #3
Ghosts · Diary Pages
Diary Page #1
Cursed · Diary Pages
Diary Page #1
Armory · Diary Pages
Diary Page #2
Armory · Diary Pages
Diary Page #1
Frontline · Diary Pages
Diary Page #1
Trolley Combat · Diary Pages
Diary Page #1
Depot · Diary Pages
Diary Page #1
Defense · Diary Pages
Diary Page #2
Defense · Diary Pages
Diary Page #3
Defense · Diary Pages
Diary Page #4
Defense · Diary Pages
Diary Page #1
Outpost · Diary Pages
Diary Page #2
Outpost · Diary Pages
Diary Page #1
Black Station · Diary Pages
Diary Page #2
Black Station · Diary Pages
Diary Page #1
Polis · Diary Pages
Diary Page #2
Polis · Diary Pages
Diary Page #1
Alley · Diary Pages
Diary Page #2
Alley · Diary Pages
Diary Page #1
Child · Diary Pages
Diary Page #1
Archives · Diary Pages
Diary Page #1
Church · Diary Pages
Diary Page #2
Church · Diary Pages
Diary Page #1
Dark Star · Diary Pages
Diary Page #1
Cave · Diary Pages
Diary Page #2
Cave · Diary Pages
Diary Page #3
Cave · Diary Pages
Diary Page #1
D6 · Diary Pages
Diary Page #2
D6 · Diary Pages
Diary Page #3
D6 · Diary Pages
Diary Page #4
D6 · Diary Pages
Diary Page #1
Tower · Diary Pages
Diary Page #2
Tower · Diary Pages