Guns, Gore and Cannoli
Guns, Gore and Cannoli is an action-packed 2D run-and-gun platform shooter rendered in a vibrant hand-drawn comic art style. Set against the roaring twenties during the height of Prohibition, players step into the shoes of mob enforcer Vinnie Cannoli as he shoots his way through the zombie-infested streets of Thugtown. Surviving the chaos requires blasting through mutant hordes, rival mafia syndicates, and military forces with an arsenal of classic firearms and explosives.
Overview of the platinum guide
No missable trophies · Fully obtainable offline
Playtime
Trophies
Undertaker
Kill 400 enemies
Unlocks naturally during campaign progression, as finishing the story requires killing well over 400 enemies.
Lead for Dead
Kill 1000 enemies
Unlocks naturally toward the end of your initial playthrough or while tackling higher difficulty runs.
Moonshine Massacre
Kill 2000 enemies
If kills are still needed after finishing all difficulty runs, quickly farm enemies in Chapter 4 (The Alleys) via Chapter Select.
Popcorn Maker
50 headshots
Aim at head level against oncoming zombies using precision weapons like the pistol or Magnum. Easily earned early in the campaign.
Mafiapocalypse
5 multi-enemy grenade kills
Lob grenades into clusters of two or more enemies. Narrow hallways and tight alleys provide the best opportunities.
Spicy Meatball Mayhem
10 multi-enemy grenade kills
Bait larger packs of zombies together and take them out with a single grenade. Tracks cumulatively across all chapters.
Cannoli Enthusiast
Eat 10 Cannoli
Cannoli act as healing items found in levels. Pick up ten of them while damaged to replenish lost health.
Live And Let Die
Complete 'Bonnino's Stripclub' without dying once on Normal Mode
Play Chapter 6 cautiously at range on Normal difficulty or higher. If near death, pause and restart the chapter before the death registers.
Sonny Goes South [Hidden]
Defeat Sonny
Unlocked automatically through story progression.
Verminator [Hidden]
Defeat Mickey
Unlocked automatically through story progression.
Boyscout
Complete the game on easy mode
Difficulties stack. Clearing the game on Normal, Hard, or Impossible automatically unlocks this trophy.
Goodfella
Complete the game on normal mode
Stacks with higher difficulties; will unlock automatically upon finishing the game on Hard or Impossible.
Godfather
Complete the game on hard mode
Can be chosen right from the start to clear Easy and Normal simultaneously. Beating Impossible also unlocks this trophy.
Capo Di tutti Capi
Complete the game on impossible mode
Use cover constantly, conserve heavy ammunition for boss encounters, and consider playing in local co-op to split enemy fire.
Mechanic Maniac
Destroy 10 cars
Numerous cars are parked along the streets in Chapter 1. Shoot them with a handgun or shotgun until they catch fire and explode.
Wicker Man
Kill 20 enemies in the alleystreets, during one run, by kicking them into fire.
In Chapter 4 (The Alleys), kick zombies into burning barrels. Must be completed within a single run of the chapter; let enemies approach and time your kicks into the flames.
Undead Head Harvester
Consecutively kill 25 enemies with a headshot
Line up shots at head level using the standard pistol in Chapter 1. Any body shot, kick, or missed bullet will reset the counter to zero.
Alive and Kickin'
Survive the army stronghold without killing any enemies.
Do not fire weapons or toss grenades in Chapter 11 (Army Stronghold). Only use kicks to stagger enemies and sprint past them to the exit.
Its a long way to the top
Survive The construction site without killing any enemies with weapons.
Refrain from firing weapons or using explosives in Chapter 8 (Construction Site). Progress purely by kicking enemies off ledges or jumping past them.
Smokin' Barrels
Survive the sewer using only your Lupara
Use only the Lupara (sawed-off shotgun) throughout Chapter 7 (Sewer). Select it immediately at the start, do not throw grenades, and never switch weapons.
Gunslinger
Survive the river level using only your magnum
Use strictly the Magnum throughout Chapter 10 (The River). Avoid firing other weapons, throwing grenades, or dealing lethal kick damage.