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Grim Fandango Remastered

PS4 · 2015 · Double Fine Productions

Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.

Overview of the platinum guide

37 missable trophies · Fully obtainable offline

Trophies total48
Missable trophies37
Online trophies0

Playtime

Main story only10.5 h
Completionist9 h

Trophies

  1. Number Nine Ticket

    Get all other trophies in the game.

    Unlock all other trophies to earn the Platinum trophy.

  2. The Right Way

    Play the whole game with tank controls. Tim demanded this trophy.

    Very important! Switch the controls to 'Tank Controls' in the main menu before starting the game and never change them until the end of the game.

  3. "What I did back in the fat days is none of your business. You know the rules." [Missable]

    Talk to Eva about how she got stuck here.

    Missable in Year 1. Talk to Eva in the office and select all dialogue options about her situation before leaving the building.

  4. "Gets the aggressions out, doesn't it?" [Missable]

    Use the hole punch.

    Missable in Year 1. Use the hole puncher on Eva's desk multiple times with any item or just by itself.

  5. "Scaring the living is technically against the rules, but we all do it." [Missable]

    Scare the living a few times.

    Missable in Year 1. Use the pneumatic tube system in Manny's office and interact with the message multiple times to scare the living.

  6. "It's like I'm not happy unless I'm breathing in the thick, black, nauseating fumes..." [Missable]

    Talk to Glottis about cravings.

    Missable in Year 1. As soon as you meet Glottis in the garage, talk to him until he speaks about his addiction to speed.

  7. "Lousy bony fingers!" [Missable]

    Get the balloon twister to pop a ballon.

    Missable in Year 1. Ask the balloon vendor at the festival for a balloon and interact with him until one pops.

  8. "I squeezed down one of these tubes, like a pixie!" [Missable]

    Talk to Brennis about how he got to the machine.

    Missable in Year 1. Talk extensively with the maintenance worker Brennis in the server room about his path there.

  9. "Well, I could do something bad right now if that would help." [Missable]

    Try to dig up some dirt on Meche.

    Missable in Year 1. Use Manny's computer in the office to search for confidential information about Meche.

  10. "Precisamente, amigo."

    Learn of a nefarious plot.

    Story-related, cannot be missed in Year 1. Unlocked as soon as Manny uncovers the conspiracy in the DOD.

  11. "Join or Die! Again!"

    Receive a message from Eva.

    Story-related, cannot be missed in Year 1. Unlocked after joining the alliance and receiving your first assignment.

  12. "'ARROGANT FRAUD' doesn't work." [Missable]

    Try to guess Domino's password a few times.

    Missable in Year 1. Interact with Domino's computer in his office multiple times to enter wrong passwords.

  13. "Run you pigeons! It's Robert Frost!" [Missable]

    Try to intimidate the pigeons.

    Missable in Year 1. Go to the roof to the pigeons and try to scare them away multiple times by interacting with them.

  14. "The marrow of these trees, Manny, they suck it out, it's like cement!" [Missable]

    Ask Glottis about the tree farm.

    Missable in Year 1. Talk to Glottis in the forest while you are at the tree farm with the tree-pumpers.

  15. "We only have one mop." [Missable]

    Check your job qualifications with Celso.

    Missable in Year 1. Talk to Celso in the restaurant and ask him for a job to have your qualifications checked.

  16. "...Used to scream like a banshee when the trade winds blew..." [Missable]

    Ask Velasco about his eye patch.

    Missable in Year 1. Talk extensively with the sailor Velasco at the harbor about his eyepatch.

  17. Year 1

    Spend a year in the Eighth Underworld.

    Story-related, cannot be missed. Unlocked as soon as you successfully complete Year 1.

  18. "Great news -- we've discovered a new, secret talent of our tiny messengers!" [Missable]

    Catch up on how the pigeons are doing.

    Missable in Year 2. Read the rebels' letter in the office or talk to the pigeons in the club to get an update.

  19. "Plus, we look good in these clothes!" [Missable]

    Talk to Glottis about leaving.

    Missable in Year 2. Talk to Glottis at the Blue Casket club about your departure before initiating major story steps.

  20. "Well, maybe just a sip..." [Missable]

    Sample the Marillo de Oro.

    Missable in Year 2. Drink the gold liqueur with gold flakes at the bar in the Blue Casket club.

  21. "We are all citizens of the same nation, and our king rides a pale horse." [Missable]

    Try to get a passport from Chowchilla Charlie.

    Missable in Year 2. Talk to Charlie in the VIP area of the casino and ask him for a fake passport.

  22. "YOU'RE NOT EVEN LISTENING TO ME!!!" [Missable]

    Ask Lupe about her organizational system.

    Missable in Year 2. Talk to Lupe at the coat check in Club Calavera multiple times about her complicated filing system.

  23. "It shone, pale as bone..." [Missable]

    Look at the moon.

    Missable in Year 2. Go to the club's balcony and interact with the moon in the background.

  24. "Consider it an homage." [Missable]

    Have Olivia recite one of your poems.

    Missable in Year 2. Show Olivia in the Blue Casket club the letter from your pocket so she reads it out as a poem.

  25. "We're straight stingers, you know?" [Missable]

    Talk to the worker bees about playing the game.

    Missable in Year 2. Go to the bees at the dock and talk to them about the tool and their work.

  26. "Here, let me hold that metal detector for you while you cry..." [Missable]

    Listen to Carla's whole story.

    Missable in Year 2. Talk to Carla at security until she tells you her entire life story.

  27. "Manny, we've given up. All of us." [Missable]

    Talk to Membrillo about why he's still here.

    Missable in Year 2. Visit the morgue and talk at length with the pathologist Membrillo about why he stays.

  28. "Come to see how the big boys play, eh Manny?" [Missable]

    Visit with Maximino.

    Missable in Year 2. Enter Maximino's office at the cat track and talk to him.

  29. "So, sorry, but I don't do... 'odd jobs.'" [Missable]

    Try to convince Verago to help you out.

    Missable in Year 2. Talk to the lawyer Virago in the High-Roller Lounge and try to enlist his services for your cause.

  30. "Oh, yeah, I could take you down..." [Missable]

    Try to convince Aitor to take you down to the wine cellar.

    Missable in Year 2. Talk to the elevator operator Aitor at the club and ask him to take you down to the cellar.

  31. "Oh Rusty Anchor" [Missable]

    Have Glottis sing you the rusty anchor song.

    Missable in Year 2. Give Glottis the VIP card and talk to him at the club so he sings the song.

  32. "ME, ME, ME-ME-ME!" [Missable]

    Chant with the bees.

    Missable in Year 2. Once you give the bees the union book, join in their chant.

  33. Year 2

    Spend two years in the Eighth Underworld.

    Story-related, cannot be missed. Unlocks once you complete Year 2.

  34. "I wasn't always this color!" [Missable]

    Talk to Chepito about how long he's been down here.

    Missable in Year 3. Talk directly to Chepito on the ocean floor as soon as you meet him about his long journey.

  35. *sniff* *sniff* [Missable]

    Make the angelitos cry.

    Missable in Year 3. Talk to the two captive children in the office on the island and make them cry through dialogue choices.

  36. "Save your breath..." [Missable]

    Try to explain to Meche.

    Missable in Year 3. Talk to Meche in the office on the island and try multiple times to justify yourself for the past.

  37. "Okay, how much of this haven't you figured out, Calavera?"

    Get Domino to explain the racket to you.

    Story-related in Year 3. Domino will automatically explain his sinister plan to you during the course of the story.

  38. "IT'S A BUST-ALL!" [Missable]

    Talk to Chepito about his bartering tactics.

    Missable in Year 3. Talk to Chepito at the island's docks about his trades and the Bust-All.

  39. "Stop showing off for the girl!" [Missable]

    Try to beat Domino in a fair fight.

    Missable in Year 3. Use your scythe during the fight against Domino on the submarine before executing the actual puzzle solution.

  40. Year 3

    Spend three years in the Eighth Underwold.

    Story-related, cannot be missed. Unlocks once you complete Year 3.

  41. "Happy trails, Captain." [Missable]

    See Chepito on his way.

    Missable in Year 3. Talk to Chepito one last time before he leaves the island for good.

  42. "I could walk out out of this world and not look back..." [Missable]

    Hold to your commitments.

    Missable in Year 4. Interact with the coffin containing Bruno at the station before performing any other actions.

  43. "I'm getting out of here. This world's for suckers."

    See Bruno on his way.

    Story-related in Year 4. You will unlock this once Bruno leaves on the train.

  44. "...so large"

    Meet the mechanics.

    Story-related in Year 4. Unlocks once Manny meets the little mechanics at the cable car.

  45. "Oh, Lola..." [Missable]

    Revisit the place where you left Lola.

    Missable in Year 4. Return to the lighthouse in the Rubacava section where Lola was previously dematerialized.

  46. "THAT'S NOT FUNNY!" [Missable]

    Crack a joke.

    Missable in Year 4. Talk to the guards at the rebel headquarters and choose the humorous dialogue options.

  47. "Manuel! Is everything okay?" [Missable]

    Play with the radio.

    Missable in Year 4. Interact with the radio on the table in the rebel headquarters multiple times.

  48. Year 4

    Spend four years in the Eighth Underworld.

    Story-related, cannot be missed. Unlocks once you complete the game.

Walkthrough

  1. Introduction and controls

    Year 1

  2. Starting the adventure

    Year 1

  3. Meeting Ava and getting tools

    Year 1

  4. Finding the client cards

    Year 1

  5. Meeting Glottis

    Year 1

  6. Festival balloon puzzles

    Year 1

  7. Infiltrating the DOD

    Year 1

  8. Mail room achievements

    Year 1

  9. Confronting Domino

    Year 1

  10. Sabotaging the mail room

    Year 1

  11. The mail room puzzle

    Year 1

  12. Meeting Meche

    Year 1

  13. Joining the LSA

    Year 1

  14. Domino's office puzzles

    Year 1

  15. Using the zipline

    Year 1

  16. The beaver puzzle

    Year 1

  17. Activating the gate

    Year 1

  18. Rescuing Glottis

    Year 1

  19. Driving the Bone Wagon

    Year 1

  20. The signpost puzzle

    Year 1

  21. Reaching the underworld

    Year 1

  22. Meeting Celso

    Year 1

  23. Year one conclusion

    Year 1

  24. Starting year two

    Year 2

  25. Managing the casino

    Year 2

  26. Obtaining fake documents

    Year 2

  27. Interacting with staff

    Year 2

  28. Seeking the maritime card

    Year 2

  29. Exploring the docks

    Year 2

  30. Visiting the VIP area

    Year 2

  31. Unlocking the back room

    Year 2

  32. Locating the detector

    Year 2

  33. Confronting Maximino

    Year 2

  34. Visiting the kitchen

    Year 2

  35. Unlocking the elevator

    Year 2

  36. Meeting the union bees

    Year 2

  37. Reading poetry

    Year 2

  38. Sabotaging drinks

    Year 2

  39. Supporting the union

    Year 2

  40. Returning to Maximino

    Year 2

  41. Blackmailing Nick

    Year 2

  42. Using the cigarette case

    Year 2

  43. Finding Lola's clue

    Year 2

  44. The rusty anchor

    Year 2

  45. Fixing a glitch

    Year 2

  46. Taking the tickets

    Year 2

  47. Locking the waiter

    Year 2

  48. Sabotaging the keg

    Year 2

  49. Retrieving the tickets

    Year 2

  50. Sprouting Naranja

    Year 2

  51. Getting the photo

    Year 2

  52. Printing winning tickets

    Year 2

  53. Confronting Membrillo

    Year 2

  54. Helping Membrillo

    Year 2

  55. Finalizing plans

    Year 2

  56. The union chant

    Year 2

  57. Ending year two

    Year 2

  58. Escaping the island

    Year 3

  59. Underwater with Chepito

    Year 3

  60. Meeting the children

    Year 3

  61. Confronting Domino

    Year 3

  62. Operating the machinery

    Year 3

  63. The final escape

    Year 3

  64. End of year three

    Year 3

  65. Starting the final Year

    Year 4

  66. Revisiting old friends

    Year 4

  67. Blackmail and finding Glottis

    Year 4

  68. Waking up Glottis

    Year 4

  69. Restoring Glottis's passion

    Year 4

  70. Trading for the item

    Year 4

  71. Getting the special liquid

    Year 4

  72. Glottis wakes up

    Year 4

  73. Securing necessary tools

    Year 4

  74. Preparing the vehicle

    Year 4

  75. Reaching the hidden room

    Year 4

  76. Using the bone crusher

    Year 4

  77. Tricking the enemies

    Year 4

  78. Confronting the florist

    Year 4

  79. Securing the final item

    Year 4

  80. The casino heist

    Year 4

  81. The final puzzle

    Year 4

  82. Confronting Hector

    Year 4

  83. Destroying Hector's defenses

    Year 4

  84. Escaping and rescuing Sal

    Year 4

  85. Finding the secret key

    Year 4

  86. Defeating Hector

    Year 4

  87. Conclusion and end credits

    Year 4

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