Grim Fandango Remastered
Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
Overview of the platinum guide
37 missable trophies · Fully obtainable offline
Playtime
Trophies
Number Nine Ticket
Get all other trophies in the game.
Unlock all other trophies to earn the Platinum trophy.
The Right Way
Play the whole game with tank controls. Tim demanded this trophy.
Very important! Switch the controls to 'Tank Controls' in the main menu before starting the game and never change them until the end of the game.
"What I did back in the fat days is none of your business. You know the rules." [Missable]
Talk to Eva about how she got stuck here.
Missable in Year 1. Talk to Eva in the office and select all dialogue options about her situation before leaving the building.
"Gets the aggressions out, doesn't it?" [Missable]
Use the hole punch.
Missable in Year 1. Use the hole puncher on Eva's desk multiple times with any item or just by itself.
"Scaring the living is technically against the rules, but we all do it." [Missable]
Scare the living a few times.
Missable in Year 1. Use the pneumatic tube system in Manny's office and interact with the message multiple times to scare the living.
"It's like I'm not happy unless I'm breathing in the thick, black, nauseating fumes..." [Missable]
Talk to Glottis about cravings.
Missable in Year 1. As soon as you meet Glottis in the garage, talk to him until he speaks about his addiction to speed.
"Lousy bony fingers!" [Missable]
Get the balloon twister to pop a ballon.
Missable in Year 1. Ask the balloon vendor at the festival for a balloon and interact with him until one pops.
"I squeezed down one of these tubes, like a pixie!" [Missable]
Talk to Brennis about how he got to the machine.
Missable in Year 1. Talk extensively with the maintenance worker Brennis in the server room about his path there.
"Well, I could do something bad right now if that would help." [Missable]
Try to dig up some dirt on Meche.
Missable in Year 1. Use Manny's computer in the office to search for confidential information about Meche.
"Precisamente, amigo."
Learn of a nefarious plot.
Story-related, cannot be missed in Year 1. Unlocked as soon as Manny uncovers the conspiracy in the DOD.
"Join or Die! Again!"
Receive a message from Eva.
Story-related, cannot be missed in Year 1. Unlocked after joining the alliance and receiving your first assignment.
"'ARROGANT FRAUD' doesn't work." [Missable]
Try to guess Domino's password a few times.
Missable in Year 1. Interact with Domino's computer in his office multiple times to enter wrong passwords.
"Run you pigeons! It's Robert Frost!" [Missable]
Try to intimidate the pigeons.
Missable in Year 1. Go to the roof to the pigeons and try to scare them away multiple times by interacting with them.
"The marrow of these trees, Manny, they suck it out, it's like cement!" [Missable]
Ask Glottis about the tree farm.
Missable in Year 1. Talk to Glottis in the forest while you are at the tree farm with the tree-pumpers.
"We only have one mop." [Missable]
Check your job qualifications with Celso.
Missable in Year 1. Talk to Celso in the restaurant and ask him for a job to have your qualifications checked.
"...Used to scream like a banshee when the trade winds blew..." [Missable]
Ask Velasco about his eye patch.
Missable in Year 1. Talk extensively with the sailor Velasco at the harbor about his eyepatch.
Year 1
Spend a year in the Eighth Underworld.
Story-related, cannot be missed. Unlocked as soon as you successfully complete Year 1.
"Great news -- we've discovered a new, secret talent of our tiny messengers!" [Missable]
Catch up on how the pigeons are doing.
Missable in Year 2. Read the rebels' letter in the office or talk to the pigeons in the club to get an update.
"Plus, we look good in these clothes!" [Missable]
Talk to Glottis about leaving.
Missable in Year 2. Talk to Glottis at the Blue Casket club about your departure before initiating major story steps.
"Well, maybe just a sip..." [Missable]
Sample the Marillo de Oro.
Missable in Year 2. Drink the gold liqueur with gold flakes at the bar in the Blue Casket club.
"We are all citizens of the same nation, and our king rides a pale horse." [Missable]
Try to get a passport from Chowchilla Charlie.
Missable in Year 2. Talk to Charlie in the VIP area of the casino and ask him for a fake passport.
"YOU'RE NOT EVEN LISTENING TO ME!!!" [Missable]
Ask Lupe about her organizational system.
Missable in Year 2. Talk to Lupe at the coat check in Club Calavera multiple times about her complicated filing system.
"It shone, pale as bone..." [Missable]
Look at the moon.
Missable in Year 2. Go to the club's balcony and interact with the moon in the background.
"Consider it an homage." [Missable]
Have Olivia recite one of your poems.
Missable in Year 2. Show Olivia in the Blue Casket club the letter from your pocket so she reads it out as a poem.
"We're straight stingers, you know?" [Missable]
Talk to the worker bees about playing the game.
Missable in Year 2. Go to the bees at the dock and talk to them about the tool and their work.
"Here, let me hold that metal detector for you while you cry..." [Missable]
Listen to Carla's whole story.
Missable in Year 2. Talk to Carla at security until she tells you her entire life story.
"Manny, we've given up. All of us." [Missable]
Talk to Membrillo about why he's still here.
Missable in Year 2. Visit the morgue and talk at length with the pathologist Membrillo about why he stays.
"Come to see how the big boys play, eh Manny?" [Missable]
Visit with Maximino.
Missable in Year 2. Enter Maximino's office at the cat track and talk to him.
"So, sorry, but I don't do... 'odd jobs.'" [Missable]
Try to convince Verago to help you out.
Missable in Year 2. Talk to the lawyer Virago in the High-Roller Lounge and try to enlist his services for your cause.
"Oh, yeah, I could take you down..." [Missable]
Try to convince Aitor to take you down to the wine cellar.
Missable in Year 2. Talk to the elevator operator Aitor at the club and ask him to take you down to the cellar.
"Oh Rusty Anchor" [Missable]
Have Glottis sing you the rusty anchor song.
Missable in Year 2. Give Glottis the VIP card and talk to him at the club so he sings the song.
"ME, ME, ME-ME-ME!" [Missable]
Chant with the bees.
Missable in Year 2. Once you give the bees the union book, join in their chant.
Year 2
Spend two years in the Eighth Underworld.
Story-related, cannot be missed. Unlocks once you complete Year 2.
"I wasn't always this color!" [Missable]
Talk to Chepito about how long he's been down here.
Missable in Year 3. Talk directly to Chepito on the ocean floor as soon as you meet him about his long journey.
*sniff* *sniff* [Missable]
Make the angelitos cry.
Missable in Year 3. Talk to the two captive children in the office on the island and make them cry through dialogue choices.
"Save your breath..." [Missable]
Try to explain to Meche.
Missable in Year 3. Talk to Meche in the office on the island and try multiple times to justify yourself for the past.
"Okay, how much of this haven't you figured out, Calavera?"
Get Domino to explain the racket to you.
Story-related in Year 3. Domino will automatically explain his sinister plan to you during the course of the story.
"IT'S A BUST-ALL!" [Missable]
Talk to Chepito about his bartering tactics.
Missable in Year 3. Talk to Chepito at the island's docks about his trades and the Bust-All.
"Stop showing off for the girl!" [Missable]
Try to beat Domino in a fair fight.
Missable in Year 3. Use your scythe during the fight against Domino on the submarine before executing the actual puzzle solution.
Year 3
Spend three years in the Eighth Underwold.
Story-related, cannot be missed. Unlocks once you complete Year 3.
"Happy trails, Captain." [Missable]
See Chepito on his way.
Missable in Year 3. Talk to Chepito one last time before he leaves the island for good.
"I could walk out out of this world and not look back..." [Missable]
Hold to your commitments.
Missable in Year 4. Interact with the coffin containing Bruno at the station before performing any other actions.
"I'm getting out of here. This world's for suckers."
See Bruno on his way.
Story-related in Year 4. You will unlock this once Bruno leaves on the train.
"...so large"
Meet the mechanics.
Story-related in Year 4. Unlocks once Manny meets the little mechanics at the cable car.
"Oh, Lola..." [Missable]
Revisit the place where you left Lola.
Missable in Year 4. Return to the lighthouse in the Rubacava section where Lola was previously dematerialized.
"THAT'S NOT FUNNY!" [Missable]
Crack a joke.
Missable in Year 4. Talk to the guards at the rebel headquarters and choose the humorous dialogue options.
"Manuel! Is everything okay?" [Missable]
Play with the radio.
Missable in Year 4. Interact with the radio on the table in the rebel headquarters multiple times.
Year 4
Spend four years in the Eighth Underworld.
Story-related, cannot be missed. Unlocks once you complete the game.
Walkthrough
Introduction and controls
Year 1
Starting the adventure
Year 1
Meeting Ava and getting tools
Year 1
Finding the client cards
Year 1
Meeting Glottis
Year 1
Festival balloon puzzles
Year 1
Infiltrating the DOD
Year 1
Mail room achievements
Year 1
Confronting Domino
Year 1
Sabotaging the mail room
Year 1
The mail room puzzle
Year 1
Meeting Meche
Year 1
Joining the LSA
Year 1
Domino's office puzzles
Year 1
Using the zipline
Year 1
The beaver puzzle
Year 1
Activating the gate
Year 1
Rescuing Glottis
Year 1
Driving the Bone Wagon
Year 1
The signpost puzzle
Year 1
Reaching the underworld
Year 1
Meeting Celso
Year 1
Year one conclusion
Year 1
Starting year two
Year 2
Managing the casino
Year 2
Obtaining fake documents
Year 2
Interacting with staff
Year 2
Seeking the maritime card
Year 2
Exploring the docks
Year 2
Visiting the VIP area
Year 2
Unlocking the back room
Year 2
Locating the detector
Year 2
Confronting Maximino
Year 2
Visiting the kitchen
Year 2
Unlocking the elevator
Year 2
Meeting the union bees
Year 2
Reading poetry
Year 2
Sabotaging drinks
Year 2
Supporting the union
Year 2
Returning to Maximino
Year 2
Blackmailing Nick
Year 2
Using the cigarette case
Year 2
Finding Lola's clue
Year 2
The rusty anchor
Year 2
Fixing a glitch
Year 2
Taking the tickets
Year 2
Locking the waiter
Year 2
Sabotaging the keg
Year 2
Retrieving the tickets
Year 2
Sprouting Naranja
Year 2
Getting the photo
Year 2
Printing winning tickets
Year 2
Confronting Membrillo
Year 2
Helping Membrillo
Year 2
Finalizing plans
Year 2
The union chant
Year 2
Ending year two
Year 2
Escaping the island
Year 3
Underwater with Chepito
Year 3
Meeting the children
Year 3
Confronting Domino
Year 3
Operating the machinery
Year 3
The final escape
Year 3
End of year three
Year 3
Starting the final Year
Year 4
Revisiting old friends
Year 4
Blackmail and finding Glottis
Year 4
Waking up Glottis
Year 4
Restoring Glottis's passion
Year 4
Trading for the item
Year 4
Getting the special liquid
Year 4
Glottis wakes up
Year 4
Securing necessary tools
Year 4
Preparing the vehicle
Year 4
Reaching the hidden room
Year 4
Using the bone crusher
Year 4
Tricking the enemies
Year 4
Confronting the florist
Year 4
Securing the final item
Year 4
The casino heist
Year 4
The final puzzle
Year 4
Confronting Hector
Year 4
Destroying Hector's defenses
Year 4
Escaping and rescuing Sal
Year 4
Finding the secret key
Year 4
Defeating Hector
Year 4
Conclusion and end credits
Year 4