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A Chair in a Room

PS4 · Wolf

A Chair in a Room: Greenwater is a psychological thriller VR adventure in which players wake up as Patient 608 in a mysterious mental institution. Throughout the story, players explore disturbing parts of their past and solve various environmental puzzles from a first-person perspective. The gameplay relies on immersive room-scale interactions and a dark atmosphere across different chapters. The trophy list consists of 12 trophies without a Platinum, most of which are unlocked naturally through normal gameplay.

Overview of the platinum guide

No missable trophies · Fully obtainable offline

Trophies total12
Missable trophies0
Online trophies0

Platinum Requirement Profile (Difficulty & Effort)

A short VR horror game without a Platinum trophy, easily completed to 100%.

  • Mechanics & Peak: 1/10 – Simple VR interactions without skill checks or time limits.
  • Guide Reliance: 2/10 – A few specific actions require a quick guide check.
  • Grind & Collectibles: 1/10 – Taking 66 pills takes only a few minutes.
  • RNG & Luck: 0/10 – All trophies are completely deterministic.
  • Punishment Severity: 1/10 – No actual fail conditions besides jump scares.
  • Co-op / MP Dependency: 0/10 – Pure single-player experience.

Trophies

  1. Routine

    Completed a day in the hospital

    Earned automatically as you progress through the game.

  2. A memory

    Initiated the first memory

    Earned automatically as you progress through the game.

  3. Feeder

    Feed the crocodile

    Throw a piece of meat to the alligator in the swamp area in front of the motel in Chapter 2.

  4. Matthew 14:25

    He walked on water

    Step directly onto the surface of the swamp water and walk across it in Chapter 2.

  5. What lies beneath?

    Uncovered the body

    Earned automatically as you progress through the game.

  6. Tablets and ghosts

    Consumed 66 tablets in the Pelican Motel

    Consume a total of 66 medication pills from scattered containers in the Pelican Motel (Chapter 2).

  7. Arrested

    There was never a trial

    Earned automatically as you progress through the game.

  8. A development

    Complete the dark room

    Earned automatically as you progress through the game.

  9. Suppository

    Give the preacher something he doesn't want.

    Insert an object into the preacher from behind at buttock level in Chapter 6.

  10. An apple from the tree

    Get the preacher to confess

    Earned automatically as you progress through the game.

  11. Signs of recognition

    Cognitive response detected

    Earned automatically as you progress through the game.

  12. A Chair in a Room

    Complete the epilogue

    Earned automatically as you progress through the game.

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