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Dead Space™ 3

PS3 · 2013 · Visceral Games · Electronic Arts

Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.

Overview of the platinum guide

5 missable trophies · 8 online trophies

Trophies total59
Missable trophies5
Online trophies8

Playtime

Main story only19 h
Completionist32 h

Trophies

Main game

  1. Brave New World

    Obtain all trophies.

    Unlock all other trophies to earn the Platinum trophy.

  2. Stranger in a Strange Land [Hidden]

    Complete the Prologue.

    Earned automatically after completing the Prologue.

  3. Space Odyssey [Hidden]

    Survive your first spacewalk.

    Unlocked automatically through story progression in Chapter 3.

  4. Critical Mass [Hidden]

    Recover the shuttle.

    Unlocked automatically through story progression in Chapter 7.

  5. Snow Crash [Hidden]

    Reach Tau Volantis.

    Unlocked automatically through story progression in Chapter 9.

  6. Intestinal Fortitude [Hidden]

    Defeat the Hive Mind.

    Unlocked automatically through story progression after defeating the Nexus brain in Chapter 13.

  7. Hydra [Hidden]

    Kill the Snowbeast.

    Earned automatically as you progress through the game after the fight against the Snow Beast in Chapter 15.

  8. Together as One [Hidden]

    Reassemble Rosetta.

    Unlocked automatically through story progression in Chapter 16.

  9. Infernal Machine [Hidden]

    Reach the Alien Machine.

    Earned automatically as you progress through the game in Chapter 18.

  10. Shoot for the Moon [Hidden]

    Defeat the Moon.

    Earned automatically as you progress through the game after the final boss fight in Chapter 19.

  11. Under a Buck [Missable] [Hidden]

    Shoot the deer head trophy in the Admiral's Quarters.

    Missable! In Chapter 4, shoot the deer head on the wall inside the Admiral's quarters.

  12. Space Ace [Missable] [Hidden]

    Shoot at least 70 targets during the ride to Tau Volantis.

    Missable! Hit at least 70 obstacles or debris pieces during the spaceship flight in Chapter 7.

  13. Hungry [Missable] [Hidden]

    Reach the pump room of the Waystation without alerting any Feeders.

    Missable! Sneak past all Feeders in the pump room during Chapter 9 without alerting or attacking them.

  14. Drill Sergeant [Missable] [Hidden]

    Complete the Drill Room without taking any damage.

    Missable! Completely avoid the rotating drills in Chapter 13. Use Stasis and immediately reload the last checkpoint if hit.

  15. Weedkiller [Missable] [Hidden]

    Kill 5 Cysts in the Biology Building with a single poison gas cloud.

    Missable! Lure five Cysts into the room with the gas valve in Chapter 14 and activate the poison gas.

  16. Get On My Level

    Complete the game on any difficulty setting.

    Complete the campaign on any difficulty level. Unlocks additional game modes.

  17. The Explorer [Online trophy]

    Complete all optional missions.

    Complete all optional missions. Three of them can only be played in co-op mode.

  18. Aren't You Thankful?

    Complete the game on Hardcore Mode.

    Extremely hard! A single death resets your save game. Use regular cloud or USB backups of your save file.

  19. Epic Tier 4 Engineer [Online trophy]

    Complete the game in Classic Mode.

    Classic Mode. Only playable solo, no co-op, and the classic aiming system is active. Use your scavenger bots wisely.

  20. Survivalist

    Complete the game in Pure Survival Mode.

    Pure Survival mode. Enemies do not drop ammo or healing; everything must be crafted at a Bench.

  21. Gun Collector

    Collect all Weapon Parts.

    Collectible. Please use the walkthrough for exact locations.

  22. Aliens [Hidden]

    Collect all Alien Artifacts.

    Collectible. Please use the walkthrough for exact locations.

  23. The Professor

    Collect all Artifacts.

    Collectible. Please use the walkthrough for exact locations.

  24. The Librarian

    Collect all Logs.

    Collectible trophy. Please refer to the walkthrough for the exact locations.

  25. The Armorer

    Collect all Circuits.

    Collectible. Please use the walkthrough for exact locations.

  26. There's Always Peng!

    Find Peng.

    You can find a video for the trophy under "Trophy Guides".

  27. My Buddy

    Retrieve Resources from a Scavenger Bot at a Bench.

    Deploy a Scavenger Bot and collect the gathered resources later at any Workbench.

  28. Metal Detector

    Successfully deploy Scavenger Bots to 15 Resource Areas.

    Use the Scavenger Bot's radar to locate a resource-rich spot 15 times and deploy the bot there.

  29. Strapped

    Craft a Weapon.

    Craft your first custom weapon using gathered parts at any Workbench.

  30. Circuit's Edge

    Add a Circuit to a Weapon.

    Insert any upgrade circuit into an open slot on your weapon at a Bench.

  31. EMT

    Craft a Large Med Pack.

    Craft a Large Med Pack at a Bench under the 'Items' category.

  32. Full House

    Craft a Weapon with 2 Tools, Tips, and Attachments with all Circuit slots filled.

    Craft a weapon with two tools, attachments, and upgrade circuits. Then fill all circuit slots.

  33. RIG Master

    Fully upgrade your RIG.

    Fully upgrade all categories of your RIG suit (Health, Armor, Stasis, Kinesis) at a Kiosk.

  34. Master Plan

    Create a Blueprint that needs at least 2000 resources worth of parts and Circuits to build.

    Create an extremely expensive blueprint at the Workbench. Use high-end circuits and components for this.

  35. From the Jaws [Online trophy]

    Save your Co-Op partner from an execution by killing the attacker.

    Co-op trophy. Shoot the Necromorph that grabs your partner and holds them in an execution animation.

  36. Share and Share Alike [Online trophy]

    Use the RIG to give an item to your Co-Op partner.

    Co-op trophy. Open your inventory and select an item to give it directly to your partner.

  37. Medic! [Online trophy]

    Revive your Co-Op partner 10 times.

    Co-op Trophy. Revive your downed partner a total of 10 times throughout the game.

  38. Ghosts of the Past [Online trophy]

    Face all of Carver’s demons by completing all Co-Op only optional missions.

    Co-op Trophy. Complete all three co-op optional missions, which are only available in co-op play.

  39. Architect [Online trophy]

    Share a Blueprint with your Co-Op partner.

    Co-op Trophy. Go to a Bench, select a custom blueprint, and share it with your partner.

  40. Axes High

    Kill 30 enemies using Fodder axes.

    Kill 30 enemies with the axes dropped by 'Fodder' Necromorphs. Use Kinesis to throw them.

  41. Payback

    Kill a Soldier by TK'ing a grenade or rocket back at them.

    Catch a soldier's grenade or rocket using Kinesis and throw it directly back at them.

  42. Close Encounter [Hidden]

    Kill 10 alien Necromorphs.

    Kill 10 of the ancient Alien Necromorphs that appear in the later chapters throughout the game.

  43. Go for the Limbs!

    Dismember 500 limbs from living enemies.

    Sever the limbs of living Necromorphs in combat. Counts across all playthroughs.

  44. And Then We Doubled It!

    Dismember 1000 limbs from living enemies.

    Dismember a total of 1,000 limbs. Use precise weapons like the Plasma Cutter or the Ripper.

  45. Slow Mo

    Kill 50 enemies while they are in stasis.

    Slow down enemies with Stasis and kill them while the effect is active. Repeat this 50 times.

  46. Blast Corps

    Kill 30 enemies with explosion damage.

    Use explosive barrels, grenade launchers, or rocket launchers to eliminate 30 enemies with explosive damage.

  47. Shootbang

    Kill 30 Soldiers with head shots.

    Eliminate 30 human Unitology soldiers with headshots.

  48. Empty Chamber

    Kill 30 enemies using melee strikes or a melee Weapon Part.

    Kill 30 enemies with melee attacks (R2/RT) or with a weapon equipped with a melee attachment.

  49. Dropping Acid

    Dissolve 50 enemies with acid.

    Equip a weapon with an acid attachment and eliminate 50 enemies with it.

  50. Electric Lawnmower

    Kill 30 enemies using an electrified Ripper blade.

    Craft a Ripper with an electricity attachment and kill 30 enemies at close range with it.

  51. Overpowered Healing

    Use quick heal to heal yourself 20 times.

    Use the quick heal button a total of 20 times to instantly restore Isaac's health in combat.

Dead Space™ 3 - Awakened

  1. Bad Moon Rising

    Complete Dead Space™ 3 Awakened.

    Automatically unlocked upon completing the DLC story on any difficulty.

  2. Heretic

    Awakened: Kill the Unitologist Cult Leader.

    At the end of Chapter 2, shoot the cult leader instead of walking away. Can be done via Chapter Select.

  3. True Believer

    Awakened: Allow the Unitologist Cult Leader to survive.

    Leave the cult leader alive at the end of Chapter 2 and simply exit the room. Can be completed via Chapter Select.

  4. Get to the Chopper!

    Awakened: Escape from Tau Volantis to the Terra Nova.

    Automatically unlocked during the story as soon as you leave Tau Volantis and reach the Terra Nova.

  5. Pure Lunacy

    Complete Dead Space™ 3 Awakened in Pure Survival Mode

    Complete the DLC in Pure Survival mode. Resources are extremely scarce, so proceed with caution and choose your gear wisely.

  6. Just the Tip

    Awakened: Craft a Weapon using a MK-II Weapon Tip.

    Collect the MK-II parts in the DLC and attach a corresponding weapon tip to your weapon at a Bench.

  7. Heaven Can Wait [Online trophy]

    Awakened: Stasis your Co-Op Partner when he is downed to slow his bleed out timer.

    Requires an online co-op partner. Shoot Stasis at your partner once they are downed on the ground.

  8. Supercharger

    Awakened: Finish charging the reactor in under 90 seconds.

    Charge the reactor in Chapter 3 in under 90 seconds. Use Stasis on the Necromorphs to avoid losing time.

Walkthrough

  1. Hungry - (Secret)

    Trophy Guides

  2. Payback

    Trophy Guides

  3. Space Ace - (Secret)

    Trophy Guides

  4. There's Always Peng

    Trophy Guides

  5. Under a Buck - (Secret)

    Trophy Guides

  6. Weedkiller - (Secret)

    Trophy Guides

  7. Overview

    Trophy Guides

  8. Achievement

    Trophy Guides

  9. Outro

    Trophy Guides

  10. Start

    Part 1

  11. Artifact 1

    Part 1

  12. Logs 1+2

    Part 1

  13. Artifact 1

    Part 1

  14. Artifact 2

    Part 1

  15. Log 1 & Artifact 1

    Part 1

  16. Log 1 & Artifact 1

    Part 1

  17. Weapon Part 1

    Part 1

  18. Weapon Part 2

    Part 1

  19. Circuit Board 1

    Part 1

  20. Artifact 1

    Part 1

  21. Circuit 2 & Log 1

    Part 1

  22. Circuit 2 & Log 1

    Part 1

  23. Log 2

    Part 1

  24. Log 1, Weapon Part1 & Circuit 1

    Part 1

  25. Log 1, Weapon Part1 & Circuit 1

    Part 1

  26. Log 1, Weapon Part1 & Circuit 1

    Part 1

  27. Artifact 1 & Log 2+3

    Part 1

  28. Artifact 1 & Log 2+3

    Part 1

  29. Blueprint 1 & Circuit 2

    Part 1

  30. Blueprint 1 & Circuit 2

    Part 1

  31. Weapon Part 2

    Part 1

  32. Artifact 2

    Part 1

  33. Artifact 3 & Weapon Part 3

    Part 1

  34. Artifact 3 & Weapon Part 3

    Part 1

  35. Weapon Part 4

    Part 1

  36. Log 4

    Part 1

  37. Circuit 3

    Part 1

  38. Artifact 4

    Part 1

  39. Weapon Part 5 & Log 5

    Part 1

  40. Weapon Part 5 & Log 5

    Part 1

  41. Weapon Part 6 & Circuit 4

    Part 1

  42. Weapon Part 6 & Circuit 4

    Part 1

  43. Weapon Part 8, Circuit 5 & Artifact 5

    Part 1

  44. Weapon Part 8, Circuit 5 & Artifact 5

    Part 1

  45. Weapon Part 8, Circuit 5 & Artifact 5

    Part 1

  46. Log 6

    Part 1

  47. Weapon Part 8 & Log 7

    Part 1

  48. Weapon Part 8 & Log 7

    Part 1

  49. Artifact 6, Log 8 & Circuit 6

    Part 1

  50. Artifact 6, Log 8 & Circuit 6

    Part 1

  51. Artifact 6, Log 8 & Circuit 6

    Part 1

  52. Weapon Part 9, 10+11

    Part 1

  53. Weapon Part 9, 10+11

    Part 1

  54. Circuit 7 & Weapon Part 12

    Part 1

  55. Circuit 7 & Weapon Part 12

    Part 1

  56. Start

    Part 2

  57. Weapon Part 1

    Part 2

  58. Logs 1+2, Artifact 1 & Circuit 1

    Part 2

  59. Logs 1+2, Artifact 1 & Circuit 1

    Part 2

  60. Logs 1+2, Artifact 1 & Circuit 1

    Part 2

  61. Weapon Part 2

    Part 2

  62. Log 3

    Part 2

  63. Circuit 2

    Part 2

  64. Log 4+5 & Weapon Part 3

    Part 2

  65. Log 4+5 & Weapon Part 3

    Part 2

  66. Log 6

    Part 2

  67. Artifact 2

    Part 2

  68. Weapon Part 4

    Part 2

  69. Circuit 3

    Part 2

  70. Circuit 4 & Weapon Part 5

    Part 2

  71. Circuit 4 & Weapon Part 5

    Part 2

  72. Artifact 3

    Part 2

  73. Log 7

    Part 2

  74. Log 8

    Part 2

  75. Log 9, Circuit 5+6 & Weapon Part 6

    Part 2

  76. Log 9, Circuit 5+6 & Weapon Part 6

    Part 2

  77. Log 9, Circuit 5+6 & Weapon Part 6

    Part 2

  78. Log 1 *(The Mid Station, Conning Tower)

    Part 2

  79. Weapon Part 1

    Part 2

  80. Circuit 1

    Part 2

  81. Circuit 2

    Part 2

  82. Artifact 1

    Part 2

  83. Weapon Part 1

    Part 2

  84. Circuit 1

    Part 2

  85. Logs 1+2

    Part 2

  86. Blueprint 1

    Part 2

  87. Circuit 2

    Part 2

  88. Artifact 1 & Weapon Part 2

    Part 2

  89. Artifact 1 & Weapon Part 2

    Part 2

  90. Logs 3+4 & Weapon Part 3

    Part 2

  91. Logs 3+4 & Weapon Part 3

    Part 2

  92. Weapon Part 1

    Part 2

  93. Weapon Part 2, Log 1, Circuit 1 & Artifact 1

    Part 2

  94. Weapon Part 2, Log 1, Circuit 1 & Artifact 1

    Part 2

  95. Weapon Part 2, Log 1, Circuit 1 & Artifact 1

    Part 2

  96. Weapon Part 2, Log 1, Circuit 1 & Artifact 1

    Part 2

  97. Weapon Part 3

    Part 2

  98. Log 2 & Blueprint 1

    Part 2

  99. Log 2 & Blueprint 1

    Part 2

  100. Log 3

    Part 2

  101. Logs 4+5

    Part 2

  102. Log 6

    Part 2

  103. Weapon Part 4

    Part 2

  104. Log 7

    Part 2

  105. Blueprint 2

    Part 2

  106. Log 8 & Artifact 2

    Part 2

  107. Log 8 & Artifact 2

    Part 2

  108. Circuits 2+3 & Weapon Part 5

    Part 2

  109. Circuits 2+3 & Weapon Part 5

    Part 2

  110. Log 9

    Part 2

  111. Circuit 4

    Part 2

  112. Weapon Part 6

    Part 2

  113. Weapon Part 7

    Part 2

  114. Weapon Part 8, Blueprint 3, Log 10 & Artifact 3

    Part 2

  115. Weapon Part 8, Blueprint 3, Log 10 & Artifact 3

    Part 2

  116. Weapon Part 8, Blueprint 3, Log 10 & Artifact 3

    Part 2

  117. Weapon Part 8, Blueprint 3, Log 10 & Artifact 3

    Part 2

  118. Log 11 & Circuit 5

    Part 2

  119. Log 11 & Circuit 5

    Part 2

  120. Log 1 & Weapon Part 1

    Part 2

  121. Log 1 & Weapon Part 1

    Part 2

  122. Weapons Part 2

    Part 2

  123. Artifact 1

    Part 2

  124. Weapon Part 3

    Part 2

  125. Circuit 1 & Weapon Part 4

    Part 2

  126. Circuit 1 & Weapon Part 4

    Part 2

  127. Artifact 2

    Part 2

  128. Start

    Part 3

  129. Log 1 & Circuit 1

    Part 3

  130. Log 1 & Circuit 1

    Part 3

  131. Circuit 2

    Part 3

  132. Log 2

    Part 3

  133. Artifact 1, Logs 3+4, Weapon Part 1 & Circuit 3

    Part 3

  134. Artifact 1, Logs 3+4, Weapon Part 1 & Circuit 3

    Part 3

  135. Artifact 1, Logs 3+4, Weapon Part 1 & Circuit 3

    Part 3

  136. Artifact 1, Logs 3+4, Weapon Part 1 & Circuit 3

    Part 3

  137. Circuit 4

    Part 3

  138. Artifact 2

    Part 3

  139. Circuit 5 & Weapon Part 2

    Part 3

  140. Circuit 5 & Weapon Part 2

    Part 3

  141. Blueprint 1

    Part 3

  142. Circuit 6 & Log 5

    Part 3

  143. Circuit 6 & Log 5

    Part 3

  144. Weapon Part 3 & Log 6

    Part 3

  145. Weapon Part 3 & Log 6

    Part 3

  146. Artifact 3

    Part 3

  147. Weapon Parts 4+5

    Part 3

  148. Log 7

    Part 3

  149. Log 8

    Part 3

  150. Circuit 7

    Part 3

  151. Log 9 & Weapon Part 6

    Part 3

  152. Log 9 & Weapon Part 6

    Part 3

  153. Log 10

    Part 3

  154. Weapon Part 7

    Part 3

  155. Blueprint 2

    Part 3

  156. Circuit 8+9 & Weapon Parts 8+9

    Part 3

  157. Circuit 8+9 & Weapon Parts 8+9

    Part 3

  158. Artifact 4 & Circuit 10

    Part 3

  159. Artifact 4 & Circuit 10

    Part 3

  160. Circuit 1 & Blueprint 1

    Part 3

  161. Circuit 1 & Blueprint 1

    Part 3

  162. Weapon Part 1+2

    Part 3

  163. Weapon Part 3

    Part 3

  164. Artifact 1

    Part 3

  165. Weapon Part 4

    Part 3

  166. Circuit 1

    Part 3

  167. Blueprint 1

    Part 3

  168. Weapon Part 1

    Part 3

  169. Weapon Part 2

    Part 3

  170. Artifact 1

    Part 3

  171. Artifact 2

    Part 3

  172. Circuit 2 & Blueprint 2 & Weapon Part 3

    Part 3

  173. Circuit 2 & Blueprint 2 & Weapon Part 3

    Part 3

  174. Circuit 2 & Blueprint 2 & Weapon Part 3

    Part 3

  175. Log 1

    Part 3

  176. Circuit 3

    Part 3

  177. Log 2, Circuit 4 & Weapon Part 4

    Part 3

  178. Log 2, Circuit 4 & Weapon Part 4

    Part 3

  179. Log 2, Circuit 4 & Weapon Part 4

    Part 3

  180. Log 3 & Artifact 3

    Part 3

  181. Log 3 & Artifact 3

    Part 3

  182. Weapon Parts 5-8

    Part 3

  183. Log 4 & Circuit 5

    Part 3

  184. Log 4 & Circuit 5

    Part 3

  185. Log 5 & Artifact 4

    Part 3

  186. Log 5 & Artifact 4

    Part 3

  187. Circuit 6 & Weapon Part 9

    Part 3

  188. Circuit 6 & Weapon Part 9

    Part 3

  189. Log 6

    Part 3

  190. Logs 7-9

    Part 3

  191. Weapon Part 10 & Circuit 7

    Part 3

  192. Weapon Part 10 & Circuit 7

    Part 3

  193. Artifact 5

    Part 3

  194. Blueprint 3 & Weapon Part 11+12

    Part 3

  195. Blueprint 3 & Weapon Part 11+12

    Part 3

  196. Circuit 8

    Part 3

  197. Circuit 9

    Part 3

  198. Artifact 6 & Log 10

    Part 3

  199. Artifact 6 & Log 10

    Part 3

  200. Log 11

    Part 3

  201. Circuit 10

    Part 3

  202. Artifact 7

    Part 3

  203. Circuit 11

    Part 3

  204. Weapon Part 13

    Part 3

  205. Circuit 12+13 & Weapon Part 14

    Part 3

  206. Circuit 12+13 & Weapon Part 14

    Part 3

  207. Start

    Part 4

  208. Weapon Part 1

    Part 4

  209. Weapon Part 2

    Part 4

  210. Weapon Part 1

    Part 4

  211. Weapon Part 2

    Part 4

  212. Weapon Part 3, Log 1 & Circuit 1

    Part 4

  213. Weapon Part 3, Log 1 & Circuit 1

    Part 4

  214. Weapon Part 3, Log 1 & Circuit 1

    Part 4

  215. Blueprint 1 & Weapon Part 4

    Part 4

  216. Blueprint 1 & Weapon Part 4

    Part 4

  217. Artifact 1 & Log 1

    Part 4

  218. Artifact 1 & Log 1

    Part 4

  219. Circuit 1

    Part 4

  220. Artifact 2

    Part 4

  221. Log 2

    Part 4

  222. Logs 3+4

    Part 4

  223. Log 5

    Part 4

  224. Weapon Part 1

    Part 4

  225. Circuit 2 & Log 6

    Part 4

  226. Circuit 2 & Log 6

    Part 4

  227. Artifact 3

    Part 4

  228. Circuits 3-6

    Part 4

  229. Circuit 7

    Part 4

  230. Circuit 8

    Part 4

  231. Circuit 9 & Weapon Part 2

    Part 4

  232. Circuit 9 & Weapon Part 2

    Part 4

  233. Log 7

    Part 4

  234. Artifact 4 & Circuit 10

    Part 4

  235. Artifact 4 & Circuit 10

    Part 4

  236. Weapon Parts 1+2

    Part 4

  237. Log 1

    Part 4

  238. Artifact 1

    Part 4

  239. Log 2, Circuit 1, Artifact 2

    Part 4

  240. Log 2, Circuit 1, Artifact 2

    Part 4

  241. Log 2, Circuit 1, Artifact 2

    Part 4

  242. Log 3

    Part 4

  243. Artifact

    Part 4

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